EE and Tekkit in Cafe Lame Posted September 23, 2012 I saw this thread and I am jumping in on this immediately. When trying to run a server, EE has to be removed entirely or edited to be fair with the other mods, SO THAT PEOPLE ACTUALLY PLAY THE OTHER MODS. Key point: You leave EE in the game, endgame IS EE. Not Industrial Craft, not Railcraft, not Buildcraft, just lolEEasymode. EE is currently ruining other servers because players are forced to use the mod in the end if they expect to get anything done. Else they become a laughing stock by the others who actively pursue EE devices, and general trash talking occurs. Honestly, its mostly the fact that EE attracts idiots and assholes to it makes it the mod I NEVER want to touch. If the creative mode ring actually used some sort of energy, Im sure things would be fine. If the 'gem' armor didnt have absurd godmode powers, things also probably would be fine. But unless you completely remove them as stated, any style PvP server is ruined, and anyone who wants to pursue other mods quickly gets overshadowed by EE. I understand that EE3 is supposedly coming, and offers much needed balances, but how do we even know they'll be good for Tekkit still? Im not saying remove it, sure its nice to bridge the gap between science and creation with a little magic. A little. Something needs to be done to make sure EE doesnt become the Endgame, only an option.