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Posts
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Posts posted by Colindapieman
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gem is better because it has no durability and all the perks it has you could just keep pounding the person with lightning in quantum armor and bring his armor durability down which will bring the defense down.
You clearly didn't notice, but every possible argument for both has been put forward and the thread died. I'm surprised nobody locked it or something.
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It's a pity the pedestals are banned on many servers. Whats the emc/second for one?
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I disagree banning of EE, just a lot of the items. Dark matter armor is good for pvp.
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If you want PVP definitely limit them from building super overpowered generators, armors, and if you want factions you have to disable things like quarries and other things that place or destroy blocks. Things you probably should ban:
46 TNT
126:3 Dark Matter Furnace
126:4 Red Matter Furnace
126:10 Nova Catalyst
126:11 Nova Cataclysm
127 Dark Matter Pedistal
150:1 Block Breaker
153 Querry
155 Filler
157 Builder
158 Template Drawing Table
179 Teleport Tether
206:5 Priming Track
207 Computer
214 World Anchor
214:1 Block of Concrete
214:2 Block of Steel
214:3 Infernal Brick
216 Turtle
216:1 Mining Turtle
216:2 Wireless Turtle
216:3 Wireless Mining Turtle
237 Nuke
239 Industrial TNT
254:1 Forcefield Underwater Upgrade
254:3 Forcefield Block Cutter Upgrade
4095 Dimensional Anchor
6362 REP
7270 TNT Cart
7303 Anchor Cart
7310 Tunnel Bore
26522 Dynamite (Balkins)
26524 Cannon
27526 Philosopher's Stone Just Banned Hold
27527 Destruction Catalyst
27530 Evertide Amulet
27531 Volcanite Amulet
27532 Black Hole Band
27533 Ring of Ignition
27535 Hyperkinetic Lens
27538 Watch of Flowing Time
27544 Dark Matter Shovel
27547 Dark Matter Axe
27555 Dark Matter Hammer
27556 Catalytic Lens
27564 Red Matter Pickaxe
27565 Red Matter Shovel
27568 Red Matter Axe
27570 Red Matter Hammer
27572 Red Matter Katar
27573 Red Matter Morning Star
27574 Zero Ring
27575 Red Matter Armor (Chest Plate)
27576 Red Matter Helmet
27577 Red Matter Greaves
27578 Red Matter Boots
27579 Infernal Armor
27580 Abyss Helmet EE-Armor
Gravity Greaves
27582 Hurricane Boots
27583 Mercurial Eye
27584 Ring of Arcana
27593 Void Ring
27594 Alchemical Tome
30171 Quantum Suit Boots
30172 Quantum Suit Leggings
30173 Quantum Suit Body Armor
30174 Quantum Suit Helmet
30208 Mining Laser
30214 Sticky Dynamite
30215 Dynamite
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That is realatively slow. Mine does 97,000 emc per second in a 13 by 13 room. (13x13 room makes approx 1 red matter per 3 seconds)
Theoretically if you have space you can get as many as you want.
THIS IS EXTREMELY OP!
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I personally enjoy the speed and jump benefits of quantum legs and boots + the damage protection COMBINED with the lightning, breathing, explosions, lava resistance, and good looks of gem helmet and chest.
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Yeah, but its all by one company with a horrible track record when it comes to understanding what people want from their product. If they had brought in the Forge folks, or Risugami, maybe things would end up doing well, but as is odds are remarkably slim.
Didn't mojang bring in some bukkit devs? Mojang needs to make it so you can natively add mods in an easy to do way and have them automatically be compatible. I'm talking about something like the steam workshop. If there were to be an equivalent to this for minecraft, modding would be much improved in terms of access and installation. Also I'm sure mojang would make it easier to code mods or add a program like the skyrim creation kit. Basically if the minecraft modding community were as well supported by developers as the Skyrim community, we would not only see great mods like we already do, they would be 1 click install with auto-update and zero compatibility issues. I currently have 58 skyrim mods easily but if I wanted 58 minecraft mods it would be a pain in the ass to install if I'm not lucky enough to have them in the technic pack.
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Yes I think EVERYONE would be happier if Notch and Jeb focused on modding api instead of adding USELESS CRAP like witches, anvils, and whatever ludicrous devices are in it now. But this is beside the point. I intended this thread for someone to justify the insane price gap between them and nobody seems to be able to. It seems like all we can agree is that both have advantages and it comes down to the skill level of the user.
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Definitely advantages to both
I was just arguing that gem should be better for what you pay in terms of EMC.
I do not believe either is the better armor until you find out that gem is millions more.
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Well I'm saying that the flowers are easy to do and while expensive require absolutely no mental effort to build.
The other generators, while EXTREMELY OP, take a mind that knows enough about the game to do anything. I believe that the people who take the time and design something should be rewarded in turn. Also that one large investment should be able to pay off in the long run, similar to real life.
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Whoever made lava cells have an EMC value should be slapped.
Not only can you exploit an oversight/mistake in mod agreement (above design), but you dont even have to bother to make an actual energy source to power it? >.>
Also, @OP, the main reason most people use energy flowers is likely because a great number of servers explicitly ban anything other than energy flowers, as being unintentional exploits of various mod interdependencies. Doesn't mean most people are "uncreative."
If it was overpowered then the good folks developing tekkit would have changed it around. Also you put "uncreative" in quotes for no reason. Sorry but that just really bothers me.
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Well most people who play with EE are going to become ultra dependent on Energy Flowers. Check the internet to find out how to do this. However for those of you SMART AND INDEPENDENT chaps, there's many amazing ways to get massive quantities of red matter for little cost. There are tons of designs and you should post them here! Feel free to use sophisticated vocabulary so all the idiots don't get a hold of your top secret designs ! Use mine as a template if you like. No comments about using this to exploit the game since IT WAS ADDED INTO IT AND IS NOT A BUG
I'll start:
Design
I use a blaze rod generator I designed MYSELF. The only thing I got from the internet was that macerating blaze rods make 5 blaze dust. I use (M) as a rotary macerator, (F) as filter with an arrow facing output, ® as red alloy wire, (GF) as glass fiber cable, and © as an energy condenser.
(<-F)©(<-F)(M)(GF)
® ® (Wire other than red)
How it works
Basically, it constantly loops blaze rods out of the macerator, condenses more blaze rods, and macerates those. Use Pneumatic tubes to come out of the last filter and pump it into the top of the macerator. The key to the emc generation is that after the filter you have the pneumatic tube pumping out back into the macerator, you have a restriction tube underneath it. This makes it so that once the macerator gets filled up with blaze rods and can't keep up, the blaze rods start to get pumped into another condenser with red matter. Use ® as restriction tube and (P) as pneumatic tube.
(P)
(P) (<-F)©(<-F)(M)(GF)
®
©
The beauty of this machine is that it is one block thick. In a 13 by 13 room, you can fit 26 of these. 3,750 EMC each, so in a 13 by 13 room you can get 97,000 EMC each second. This requires about 5 geothermal generators to power or 100EU/t (not entirely sure, but 20EU/t is enough to easily get 4 running)
Size
6 long
3 high or 2 if you use covers between pipes and machines under.
1 Thick
Looks
Put iron covers between pipes as you stack the machines. This is necessary so the pipes from 1 don't connect to the next one over. It makes it look pretty cool, almost like some electric coil or some such device. If you really don't like that just over the whole thing or put it in your basement. You can use diamond covers if you want...there's no cost problems when you have this.
Why it's the best:
Mark 3 flower: 15,000,000ish EMC for 1 diamond per 12 seconds
This machine: Less than 5,000,000 EMC for more than a diamond block per second.
Credit me if you use this design, and if you know someone that has done this before me, post the link. I was not aware of any that work in this fashion when I built it.
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true, but most people dont understand the nocheat config. its quite hard to edit properly. and i know that disabling is only setting true to fals but even then tehre are some dumbasses wich dont get it. and oreobfruscator cant be run at laggy servers. and tekkit allready is quite resourse demanding. i may add a fully edited config for nocheat+ wich people can download and use at will.
other people seem to disargree with you. and besides, did you hear about "own opinion"? everyone has a diffirent opinion about a server spawn. most people would argree with me. you dont, so i respect that as a fact. i hope you can understand this and go your own way at your server spawn.
i will remove it since it is outdated. when i wrote this there wasnt any word about a hacking client for tekkit yet.
I know lots of people that see huge structures at spawn and get overwhelmed. They get confused and can't take it all in. Also they can get lost and big builds make them feel like maybe they aren't good enough.
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Notch also said they'd release the source code to modders. Notch also said he didn't think a modding API would actually be a good idea because most of us would find it inadequate so it would be a waste of Mojang's resources. Notch also doesn't work there anymore.
Notch is irrelevant.
BUT EVERYTHING ON THE INTERNET IS TRUE!
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Notch said mod api would be 1.4 and on the wiki the only thing for 1.4 was modding api.
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yes, coffee ran empty...just sat back down with fresh mug
from http://mcupdate.tumblr.com/post/28481708267/minecraft-1-3-1
+ Single-player now runs a server internally
+ Publish the single-player instance to LAN
+ Automatically detect LAN worlds in multi-player screen
That's as in depth as they provide from the horses mouth.
What I find intriguing is its going to publish your SSP game up onto your lan ( and probably hamachi) and folks can join you whether or not you want them to?
I too have yet to play 1.3 as I'm just going to waiting on technic to get to it first.
You seem like you're clever XD. I dont know exactly how an internal server differs from a regular server, but the ability to publish any singlplayer into a multiplayer must mean that there isn't really a singleplayer only mode now and that they've merged.
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Oh right well use the noitem plugin and use that to prevent people from using quarries.
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Server spawn:
The server spawn. One of the hardest things to build at a server. It has to be epic; it needs to look awesome and needs to make players stay at your server. A crappy spawn will scare away players, and you shouldn’t want that to happen. There are a few spawn types which you can use:
The "look how epic my server is!!" spawn:
This is probably the best kind of spawn there is. It shows off the server for a bit, and makes people belief the server owner is a nice and creative person. If you want a spawn as epic as the one from terra novo or hello creeper, you need to be a good builder or get help from planetminecraft build teams. But watch out for grievers!! Make sure they don’t use world edit to turn your server into total crap. This happens quite often, and you should not trust everyone which says he’s a good builder. They may turn your world into sponge. When you get a building team, make sure you give them some credits. Even a small sign would do.
The "real spawn is under construction" spawn:
Don’t you dare to use this as an excuse to hide your bad building skills!! An emergency spawn is a good option for a beginning server if you want players on it while the spawn isn’t ready yet. Make sure you do not miss any neccecairy info at this spawn!! A good emergency spawn would be: a marble brick platform, with signs around it. Those signs tell you the entire server's info. Make sure players want to read the signs. If you don’t make the signs interesting, they will just skip it and play on your server while they don’t know the rules and stalk you with questions. Also make sure it is near your yet-to-become spawn! Players will be interested in your brand new spawn and take a look!! Don’t forget to protect the area!! This will probably wipe out your building project.
The "this is a schematic I copied from planetminecraft" spawn:
Go away, you stink. Don’t mindlessly copy over someone else's building. And if you are lazy and want a good spawn, make sure you:
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edit the building
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add some signs with the builders name on it
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Don’t lie about the spawn. You didn’t build it. It also isn’t *based* on a schematic, it’s just the schematic. If it is based on a schematic, you rebuilded it yourself with the same design!
THIS IS COMPLETE NONSENSE! Epic spawns make the server look like they're too good for it's players. You don't want to overwhelm players now would you? And seriously who copies buildings PEOPLE WHO CAN'T BUILD that's who.
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edit the building
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What you could do is use worldguard to blacklist the placing of blocks but things like mining LAZARGGGHHHHSSSZZZ and gem armor will still be able to bypass any protection.
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Startup Minecraft
It's one of the first things you see!!
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I always give 256 per person. So for two people use 512 and that will allow for 2 world anchors with stuff like quarries and minimal amounts of lag! AT least if you use a desktop windows or linux anyways...
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Well 1.3 is going to be pretty difficult to code mods for since it runs a server internally and will therefore need all mods to be multiplayer compatible.
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That's not really true either. Mods like BuildCraft and Thaumcraft are balanced quite well in the cost vs reward area.
That's true but things like energy collectors and solar panels cost a lot, but give you loads and loads of free energy. Multiple times more than what you paid for.
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First all 39 mods need to be updated to 1.3.1, so don't expect a 1.3 version anytime soon.
512m perm gen?
in Platform Pagoda
Posted
I was reading on the forums that the perm gen is 256 if you allocate over 4gb of RAM. I happen to run a modpack with 131 mods, a 128x sphax texture pack, and GLSL shaders. FTB gives an option for additional java parameters so I can give it 512m of perm gen, allowing me to run at about 30-40 fps. This is inconvenient because I have to manually add the mods to the modpacks that exist. Technic is much more refined, but lacks java parameters. Would it be difficult to add this? With 8gb of ram allocated I assume it gives 256m permgen, which gives me 20-30 fps with lag spikes every half second, making it unplayable.
Any workaround or plans to implement this?