Jump to content

Blacktooth

Members
  • Posts

    60
  • Joined

  • Last visited

Posts posted by Blacktooth

  1. Awesome :)

    I think it would be a great addion to the pack, as we're finding it a struggle to keep on top of storage demands right now.

     

    Strongboxes from Thermal Expansion. They aren't as well known as Iron Chests, but are quite nice especially on servers. They can be locked, and whitelisted via a friendslist. Also you can break them and they keep their contents. The top tier one is quite expensive (and huge internally), but the others are reasonable especially with B-Team's ore gen.

  2. So, been playing around with this mod pack, and the one thing I noticed that annoyed me to no end was the fact there is Thermal Expansion, yet the modpack lacks Buildcraft. As far as I'm aware the ONLY way to generate power is through the Dynamos (Engines W/e.) and through the solar panels/Coal generators through Galacticraft. And the amount of power the Thermal expansion machines use is insane! It's extremely hard to keep them powered through the night, and until you can actually set up the infinite lava and Dynamo battery which makes it stupidly frustrating! So, here's a small list of things that need to be added to make this mod pack feel more complete, and fix the machine problem with the current machine set already in the mod pack.

     

    What Should Be Added:

    * Buildcraft, IC2 and/or some other power generation mod that makes it much less of a hassle to store/generate power.

    * A mod that goes along with some of the more useless items in the modpack, for example a steam engine with no way of getting steam...

    * Forestry..... 

    * Thaumcraft - Reason behind that is... you guys have already put magic in the game..... Why not top it off?

    * Also, a better storage system.... At least the Iron Chests mod please.

     

    Anyway, that's just what I think should be added to make this mod pack more well rounded, and to eliminate the more useless items in the already in place machine mods, because honestly...... Steam engines/Steam Generators with no steam? Wtf?

     

    I disagree on every point. BC has some neat things...gates in particular but its energy storage (none) and generation are silly and behind the times. IC2 was nice once upon a time, but has become tedious and stale.

     

    The steam dynamo creates its own steam, Just add coal/charcoal and water!

     

    Forestry outside of Gregtech and IC2 is the definition of tedious. Besides, MFR can handle all of your automated farming needs.

     

    Thaumcraft, again tedious and lacking a lot of the things in older versions that made the mod fun.

     

    Iron chests is a great mod, but the Thermal Expansion strongboxes are pretty close, and better suited to SMP play.

     

    This modpack obviously isn't a tech pack, and I like that it showcases a lot of lesser known and less established mods. The inbred Forgecraft scene needs a little shaking up imho.

  3. As I said.. I have used opis and there is no problem. Also, I have used TickProfiler in addition. There is no problem with entities on the ground or people flying. I am believing it is a mod or something within the ModPack itself. 

     

    Which commands did you use?

     

    Also, it obviously is not a stock B-Team server. What mods or plugins have you added? or have you removed any? Any changes from stock at all?

     

    Which server version are you using?

     

    Do you get the lag spikes with no users connected?

     

    Any oddities in the server console/log?

  4. Was playing my game, building my house and the game crashed.  Went back in to single player to start it up again and my map is gone, just gone.  Needless to say I am a little upset.

     

    Edit:  OK, I found the file with my map.  How do I get it back on the launcher?

     

    Can you provide a pastebin link to the crashlog?

  5. If necromancy is the only mod that requires specific shader support, he could disable the mod (by applying .disabled) and still enjoy the rest of the modpack until he resolves his video card issue.

     

    That could possibly work, but there are two problems:

     

    He would not be able to join any servers unless there are some that have removed Necromancy as well. Not likely.

     

    And if his card actually does not support shaders it is likely that he is going to have other problems even if this problem is fixed.

     

    The best and first step is to find out if that is actually the problem and not a borked install.

  6.  

     

    java.lang.IllegalStateException: Function is not supported

    at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)

    at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:221)

    at com.sirolf2009.necromancy.core.proxy.ClientProxy.loadShader(ClientProxy.java:135)

     

    That is the offending error. It would appear that your computer's video system does not support shaders. But to be certain we would need to know more about your PC and what sort of video card you are using.

  7. Why are you trying to goad me into attacking you? And why is me stating I'm not going to participate in such attacks me actually attacking everyone who did participate? I really don't understand you, and why you feel the need to instigate or rather manifest some problem I have with anyone here that doesn't even exist. I mean read back over everything people have said, and then read the few things I said which were mostly stating some problems with the modpack and how I got no response since everyone was busy going off topic and insulting eachother. Can you really deny that happened? And now I just get sarcasm and strange accusations that have me really confused. Sorry for trying to keep with the topic that the OP wanted to address in the first place instead of going on this crazy tangent like everyone else has.

     

    This thread died about 6 pages ago, trying to rescue it is beyond hopeless and probably beneath you.

     

    Anyway, the flight thing you brought up...well, it is pointless to worry about any sort of balance issues in a mod pack that farts in the face of any sort of seriousness and "balance".

     

    And lastly...Wow there are lot of people taking a block game far too seriously.

     

    Me? I think I'll go riding a dinosaur as a ghast wearing a pig for a hat and wielding a frying pan into the nearest village and steal all of their carrots.

  8. Well the point is. When they cancel that partnership most of the complains right now are totally invalid.

    I think you may be missing something here. Right now, people are complaining about what could happen. Later, there could be complaints about what is happening. Those two groups of complaints will turn into complaints about what has happened. All those complaints will stick except for the most loyal and rabid fans. They will linger and not be forgotten.

    After cancelling that deal it is obvious that the deal wasn't about money but actually improving the services.

    It most certainly is about money. FTB would not have become a business right before this deal, and Curse would not have even entertained the idea otherwise. No amount of spin can change that. ad.fly, ad clicks, youtube and streaming views - Modding's seedy underbelly. The kids don't care, but the rest of us know where the drama really comes from.

    As far as improving services, everyone here can see the potential. No one has stated otherwise. The argument is over conflicts of interest. It can work, but eventually all parties (FTB, Curse, the modders, and the end users) are going to have to make concessions outside of the deal itself as we know it. Most think, and I feel rightly so, that Curse will be unwilling to make those concessions which will put a great deal more pressure on the other parties and most likely leave them disenfranchised.

    And once again, I would like to point out that Mojang can bring this all crashing down at any point.

    Also you shouldn't underestimate that FTB doesn't only have "business" relationsships with a lot of the modders, they are actually very close personally. I doubt that this personal relationship would be damaged by this, if at all it actually helps rising again. It is the really great benefit FTB has and something you simply can't sell to curse.

    Personal relationships aren't an issue here. You don't need contracts for those. You don't even need a business or to grow it.

  9. The point is if FTB wanted to do such a thing. They had two options. Expand their own services or search a partner who already has the ability to do what they want. They didn't sell FTB or anything so honestly getting a partner is the low-risk move their. Because they would need a lot of money to provide something like this. If curse somehow manages to fuck this up, something obviously a lot of people expect them to do, who would get the blame for it? Most likely it will be curse. And although the deal itself propably alienates a lot of followers, actually cutting the ties with Curse will achieve the opposite.

    It just doesn't work like that. Never has, and never will. Pop culture is littered with popular brands making bad mistakes. They may limp along for a while afterwards, but they always carry the stigma of that bad mistake, and never fully recover their status from before.

    If Mojang can hold Curse to the ideals that Mojang seem to hold dear as far as modding goes, then there is a chance that it could work. FTB will also have to alter their favorite mantra as well though. Two very big IFs there.

    And this is something that is problematic for curse. They haven't bought anything and if their launcher sucks people will not use it. So if FTB wanders off, they have a repo, a launcher but nothing more.

    FTB will have lost a large chunk of time. And while we may complain about how slow modding moves at times, any time away can leave you far behind. 6 months from now we are looking at MC version 1.9 or even 2.X. It won't be trivial.

    Curse would have their foot in the door, which would be a big boost for them. They already have more eyes looking at them than Technic and FTB combined I imagine. I can't say for certain, but I imagine the MCF pulls outrageous numbers. They only need something, almost anything really, that looks and behaves like a launcher along with few ads on it, and they have a whole new source of income.

    Their biggest problem is that modders would most likely follow FTB.

    Curse still has the MCF Modding forum.

    Right now the chance is high that some modders will use curse just because... why not. It doesn't do any harm to them and actually curse allows them to make money with their mods to some extent and is propably better than adfly.

    There is this potential bugaboo from the recent EULA changes:

    "Any tools you write for the Game from scratch belong to you. . Modifications to the Game ("Mods") (including pre-run Mods and in-memory Mods) and plugins for the Game also belong to you and you can do whatever you want with them, as long as you don‘t sell them for money / try to make money from them. We have the final say on what constitutes a tool/mod/plugin and what doesn‘t."

    If/when Mojang care enough to enforce this rule, Curse will most definitely capitulate. Based on history, Mojang won't do anything until some drama arises. I am certain there will be drama.

    I'm not convinced that this deal is as bad as some people see it, but I'm also not convinced that it is as a large step slow sees it as. Also I'm not sure slows comment about the tekkit-teal was based on the right information. It is propably the most logical thing that if a deal isn't working out because of money it is because one side is greedy, which often is a false assumption, because you don't know what the money is used for. I guess FTB would have declined the same deal tekkit got for the same others. And Tekkit might have thought more about a the deal FTB got now. You have to consider that they negotiated for almost 3 months. This is a clear sign that it is propably well thought through and propably even means that there are some kind of fallback patterns already in place if it goes wrong.

    If you judge it purely by the goals it isn't a bad idea. And even if it would just mean that other people would start a rivaling service to compete with curse it would be a good thing. Actually curse isn't really good at handling any competition. They basically just go out and buy any competetor. They were propably surprised when someone they approached actually turned them down. And I'm not sure but I guess the initial offer to FTB was propably the same, but now they were in the position were they couldn't just go away and leave, they actually had to negotiate and I don't see that deal as good for curse as they would have wished for. Exspecially if they actually signed any of the parts about 3rd parties being able to use their repo in the contracts.

    Curse has nothing to lose with a lot to gain, while FTB can lose a lot and gain little. That doesn't sound like a good idea to me.

    FTB would have been better off partnering with Technic pooling resources to compete with Curse. But, well...lol. I guess you can't dance with the devil you made.

  10. np, I came here to answer questions originally, done that as best as I can.

    ill leave you to your conspiracy theory stuff again.

    Well, dang. My questions didn't get answered, though I can hazard a guess at what the answer might be.

    "We literally havent even started on this yet and most certainly do not have all the answers to all the questions at this time, just a broad outline of an idea."

  11. I wish you the best with this venture, you have a lot of work ahead of you. I really do hope we get a central place for mods, modpacks, and the end users that is done right. Cheers!

    Excuse me while a babble and ramble on for a bit...

    I am one of the ones that believes Mojang will accomplish their goals. Their API should make it even easier to mod Minecraft and to have those mods work together without the most basic of conflicts. They have also shown that they wish to have a more open modding community most notably via their recent EULA changes. They have also expressed in the past a desire for a centralized repository for mods. They are also one of two entities within the community the I trust to do right by the end user (Technic being the other). Thankfully Mojang holds all of the trump cards.

    Curse's motives, for the most part, are concerned with revenue. They likely desire to continue to be the go to place for minecraft with modding included, and it would seem have their eyes on the repository part of Mojang's goal where they can approach Mojang and say "Look we've already done it for you!" Of course there will be ads and likely some sort of premium service. They will most definitely do what Mojang asks.

    FTB's motive, at least the very outspoken one, is permissions. Restricting the end user experience based on wide ranging and often arbitrary rules (which aren't directly FTB's fault.)

    Now, all that said...their seems to be at least one major conflict here. Mojang has already stuck down mod DRM for being too restrictive, destructive, and basically silly. Will they not do the same for permissions? How can you enforce permissions without being restrictive, destructive, or silly? How are the modders going to feel about Curse making a mint off of their work if they were so up in arms over others that weren't trying to? Why would Curse expend the energy on something that might not last, won't make them revenue, and likely would restrict revenue?

    Or is it all about respect again?

  12. And they wonder why more and more people are playing feed the beast because there not assholes and they have rail craft and what are you guys gonna do ban me for expressing my opinion or change my pic to a noob for saying ftb is better.

    I wonder a lot of things, but honestly this is not one of them. Who cares really? The only people that are concerned about this sort of thing are trifling, sad, and hilarious at the same time.

    Lighten up, play the mods you feel like playing, and have fun.

  13. Hmm, maybe thats because I made this account just to post this? I thought the avatar was a bit over the top, but a friend made it and I felt obligied to use it at least once.

    Yeah, I get it. It does nothing to help your cause. Just calling you out for what you are.

×
×
  • Create New...