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Normal69

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Posts posted by Normal69

  1. The website where all the modpacks are maintained has been down which is the source of the problem. Because the launcher is trying to get information from a website currently not responding.

    The website just recently came back up so things should be playable again...who knows how long though.

    Thanx - I know. :) It was the kind of fun like when minecraft.net went down.

    I got so angry, I cobbled together a simple client. :P

  2. The "hard mode" will include tiers of each item, requiring more materials for higher tiers, and the recipes there are now will be the base recipes for the lowest tier. There will also be energy requirements (at least Buildcraft, and possibly IC/UE support also). Also, some of the recipes will be alterable with my "Craftin' Cheap" mod that's currently WIP.

    It is not possible for you to craft the Carriage Controller without ComputerCraft installed. You probably have it installed on your client, and if you try to craft it, it should just produce blankness as the server has no matching recipe to your client one.

    That would be wonderful.

    I think if you make it buildcraft power compatible, UE would handle it - I saw them connect in our pack to machines from various mods.

    There is no need for Project Red if you already have thermal expansion installed! :D

    http://ftbwiki.org/RedNet_Cable

    http://ftbwiki.org/Programmable_RedNet_Controller

  3. I just have one little problem with this perfect mod - the recipes are too easy.

    I would prefer just a few huge moving structures, instead of a LOT on the server - and the motors and frames are too easily made. ;)

    Could it be made like the base crosspiece you make for the frames, and one necessary element for the 3 types of motors could be set, and changed in the configuration?

    Also I have no computercraft mod installed, but that motor item is still craftable.

  4. Does anyone know how to get the modded axes to work with this plugin?

    Yes, I think you must have some file like this:

    Tekkit_Lite_Server_0.6.5\config\TreeCapitator.cfg

    item_settings {

    ...

    # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275;...

  5. Well, this this is better than a notebook. :)

    Some things became clearer now!

    Rank - need - abilities:

    Ghost - log in first time - randomly spawned in the world,invisible, fly, no interact, stop this when and where you want it

    Undead - 1 minute, then exit ghost-mode - resilient, no damage from falls, and water hurts it, has truce with monsters, griefprevention, can sell minium shards for souls (money), randomly spawned if no /sethome, can wear vanilia armor only

    Cultist- time - can make and participate in religions, /back, has no truce with monsters as all "humans" below

    Soulbroker - souls (money) - can make chest shops, /tpahere, tp access to an admin shop

    Warlock - time and souls - Thaumcraft, already have access to a lot of spells from the 4 schools

    Manitou - time, souls, pve (monster kills) - the fifth school of magic: building, force, and passive abilities, set time and weather, /tpa, introduction of mana for spells

    Demigod - time, souls, pve, pvp - admin-like abilities, like worldedit from inventory, more passive abilities (think superpowers), coreprotect inspect, tempjail, tempmute, teleport freely, vanish, inspect chests, inventories, and getting reports of suspicious items, can chat/hear chat normally

    They have combined requirements now.

    Also there is 4 schools of magic each using a different aspect of your play, each is using different colored lumar dust to fuel their spells:

    Beast - aspects of land, mine, and hunt - grows by time

    Wraith - converting items for souls, item conjuring, repair, movement - your current souls amount

    Bokor - necromancy, evil deeds, player summoning - your pvp score

    Reveant - all fiery destruction and movement - your monster kills

    Any spell you got, remains.

    The ranks and your magic affinities are separate.

    So, that's what I did in my spare time.

    I wonder, I will make a youtube let's play video about it... ;)

    • Server IP: none
    • Server rules: pvp players as undeads, church members, inquisitors, griefprevent siege protection, myst ages admin controlled, timed autoranks, hard monsters, loot, bosses
    • Any mods removed/disabled from the base Tekkit Lite Pack: Mystcraft new worlds are admin managed, Thaumcraft added
    • Items only restricted, not banned - Thaum and Myst base items
    • All major plugins on your server:

    AsyncWorldedit\

    AutoMessage\

    CakesMinerApocalypse
    \

    ChestEnforce\

    ClearLag\

    CoreProtect\

    Corruption
    \

    Essentials\

    Fear the Darkness
    \

    GAListener\

    Gods\

    GriefPrevention
    \

    HyperConomy\

    LoadControl\

    MagicSpells
    \

    mmSupernaturals
    \

    Modifyworld\

    ModReq\

    Monster Apocalypse
    \

    PermissionsEx\

    PlayerHeads\

    PluginMetrics\

    PtFix\

    Ranker\

    RareItemHunter
    \

    ServerSigns\

    SilkSpawners\

    VanishNoPacket\

    Votifier\

    Weeping Angels\

    WorldEdit\

    • my hobby is to config games I like with mods
    • a server is needed, playtesting will be on a home computer, agreed-upon times.
    • People are needed who like to try out, or proficient with tekkit lite, who like extra hard monster bosses, playing like a vampire or inquisitor in an acid-rain, radioactive cratered world, with realistic talk, and radioes, no teleport, and automatic ranking with time for new abilities.
    • Open server, no white or greylist - essentially I want people to try out, and play around with my condig as a player.

    Hell!

    I am working on a new config, I collect my ideas now.

    By the way, it's working, only needs Merchant, Psionic and Demigod set up!

    The world has environmental hazards, acid rain, tunneling zombies, armor ignoring spiders, growing insanity effects in dark places or too deep, and radioactive craters.

    Talk becomes garbled from far away, radio towers can send messages further, compass functions as a personal radio carried in the inventory.

    The server has spawn, warp and tp commands disabled, only sethome and home, mystcraft and thaumcraft items are prohibited to craft, possess and use - unless stated.

    The server also has player undead and inquistion races from mmSupernaturals.

    When a player first arrives, randomly spawns on the map.

    He gets base gear, and free to roam (or fly) for one minute, unable to affect the environment, ideal if they are invisible, too - wandering souls.

    Then he gets transformed to a player, ghoul race which has some abilities, vulnerabilities, and can only wear vanilia armors. It would be preferable, if he looks like a zombie then.

    He has a truce with monsters, so they attack him only if he attacks them.

    After 15 hours, he gets transformed to a Believer, and into human (no modifiers, abilities, restrictions), has a new command: /back

    He also gets access to plugin called God, which is a player defined religious clan system with automated gods, altars, sacrifices, and priestly powers and decrees.

    Then comes the Merchant, he can /tpahere, and set up shops. The server has dynamic economy installed.

    The next level comes after 35 hours, Wizard.

    He can craft, possess and use base Thaumcraft items, so he can begin to discover this plugin.

    Then Psionic, maybe with a modified form of MagicSpells plugin, /cast commands, spells bindable to items, spells are really configurable from messages to effects, and components.

    I have a config for Tekkit Classic psionic, it won't be too hard to update.

    Demigod, he will have access to MystCraft, and selected worldedit commands working from inventory.

    The ranks are inclusive, and ordered, and they are pex groups.

    The Ranker plugin makes it possibble to include sub-ranks, for example, warning the player about his rank will change shortly, or include levels of experiences for Psionic.

    Time, monster and playerkills, money can be used for these autorankings.

    If the need arises, donators can be rewarded with custom commands, thanks to the multifaceted useability of MagicSpells.

    I wonder though is it the right ordering and timing?

    How long a phase will hold interest for a player, before he wants something new?

    I tested it till the end of Believer.

    If you think postapocaliptic undead steampunk horror, does some ideas come from your mind into the keyboard?

    So I would like to have a sponsor with a server for this, as it is my hobby to config a game I like with mods.

    Some of that are here, consider them as my CV: ;)

    http://stellaria.enjin.com/forum/m/9872839/viewthread/5163722-stages-play

    http://www.xfire.com/blog/normal72/2118952

    Good night!

    Mike

  6. If you made the basic IC2 stuff above, you definitely should try the configurable power armor!

    The main powerless 4 armor-parts you make with 2 electric chips, the modification table is emerald (at villagers) + machine block + chip under eachother (it does not needs to be powered), then simply wear the armor or have it in your inventory. The modules can be set with "K" key.

    Then you can try out the "ME" matter-energy stuff.

    Automatic crafting, instantenous pipes, sorted compact storage, any machine integration.

    Sounds, and looks good. ;)

    The problem is that you need lasers and assembly table for a lot of chips there.

    Then maybe mystcraft? Really interesting one.

  7. For permissions use bukkit plugin PEX:

    http://dev.bukkit.org/server-mods/permissionsex/

    For running bukkit plugins under tekkit lite:

    You download tekkit lite server 0.6.5 from the offical site, and unzip it.

    Then download this: http://ci.md-5.net/job/MCPC-Plus-Legacy/ called mcpc-plus-legacy-1.4.7-R1.1-SNAPSHOT-f534-L21.jar

    You place this into the directory of the tekkit lite server, renamed as TekkitLite.jar into the place of the original.

    Then just make a /plugins directory as usual, placing the plugins inside.

    I currently run these under tekkit lite:

    AutoMessage\

    CakesMinerApocalypse\

    ChestEnforce\

    CoreProtect\

    Corruption\

    Essentials\

    Fear the Darkness\

    Gods\

    GriefPreventionData\

    HyperConomy\

    MagicSpells\

    mmSupernaturals\

    Modifyworld\

    Monster Apocalypse\

    PermissionsEx\

    Ranker\

    RareItemHunter\

    ServerSigns\

    SilkSpawners\

    Votifier\

    WorldEdit\

    Happy to be of help. :)

  8. I am using Plugman, and unloaded all spamcontrol plugins with it (effectively they weren't "ON" the server).

    Also unloaded the suspicious plugins, which may have an effect on chat.

    Tomorrow, I will try it pluginless.

    I tried to track "spam" and "chat" strings in the whole server directory and by that list, examined the configs for that everywhere.

    I searched for the exact error, and a lot of other places, no solution was found. :(

    But! Thanx for ideas too, beside routine answers. ;)

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