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York

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Posts posted by York

  1. Hey ezio this isnt a hate thread, so you can either post postive comments here or don't at all. We really don't care what you believe in. We had 3 griefs in our server. And none in the last 24 hours. Most servers get griefed everyday. Also If you were an active player you would No that when we started our server, we were on that machine, but it was shared with our other servers, which was a problem for voltz, so we switched to a 6gb ram server, the one ur seeing, and yesterday i bought a brand new 1270v2 32gb box just for Voltz. Come back on Monday or Tuesday and do that and you will see that will change.

    Why would you think its a hate thread when people are just pointing out that your dishonest? Many people have now pointed out your dishonesty, all with proof. People don't hate you or your server but like myself, I think players have a right to know that what your advertising is not the truth, someone comes on your server, puts in time and effort to build something only to find out days later that your server is shit, constantly lags and suffers from alot of griefing.

    Did you think that people honestly wouldnt pick up on all this? You have been claiming since the very start of this thread that this server was on a dedicated machine, and that the machine has 24 gig, at no point did you say your server is sharing with other servers. You say 'No Lag' in your original post about 8 times, yet obviously your server is lagging ALOT. And only when your smacked with screenshots and solid proof, do you actually admit to all of this.

    At least we know what Voltz devs are officially endorsing now. I for one will be happy when the official mod api comes out.

  2. its not hosted off fluctis hosting.

    According to your domain ip lookup, you are indeed hosting from Fluctis.

    Im suprised at you iWireless, I was all ready to give you the benefit of the doubt but you are being dishonest about a lot of things in this thread.

    http://ip-lookup.net/?37.59.210.110

    inetnum: 37.59.210.96lookup-s.gif - 37.59.210.127lookup-s.gif

    netname: FLUCTISVPS1

    country: FR

    descr: Fluctis Hosting

    admin-c: OTC2-RIPE

    tech-c: OTC2-RIPE

    status: ASSIGNED PA

    mnt-by: OVH-MNT

    source: RIPE # Filtered

  3. Personally I use BC pumps to pump lava into a small 1x3 (2 deep) tank, then use 3 IC pumps above that to auto fill the cells which also puts them into adjacent chests. swapping them for ender chests and a world anchor you could have it all pretty much automated.

  4. I was under the same impression Phuriousgeorge, I just tried the 'die and load saved inventory' exploit on my server, glad to report, it didnt work.

    Are there any other known exploits with NEI? I would much prefer to keep the server side files for the sake of customising the inventory list.

    (for the sake of clarification, this is on tekkit 3.1.2 with NEI version 1.2.2.3r3)

  5. Just to point out (after i did a bit of testing as im compiling my own list due to how ive set up my server)

    If you don't specify the data value it will protect every ID that has data values after it

    eg:

    '181': # Iron Chest

    enabled: true

    autoRegister: private

    Will also protect the gold chest (181:1) diamond chest (181:2) and all other data values that has the 181 ID.

  6. Sorry if this is the wrong section

    I did a possible fix for the NEI server side file (3.1.2) but I'm having problems compiling the java file back into a class file, its coming up with a 'Call to Super must be first statement in constructor'.

    I did move the Super() entry above the statement but its still not having it, whats even more confusing is that the original file also has this (it was an unchanged/unedited part of the code)

    Im pretty new to editting class files and spent pretty much all of yesterday trying to figure it out but I was wondering if someone kind enough would be able to compile this into a class file for me:

    http://pastebin.com/h7dvqngn

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