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MasterVentris

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Posts posted by MasterVentris

  1. It can be set in the config (ModularForceFieldSystem.cfg) I think:

    ####################
    
    # general
    
    ####################
    
     
    
    general {
    
      maxDeflectorDistance=10
    
      maxProjectorSize=32
    
      maxTubeRadius=5
    
      refreshSpeed=100
    
      slowGenerate=true
    
      # If true, this will use the old names from Thunderdark's version.
    
      useOldNames=false
    
    }

    Change the maxProjectorSize to whatever you want. Huge sizes may cause problems and I'm not sure how the power consumption will be with suh a big field.

  2. I think you might need to give the system a little kick to get it running. That batbox is outputting upwards so it wont power the link, and the adjacent water mills(?) wont power the link either without any water in them.

    Try manually loading some water into the mills to get the system generating power and see if that triggers the pump.

    EDIT: Those are water strainers aren't they? So you cant manually place water in. Change one of them adjacent to the link with a water mill and throw a bucket of water in to get it going. Replace the strainer once the system is running.

    Just tested this and it got the system working for me.

  3. How is the wiring set up? Do you have a timer constantly running and then a way to connect those pulses to the frame motors when you want to move the door?

    You might be better pausing the timers (constant signal to the "bottom" side) or using computercraft to wait for a signal and then move the motors. This way the redstone updates are only when the frame is being moved.

    I can help you with either solution, with pictures or code.

  4. Title: Redpower can't find its own config/lang files

    Version: 3.1.2

    OS: Linux server running multicraft

    Java Version: 7

    Description of Problem:

    On server startup I get a severe error which states that the config and lang files arent in the redpower folder. This prevents the Wireless redstone loading and the sever hangs.

    The log reads bottom to top because of how the servers page displays it. There is an identical log that says /redpower.lang instead of /redpower.cfg just after this error in the console.

    Both files are there, I can see them. I have tried deleting them, copying in files I know to work, and it still gives this error.

    Anybody have any suggestions?

    Error Messages:

    Error Log:

    
    18.09 20:41:55 [server] SEVERE at net.minecraft.server.WirelessRedstoneRedPower.initialize(WirelessRedstoneRedPower.java:38)
    
    18.09 20:41:55 [server] SEVERE at net.minecraft.server.RedPowerCore.initialize(RedPowerCore.java:148)
    
    18.09 20:41:55 [server] SEVERE at eloraam.core.Config.saveConfig(Config.java:89)
    
    18.09 20:41:55 [server] SEVERE at eloraam.core.TagFile.saveFile(TagFile.java:495)
    
    18.09 20:41:55 [server] SEVERE at java.io.FileOutputStream.<init>(Unknown Source)
    
    18.09 20:41:55 [server] SEVERE at java.io.FileOutputStream.<init>(Unknown Source)
    
    18.09 20:41:55 [server] SEVERE at java.io.FileOutputStream.open(Native Method)
    
    18.09 20:41:55 [server] SEVERE java.io.FileNotFoundException: /home/minecraft/multicraft/jar/redpower/redpower.cfg (No such file or directory)
    
    

  5. I dont think you understand me exactly.

    The computer has to be ON to read from a disk.

    yes, it will do that ... once it is turned ON.

    When you first craft a turtle or a computer, it is OFF. no command prompt, black screen, not doing anything, not booting from disks or anything else. You normally have to right click it to first turn it on. I am not aware of any way to turn a computer on other than a real human right clicking it. Deployers do not work.

    edit: I tried just now placing a computer, running 500 blocks away and back to unload and load the chunk. That did not make it start, so it only apparently runs startup when its chunk is reloaded AND it was already on previously.

    If a turtle is adjacent to a computer, or possibly another turtle, then on that computer:

    turtleside = peripheral.wrap("<side turtle is on>")
    
    turtleside.turnOn()

    will boot it.

    I expect screenshots of your turtle replicating factory within hours :)

    Source

    http://computercraft.info/wiki/index.php?title=Peripheral_(API)#Computers

  6. Yes, if you pipe into the loader using buildcraft pipes then the bucket disappears, but it works with redpower tube. Vice versa, you need build craft to get it out, redpower doesnt work. I might let the railcraft creators know about that fun issue.

    (I reckon redpower would work to extract, if the filter was on the bottom of the loader as is usual for bottom inventories. However since there will always be a cart there that isn't any use)

  7. Ok I have a workaround for this.

    First, use Advanced wooden pipes to extract from machines as you can specify exactly what is taken (ie only empty buckets, not full ones). Or use redpower filters, which is my prefered solution as I like how they wont drop if the pipes carry too much.

    Secondly, to get the liquid out of a bucket, the only way i have found is to use a liquid loader to load a tank cart, then immediately unload the cart using a liquid unloader. Unloaders can have the liquid pumped out in waterproof pipes and put into tanks.

    This is what im guessing you are using to load the buckets with lava and put them in an ender chest, while returning the empty ones back to the deployer. Or an equivalent with an IC2 pump as it will load buckets itself.

    t4o8u.jpg

    This is at the other end (in your base) with another cycle of moving full buckets one way and empties the other. You have to use buildcraft to extract empty buckets from the liquid loader as you cant access the bottom to use a filter.

    6RiWb.jpg

    This shows the stack of Loader above tank cart above unloader. Make sure the cart cant move.

    kYShF.png

  8. Blackie, can I request you reconsider how hard you swing the banhammer, especially when it comes the players that have been on the server for a long time. I can understand players joining then greifing from day 1, but me and a friend have been on the server for several months, and stayed through the world reset a few weeks back. Now he has been banned for griefing, which we can only assume is because someone got killed by the tesla coils we were experimenting with in our home (these aren't banned, and we weren't trying to lure people onto them or anything).

    You banned my friend, and have removed all his permissions from the server (LWC, worldguard etc.) and have then taken what looks like a mining laser on scatter to our house. I originally thought we had been griefed, and asked a mod to roll it back. This is when I was told the damage was done by you, and therefore the mod could do nothing. As I have said, we have been on the server a long time, and are active in the community (helping others in chat, had a shop in the mall to supply our fellow players) and this seems a very harsh response for a first time offense (only prior warnings were for too many tickets and banned language in chat), for a crime which isn't listed anywhere as illegal. Would a lava river around our base that someone fell into recieve the same destructive response?

    I hope that you reconsider you decision and give us our house, our items and our ability to play on your server back.

    Thank you

  9. I can't believe there is one, it just wouldn't work. It would have to caompare every word for english spelling, then the grammar to check that it was actually english language, so any slight spelling/grammar errors (including chatspeak) would be filtered out. So you would all have to speak flawless Queen's English, all the time. And the time it took to check every sentence typed would cripple the chat.

    Looks like you are just going to have to continue your multicultural server as it is.

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