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willhoot

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Posts posted by willhoot

  1. I hope this is the best place to ask this

     

    I am looking to make a system to automatically harvest crops from the magical crops mod. I have been recommended to use turtles from computer craft but when looking at the API I couldn't find a command to check if the crops are fully grown is there one? Is there a better mod to use to harvest? I have heard thelmcraft golomes work but they are laggy and unreliable. I want to use steve's carts 2 but aparently the farmer doesn't work with non-vanilla crops. 

     

    Thank you in advance

     

    PS: I am using the Serendipity Unlimited pack but I am using it single player (on the multiplayer turtles are banned so their forums aren't really helpful for turtle questions)

  2. I've never played a Simcity game, and was considering giving this one a shot since it seems like a good entry point.

    Then I saw always online drm, which in my opinion is complete bullshit for this type of game any game with any singleplayer component at all and will make it completely unplayable for me.

    I don't think it will be that bad. I mean if you look it up they cloud the saves, as a person who has more than one computer I like that idea. it is kind of annoying especially during their first beta when their servers were just not ready.

  3. the Idea is basically one wrench to rule them all. IDK if it is possible but it would defiantly make things easier. to keep things balanced it could be crafted from one of each wrench and the sonic screwdriver from RP2. it would rotate Arcane Bores, BC pipes and engines, it would properly remove IC2 machines, and it would rotate or configure RP2 blocks(just like the screwdriver). oh and unlike the sonic screwdriver it will work on wood pipes (this will make sense to Doctor Who fans).

  4. The logic was "hardwired" with RP2 logic gates for reliability. Logic gates always work. ComputerCraft programs could crash. It would certainly be embarrassing to lose the entire reactor due to a software glitch. :)

    unless you had the default to auto scram, actually I would make the default even for RP2 to be to scram. and I was mostly suggesting to use it as a interface you could still run the logic on RP but that could be underground where it doesn't make the control room huge but have the massive light panel replaced with a single screen or maybe a handful of monitors. that way the containment vessel to control room ratio is more accurate. just like you can run most of the reactor logic on one logic system (if it's wired correctly) for more than one reactor (the only issue is that they wouldn't act independently (if one scrams they all scram) and you could run most of the support hardware as one for more than one reactor (as I said before if it is piped correctly).

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