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About Wooden_axe

  • Birthday 01/01/1900

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  1. Thank you for the reminder that MCForums are and always will be: full of shit. Just rest easy knowing you are insane and smart, not batshit insane and stupid.
  2. Please update java to the latest version, then see if it crashes again.
  3. or you could use vanilla hoppers that don't overflow
  4. please read what I quoted then try again.
  5. I beat zero hour on hard once because I got really bored never again.
  6. there are settings in the config that restore vanilla recipies, after that its much much easier
  7. is there a way to increase the permmemory for a modpack in the launcher, I tried to use this, but it worked until I tried to use a CC turtle, thats when it crashed and said out of perm-memory. I know how to make it work for the regular minecraft launcher but not technic launcher
  8. Title: ID mismatch between server and client Version: 0.5.1 OS: server Windows 7, client Windows Vista sp 2 Java Version: server 1.7.0_10, client 1.7.0_10 Description of Problem: unmodified TekkitLite client are disconnected from unmodified server with ID mismatch error of vanilla items. Error Messages: server side 2013-01-07 03:52:26 [iNFO] [Minecraft] player[/] logged in with entity id 364 at (-35.31698300761409, 70.0, 264.1091083126024) 2013-01-07 03:52:26 [iNFO] [Minecraft] player lost connection: disconnect.endOfStream 2013-01-07 03:52:26 [iNFO] [Minecraft] player lost connection: disconnect.endOfStream client side Forge Mod Loader has found world ID mismatches ID 343 is mismatched. World: (ModID: Minecraft, type uv, ordinal 2) Game (ModID: Railcraft, type rc.item.cart.furnace, ordinal 2) ID 342 is mismatched. World: (ModID: Minecraft, type uv, ordinal 1) Game (ModID: Railcraft, type rc.item.cart.chest, ordinal 1) ID 328 is mismatched. World: (ModID: Minecraft, type uv, ordinal 0) Game (ModID: Railcraft, type rc.item.cart.basic, ordinal 0) Error Log: none
  9. i did that once on an anarchy server, admin came though and removed them all
  10. very interesting, I may have to test this when I feel like it on my own time,
  11. some machines will "request" power whenever their internal reserve is "not full", and with LV EU packet size being the size it is (32 i think), and with the luminators requesting power every tick, thats ALOT of power going to waste, and cropmatrons are guilty of this as well
  12. he is referring to the "advanced machines" mod that add things like the centrifugal extractor, they are bugged to not explode and simply keep sucking power, because they are supposed to explode and not suck power
  13. they run on LV, if you want them to run on anything else, you will have to put transformer upgrades in them
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