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Posts
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Posts posted by kaosjr
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oh. I was worried.
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Still broken. Could someone please check?
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Using the layout DW20 used in Season 3 SMP: http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?21p7ds7vmlpuugevixzfassk3rrpkq6s0chuzcn6pw5iwcv9l17gdfus1kstulqxgigg1zl73grp1q8
Mark I-EA, 64M EU/cycle (320 EU/t), have it rigged to auto-shutoff once the MFSUs are full.
its good.
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Used an adf.ly skipper, found this.
It's just a bunch of quads with condensators. Do you know how much time and resources you need to maintain those? I'd rather have a reactor where you only need to replace the uranium.
REALLY, REALLY good compared to mine. Mine looks tiny now.
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I made this one... It's okay...
16,000,000 eu...
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Note: I believe this is an intended feature of the launcher, but...
So, yesterday, I logged onto the Technic launcher to go on tekkit lite, but to my surprise, 0.6.0 had disappeared, with 0.5.9 the newest version and saying 'Latest'. When I logged on, and opened up my world, I found parts corrupted and missing, and dimensional anchors everywhere looking like they had spread out of my chunk loading room. I have no idea of what had happened, except that by downgrading mods had changed ID's. Although, I had nothing on the roof that could have turned into dimensional anchors... Please investigate this.
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Title: Plans and project tables
Version: 0.5.9
OS: Windows 7 Professional Version x64 bit
Java Version: Java 7 Update 15 x64 bit
Description of Problem:
When you spawn in a 'written' plan in creative using nei, and put it in the project table, the game crashes.
Error Messages:
Error Log:
Java.lang.NullPointerException at com.eloraam.redpower.base.GuiAdvBench.a(GuiAdvBench.java:69) at avf.a(GuiContainer.java:106) at ban.b(EntityRenderer.java:1004) at net.minecraft.client.Minecraft.J(Minecraft.java:882) at net.minecraft.client.Minecraft.run(Minecraft.java:771) at java.lang.Thread.run(Unknown Source)
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it happened to me yesterday too.
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I had originally tryed the Technic Launcher, and it got stuck at "Connecting to Minecraft.net"
Then I tryed the Minecraft.exe Launcher, and it got stuck in the same place.
Quite weird that it was that morning that login had a problem.
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it works again.
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Hello, Today I tryed logging into Minecraft using both Minecraft.exe and the Technic Launcher.
I encountered a problem. When i tryed to log into both, they got stuck on the "Connecting to Minecraft.net" bar. They both closed almost instantly when i pressed the "X" button in the corner. (Well, instantly for the Technic Launcher, 10 seconds for the normal Minecraft.exe)
I was wondering if anyone else was having the smae problem this morning.
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maybe not JDK, how about SE Binary
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it is my gui! it was on auto, i c hanged it to large and that solved it.
P.S. the metadata is just the info, it dosent matter that there isn't info
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My knowledge is that one pump with 4 RS engines can support 3 combustion engines, check Direwolf20's Let's Play, he has 1:3
(1 pump w. 4 RS engines:3 Combustion engines)
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1.Loaded and ready
2.Cannot see options
3.Reinstalling in 1 minuite
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or any version of Java JDK 7
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interesting
i will copy that fact so i can remember not to
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update java to Java JDK 7u6
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use x64 OR x32, never both.
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kicks them? or crashes?
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i read in the pic that netherores didn't work properly
that may be your problem
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add id resolver if you can
to check which ids are open
to check, press the buttons in this order
start at main menu
click options
click global mod settings
click id resolver
click generate id list
go to the .techniclancher's version of .minecraft
it will be under idlist.txt or somthing like that
Version of tekkit lite missing!
in Tekkit Lite Discussion
Posted
Actually, it's not for me still.