• Content Count

  • Joined

  • Last visited

Posts posted by kaosjr

  1. Used an adf.ly skipper, found this.

    It's just a bunch of quads with condensators. Do you know how much time and resources you need to maintain those? I'd rather have a reactor where you only need to replace the uranium.

    REALLY, REALLY good compared to mine. Mine looks tiny now.

  2. Note: I believe this is an intended feature of the launcher, but...

    So, yesterday, I logged onto the Technic launcher to go on tekkit lite, but to my surprise, 0.6.0 had disappeared, with 0.5.9 the newest version and saying 'Latest'. When I logged on, and opened up my world, I found parts corrupted and missing, and dimensional anchors everywhere looking like they had spread out of my chunk loading room. I have no idea of what had happened, except that by downgrading mods had changed ID's. Although, I had nothing on the roof that could have turned into dimensional anchors... Please investigate this.

  3. Title: Plans and project tables

    Version: 0.5.9

    OS: Windows 7 Professional Version x64 bit

    Java Version: Java 7 Update 15 x64 bit

    Description of Problem:

    When you spawn in a 'written' plan in creative using nei, and put it in the project table, the game crashes.

    Error Messages:

    Error Log:

    at com.eloraam.redpower.base.GuiAdvBench.a(GuiAdvBench.java:69)
    at avf.a(GuiContainer.java:106)
    at ban.b(EntityRenderer.java:1004)
    at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)

  4. Hello, Today I tryed logging into Minecraft using both Minecraft.exe and the Technic Launcher.

    I encountered a problem. When i tryed to log into both, they got stuck on the "Connecting to Minecraft.net" bar. They both closed almost instantly when i pressed the "X" button in the corner. (Well, instantly for the Technic Launcher, 10 seconds for the normal Minecraft.exe)

    I was wondering if anyone else was having the smae problem this morning.

  5. add id resolver if you can

    to check which ids are open

    to check, press the buttons in this order

    start at main menu

    click options

    click global mod settings

    click id resolver

    click generate id list

    go to the .techniclancher's version of .minecraft

    it will be under idlist.txt or somthing like that