-
Posts
102 -
Joined
-
Last visited
Posts posted by RebelNode
-
-
-
Yeah I read that before I posted this and let me just say, you must be a whole lot smarter than me to understand anything in that description.
Also why won't technic help with setting up solder? I don't understand why you would include the solder feature and just assume that everyone trying to create a modpack is an ultra-genius IT guy with a degree in "Computer Stuff".
Solder is only meant for ultra-genius IT-guys. If you aren't one then don't use it. You can create a modpack just fine without using solder.
It is almost impossible to provide satisfactory support to a complex system for people who can't understand complex systems. I could get solder installed with the instructions RONNO linked, but I cannot explain to you how you could do the same because it requires a ton of prerequisite knowledge about web server backends and other "ultra-genius IT guy" stuff.
-
Install 64-bit java, allocate more memory in technic launcher settings.
-
Yes. Try starting it down instead of up. On a more serious note, I do remember someone a long time ago claiming the same thing and they weren't bullshitting. You have an apple computer, right? It's something about macintoshes, maybe they think standing on your head is the new ergonomic thing to do.
Try updating your osx, lwjgl, java etc. to fix it. Personally I prefer to eat my apples and use real computers for gaming, but I know some people like to play on their potatoes and apples and raspberries and other various plant species so I guess that's viable.
-
Sponsored packs:
Either for a flat fee, or weekly bids you could auction off 5 slots to have your modpack always on the top of the page (like minestatus does, but with our packs instead and hopefully not as expensive)
I'd also love to see broken/nonworking packs set to hidden so they're taken off the list of "top rated" because it's annoying to see so many dead/not working packs with angry players in the discussion. Just some random thoughts/suggestions.
E: Sorry if this isn't the place for it, I saw the post mention costs running Technic and had some ideas of things I'd pay for.
This could be a thing. I'm an old man with steady disposable income. My server has been running since Tekkit v1.1.4 came out 2 years ago and it has some rather dedicated players so I haven't really bothered with the whole "promote my server" thing that much. If I could just take 10 $ from the donations pool, give it to you and get a dozen new players in return I would maybe do it however.
-
We simplified the sign-up process a little to make it easier for new players to join. It's now possible to join in quiet times during the day even if there isn't anyone else online. If you want to meet more people however, there's almost always 10-20+ people online during the evening (Europe time) or afternoon (American time).
-
-
Introducing the new PvP Arena. Here you can battle if out for each others loot and server prizes. Come on out and give it a try!
-
Several changes have been made. Modpack and had an overhaul in prep for 1.6. Also several staff changes have been made and we are under new management.
-
Sorry to dig a 2 weeks old thread, but it kinda fits the purpose. Did I understand this right: if I for example add to my modpack Mo's creatures whose author explicitly says that nobody can use the mod for any modpack, and then I go openly advertise that, and suddenly the pack becomes popular, does the technic team care? I mean, everyone knows that I have no permission to the mod.
You say you don't care for permissions, but how far does that apply? Can I just shamelessly break any "permission rules" and will you promise to not take my pack down when the mod devs ask you to?
-
Main thread updated with new information and screenshots
-
We've got some new towns lately, if you like working together then now's a good time :P
-
Updated modpack to 1.08. We have added Bibliocraft and Tungstenmod made by Firehead who is in our staff.
-
The modpack has updated again and we have now added Applied Energistics mod to the pack. Enjoy!
-
-
Now running a Custom modpack based on TekkitLite. See top of the post for login instructions.
-
If you are using essentials then /tptoggle is made for this.
-
-
-
It's been like that for a couple of days already... good documentation is not a virtue that many software developers have, and there seems to be no exception here
But yea someone probably was about to update it and spilled coffee on keyboard half way through so now it's missing.
-
-
I am fairly confident that the purpose of Tekkit Lite servers is to run rather than get stuck. Thus I conclude that the answer to your question (i.e. is that meant to happen?) is no.
-
Here's a link to a nicely detailed changelog on another forum:
http://www.evolutionrd.net/vb/showthread.php?1422-Tekkit-Lite-0.5.8-Dev-Build
Just thought to share it as the Tekkit team hasn't provided a changelog yet (and it's never this detailed anyway).
-
The new launcher has a solution for this, although I cant share the specifics just yet.
That's the only thing keeping me away from the custom pack so good to know it's coming :)
Launcher can't install mod pack
in Cafe Lame
Posted
Restart computer, try again.
That should work in 99 % of all cases, but if it doesn't then start your launcher by right-clicking it and selecting "Run as administrator".