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IDED

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  1. Upvote
    IDED reacted to Hydreigon635 in Attack of the B-Team is offensive to people with weaker computers   
    I would recommend increasing your RAM allocation.
  2. Upvote
    IDED reacted to Loader in Emeralds   
    I have to warn you, this is every bit as callous as it sounds, and it'll make you feel like a bad person.
     
    I significantly increased my production when I discovered that children.. uh.. "output" as much emerald as their adult counterparts, though.
  3. Upvote
    IDED reacted to iEmeraldGolem in Attack of the B-Team is offensive to people with weaker computers   
    Someone has anger issues... It's not the Technic team's fault if you have a PC from 1998. 
  4. Upvote
    IDED reacted to Kalbintion in How to ban Items in Bteam without using Cauldron?   
    Using plugins without using a plugin accepting format? IMPOSSIBRU! No but seriously, there isnt. Unless theres a mod out that that does this, to which I'm unaware of completely. Your other option is to maybe set the ID of the item to 0 but then youd be needing all of your players who want to join to do the same, and even then this may not work.
  5. Upvote
    IDED reacted to Loader in Mod Tutorials for Attack of the B-Team   
    That film (60s one?) was a musical version of the play Oliver Twist by Charles Dickens (1800s sometime), it's somewhat of an old classic and is widely regarded as being pretty good in spite of its age.
     
    And you should've all learned about it in school!  I had to!  You whippersnappers!  *waves cane*
  6. Upvote
    IDED got a reaction from Dr_Radiation_45 in Mod Tutorials for Attack of the B-Team   
    Hey there my fellow Minecraftians,
     
    I'm currently working through each mod in the pack making tutorials, the idea is to not just cover them as an attack of the b-team tutorial, but to treat each mod as its own standalone allowing them to be used for any modpack that includes them e.g. Tinkers construct is included in Attack of the B-Team, Hexxit, Big Dig, MoonQuest Reloaded and many more and thus the tutorials are applicable for any of these packs.
     
    Mods Covered in this topic
    Archimedes Ships
    Advanced Genetics
    Better Storage
    Carpenter's Blocks
    Enhanced Portals 2
    Flans Mod
    Food Plus Mod
    Galaticraft
    Mr. Crayfish's Furniture Mod
    Necromancy
    Secret Rooms
    Statues
    Sync
    Thermal Expansion
    Tinkers Construct (below)
    Witchery Mod
     
    Make AOTBT look beautiful with Shaders Mod
     
     
    First not covered in any of the following videos is how to choose a location and my own personal recommendation is to pic an area with a lot of trees, close to water and if possible easy access to stone, Why? you ask well after seeing the first Tinkers construct tutorial you will realise why.
     
    Looking to learn how to get started on Day 1 in any of these packs then you'll want to hit the ground running with the previously mentioned mod,
    Tinkers construct
    The Basics
    http://www.youtube.com/watch?v=HbA6cLqB7tA
     
    The Smeltery
    https://www.youtube.com/watch?v=H4uJMMgugaY
  7. Upvote
    IDED reacted to Kalbintion in The Attack of the Beast Challenge!!!   
    Large bolded text, not interested. Too annoying to read.
  8. Upvote
    IDED reacted to kortebo in Mod Tutorials for Attack of the B-Team   
    Absolutely outstanding!  Thank you for the info - great packaging and right to the point.  5 stars, two thumbs up!
  9. Upvote
    IDED got a reaction from kortebo in Mod Tutorials for Attack of the B-Team   
    Hey there my fellow Minecraftians,
     
    I'm currently working through each mod in the pack making tutorials, the idea is to not just cover them as an attack of the b-team tutorial, but to treat each mod as its own standalone allowing them to be used for any modpack that includes them e.g. Tinkers construct is included in Attack of the B-Team, Hexxit, Big Dig, MoonQuest Reloaded and many more and thus the tutorials are applicable for any of these packs.
     
    Mods Covered in this topic
    Archimedes Ships
    Advanced Genetics
    Better Storage
    Carpenter's Blocks
    Enhanced Portals 2
    Flans Mod
    Food Plus Mod
    Galaticraft
    Mr. Crayfish's Furniture Mod
    Necromancy
    Secret Rooms
    Statues
    Sync
    Thermal Expansion
    Tinkers Construct (below)
    Witchery Mod
     
    Make AOTBT look beautiful with Shaders Mod
     
     
    First not covered in any of the following videos is how to choose a location and my own personal recommendation is to pic an area with a lot of trees, close to water and if possible easy access to stone, Why? you ask well after seeing the first Tinkers construct tutorial you will realise why.
     
    Looking to learn how to get started on Day 1 in any of these packs then you'll want to hit the ground running with the previously mentioned mod,
    Tinkers construct
    The Basics
    http://www.youtube.com/watch?v=HbA6cLqB7tA
     
    The Smeltery
    https://www.youtube.com/watch?v=H4uJMMgugaY
  10. Upvote
    IDED got a reaction from Loader in RedNet 101 (big pictures)   
    Great job buddy, really helpful stuff for those new to rednet.
  11. Upvote
    IDED reacted to Loader in RedNet 101 (big pictures)   
    Absolute Basics
     
    "Loader/Agonarch depending on whether I met you on forums or in Minecraft, I noticed you use lots of RedNet instead of most other redstone setups!  I never use RedNet, it seems complicated and scary!"
    Well amalgamation of many peoples voices, it's not as hard as it seems.  I'll go through some of the simpler things you can use it for in this thread and you can see how it can replace many things you used to do in more complicated or physically larger ways, often with less server strain!
     
    "That's fantastic!  This ought to tide me over until I can get Redpower 2 working again!"
    ...moving on, let me explain what RedNet does.  First, let's look a the cable: it's essentially a bundled cable from RedPower or Project|Red, but it's quite a bit cheaper and you get all the connection colours available without a massive pile of wool at the ready.
     
    Let's go over the simplest example - a cable connecting a lever to some lights.  Here it is with the lever off;

     
    And again with the lever on.

     
    Note that the signal from the lever passes to both lights as we expected.  Wonderful!
     
    "But Loader, that seems like ordinary redstone behaviour!  I don't see how this saves me any space at all!"
    Worry not my imaginary compatriot, for if you look closely you'll see that all of those connections are white.  The colour of those rings on the cable determines what power goes where.  Let's add another lever and change a couple of the colours to something else.  To change the colour, simply right click on the little ring by the connection point (the bit that's now orange in these pictures) with a crescent hammer.

     
    Note the original white lever is still on, and the lamp I left on the white channel is still on.  The new lever I set to the orange channel, and I switched one of the lamps over to the orange channel too - note how the orange channel lamp remains off - that's because the orange lever is also off.  Make sense?  If I were to switch off the white lever, the white lamp would go off, and if I were to switch on the orange lever, the orange light would go on.  Just like a bundled cable, only smaller and simpler (not to mention easier to switch if you need to change colours around the place).
     
    That's the absolute basics - next I'll go over how to hide the cable, then a very common application for a PRC, then a slightly more advanced application for a PRC.
     
     
     
    Hiding Cables/Unusual Connections through blocks
     
    "I can't put these cables through microblocks!  What is this?!  I can't hide them behind walls!  They don't even connect!"
    Ah, you mean when you try to do something like this, they don't stick to the wall?  That's the second beauty of these cables - you can choose exactly what, where and how they connect to things they're next to, even if it's not something that'd ordinarily take a redstone signal - like that cobblestone wall right there in this picture?

     
    "Yes, that's my problem!  I can put the levers directly on a wall, but what if I want to have the destination a little away from where I'm using it?"
    Go up close to where the wire connects to the wall, and you'll see a little outline of a smaller box come up.  Use the crescent hammer to switch between modes.

     
    Cable connection mode is just that - it'll only connect to other RedNet Cables.
    Standard connection mode is its default behaviour, connect to cables and anything that seems technical (this often includes pipes and wires from other modpacks - if they don't accept a redstone signal usually then this will have no effect).
    Forced connection mode is for receiving signal from a block.  With a lever on one side of a wall and a wire forced-connected to it on the other, the signal will pass through the wall.
    Strong connection mode is for transferring signal to a block.  The block it's attached to will act like a redstone block when activated by this mode (any stuff touching it will get a signal).
     
    It works!  Wait...

     
    "If I turn the lever on and off nothing happens now!  What's going on?  Did I do something wrong?"
    Good!  I was hoping you'd spot that!  This is a limitation of minecraft - you can't have cable on both sides of the wall like this, the block update doesn't trigger properly as the block in the middle (the wall) that's acting like a redstone block now didn't change as far as minecraft is concerned.  This means blocks immediately next to it will still receive signal, but other objects like cables may not.  It's an impossible thing to fix without a lot of extra (lag inducing) checks, so just trust me that it's better for everyone this way for now.  All it means is that you must have either the lever on the wall with a cable going to the destination from the far side (forced connection) OR a cable going to a block, connecting with a strong connection and the destination block/machine right on the other side, not BOTH.

  12. Upvote
    IDED reacted to Loader in private whitelist attack of the bteam server   
    (In case you're a future user wandering past thinking you'd like to join this don't bother, permanently banned means that they can't reply.  There is however this perfectly good server part of the forum which is full of server operators which haven't shown a blatant disregard for the rules.  If the implication hasn't hit you yet, someone who doesn't care for rules and has the power to delete all your stuff is not a good combination.)
  13. Upvote
    IDED reacted to Munaus in private whitelist attack of the bteam server   
    Ban evasion is an offence.
     
    Sentence is: permanently banned.
     
    protip: Your IP address is the same, no matter how many times you unplug and replug your wifi.
  14. Upvote
    IDED reacted to pirahnah3 in Mod Tutorials for Attack of the B-Team   
    Honestly some of the things that come to mind are using things like better storage chests with MFR stuff and red net controllers to make items move around. 
     
    Another one that has been done was what Genny B did with the Smeltery and the computerized (very mildly) pumping of liquids around to auto craft the blocks. 
     
    Something like B-Dubs did with the carpenters blocks but make it a lot more compact. 
     
    Again these are all just thoughts and ideas. 
  15. Upvote
    IDED reacted to iEmeraldGolem in Mod Tutorials for Attack of the B-Team   
    These are amazing tutorials! I know what you mean about having to watch complex tutorials over again to get what is being shown. That's one of the reasons I really like how you have links to different sections in the video descriptions! Keep it up, IDED, I'm really enjoying them!  
  16. Upvote
    IDED reacted to Loader in Key Key Key!!   
  17. Upvote
    IDED reacted to Loader in Hello B-Teamers I'm looking for a Program...   
    Worldedit
  18. Upvote
    IDED got a reaction from iEmeraldGolem in Why can't I make tool parts with cobblestone?   
    I dunno maybe its just me that thinks of this like a real world object, think of cobblestone in real life... a few stones held together with some sand and water (well pretty much)

    do you think that would be a substance you could make a workable tool from?
    Of course not it would fall apart when you took your first swing if not before and so I think that maybe the mod dev's though of it in this way, cobblestone is to fragile a substance to be applicable for anything smaller than a wall or pavement.
     
    That's just my logic on the subject.
  19. Upvote
    IDED reacted to iEmeraldGolem in Fun Things For Beginners   
    One fun mod you can do early on is Advanced Genetics. It allows you to alter your, and mob, DNA. There are some tutorials you can find for it on Youtube. My personal favorites are the ones by IDEDonline. 
  20. Upvote
    IDED reacted to Kalbintion in AotBT and Optifine - Graphical Oddities   
    When using Optifine with the modpack, it seems to interfere with some of the textures loading and ignores them if they failed to load, relaunching the game as well as messing with settings can force the textures to attempt to reload, but there doesn't seem to be a long term solution or a more permanent reason on why it is happening to begin with outside of it having a conflict with another mod.
  21. Upvote
    IDED got a reaction from Kalbintion in How do i craft the armor and other things in flans mod   
    So I'd be right then as there's no way to get it playing legit, of course if you have access to creative then as above you can spawn it in, but then doesn't that defeat the point of playing if you going to cheat.
    But based on the above you can get anything in any flans pack as all you have to do is install the mods and hey presto but then you wont really be playing atobt.
     
    Still the question was how do I craft... and the answer is you cant as its not implemented in atobt.
  22. Upvote
    IDED got a reaction from WauloK in Looking for a Attack of the B-Team Server   
    Sorry for side track but love the Rimmer picture for Captain Obvious
  23. Upvote
    IDED reacted to Munaus in Looking for a Attack of the B-Team Server   
    Server section is over there -> http://forums.technicpack.net/forum/75-attack-of-the-b-team-servers/
  24. Upvote
    IDED reacted to Loader in Mod Tutorials for Attack of the B-Team   
    If it's any help, I think splitting witchery the way you have done is a good way of doing it - I'd imagine it'd be hard to do with less than;
     
    (put into a spoiler tag so I don't bloat your thread)



     
    Quite a mod - there's more coming, too (Fetishes, Spirits and Death).
     
    Edit: Geez- forgot the most important thing - Thanks for doing this for the community!  You are of course welcome to ignore anything I say or cherry-pick bits but I'd rather you had the option to ignore it than no info at all
  25. Upvote
    IDED got a reaction from Loader in Mod Tutorials for Attack of the B-Team   
    Circle Magic - Chalks & Items
    http://youtu.be/ddYpU0LcARw
     
    Second part of the circle magic tutorial can be seen at
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