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Tyl3r684

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Posts posted by Tyl3r684

  1. Tekkit for 1.5 is the current official updated Tekkit.

    Classic and Lite are still offered for legacy play reasons, but as they represent the final updates of their respective minecraft versions (1.2.5 for classic, 1.4.7 for Lite) they will not be changing at all.

    Exactly what I needed. Thank you

  2. You can always crack open the /cofh/ThermalExpansion.cfg and tweak the values. In general, TE ores are layered, it's a bit more interesting that way.

    It makes mines more realistic. Having to actually do more then go to 12 - 14 and strip mining

    c:

  3. In shorthand, it uses Forge API so they can update the mods ANYTIME they want because they do not need to wait for someone to'hack' it for Bukkit, like Tekkit Classic, this means they can keep these mods updated a lot more and get new content faster from modders, now fro servers, there IS Bukkit plugin integration so this is pretty much an always updating version of tekkit.

  4. Try placing an energy link beside the quarry and using glass fibre cable to connect from the mfe/mfsu to the energy link.

    I think I see the problem. You are linking the gold conductive to the quarry directly. IIRC you need to have a wodden conductive to link the quarry and the gold conductive.

    I now have Wooden to the quarry still no luck, should I put wooden on the Energy Bridge?

    Wooden pipe on the bride works now thank you!

  5. There is also the option to increase the spawn rate in the thermal expansion configs

        tweak {
    
            I:ore.copper.clusterSize=9
    
            I:ore.copper.maxY=75
    
            I:ore.copper.minY=40
    
            I:ore.copper.numClusters=10
    
            I:ore.tin.clusterSize=9
    
            I:ore.tin.maxY=50
    
            I:ore.tin.minY=25
    
            I:ore.tin.numClusters=8
    
        }

    Numclusters = How frequent the ore clusters are

    Clustersize = How many ores are clustered together.

    That too, thank you for the input!

  6. I finally figured out how to get IC2 AND RedPower Ores with NO CONFLICTS. Let me begin...

    For RedPower Copy my config into yours, all it does is set generation form 0 to 1 there is no block conflicts with that.

    Link: http://pastie.org/5860279

    Fount at:: C:\Users\*Username here*\AppData\Roaming\.techniclauncher\tekkitlite\config\redpower

    The file is called Redpower.cfg

    You can edit it with any text editor, just delete all of it's contents and paste in my config.

    ---------------------------------------------------------------------------------------------------------------

    For IC2 (The one I like) Copy my config into yours, all it does is set generation form false to true there is block conflicts.I have already edited them, they are ready to go. Copper ore is 2442 and Tin ore is 2244

    Link: http://pastie.org/5860436#9

    Found at.: C:\Users\*Username*\AppData\Roaming\.techniclauncher\tekkitlite\config

    The file is called IC2.cfg

    You can edit it with any text editor, just delete all of it's contents and paste in my config.

    ---------------------------------------------------------------------------------------------------------------

    For server...

    You do, the same exact thing find your server configs.

    \config\IC2.cfg

    \config\redpower

    And replace them with mine, then you are set, let your users change there IDs, refer them to this post and you can have ALL 3 types of ore spawning without conflicts!

    **REMEMBER**

    Use a Forge Lexicon to get all of the same type of copper and tin, I recommend IC2.

  7. Here's one thing I have noticed, people always complain because "OH TECHNIC DOESNT SUPPORT THE CODERS" BUT, think about that for a second, these mod makers made these mods by CHOICE, they did not have to send hours upon hours on GUI, code, bug fixes, etc. IT was their choice. I know this seems rude, but they made the mods for everyone to use, why not compile them, it's not like they were FORCED to make that mod, it was their choice So to all the people saying oh we don't support them, well, did they ever really support themselves? Like it's funny how people get mad over something people made by choice. That was my 2 cents.

  8. There are alraedy a few projects like this. BukkitForge, a Forge Mod which supports a few plugins here and there. The only thing it needs is left and right click detection, some final adjustments and it should work with 80% of plugins.

    There's also MCPC and MCPC+. I'm not sure what it is, but it seems to be Forge mod support built into a fork of CraftBukkit, meaning it supports Bukkit plugins natively.

    I think it was better going with a Froge API so that you can update the mods whenever you want if it's still the same MC version, I expect the "version number" to pass Tekkit Classic because of the ease to update.

  9. Okay so we all loved Tekkit Classic because of bukkit plugin support, right? You know so we can have a server and all of those neat-o plugins that vanilla Minecraft gets to use. Now with the addition of Tekkit Lite I was happy to see that it is forge, why you may as. Well because you can update forge mods without having to "hack" the .jar so that bukkit will use it, and hopefully we may have a bukkit "hack" sooner or later letting us make larger open servers for Tekkit lite. Thanks for reading!

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