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Jonny3456

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Posts posted by Jonny3456

  1. I haven't updated the pack with the new config's. I have just changed it and tested it in my own pack settings. I sent the most recent crash report's from the errors ^^. So what your saying, I should update the pack with the new config's? I was going to try to fix everything in one update... but if you want me to I wont....

  2. Alright,

    Also, I have Minefactory Reloaded and Chisel. They are causing errors. There is a glass paine that is causing everyone to crash when they open their inventory.

    Crash Report: pastebin.com/BVtqGwRs

    I am also having a error with MMMPowersuits , when people make the armor or put it in your inventory they crash.

    Crash Report: pastebin.com/wPWQVtjF

  3. Alright I fixed those.

    But there are some conflict's that do not say what mod the item is from. What should I do?

    2014-07-04 14:52:11 [iNFO] [sTDOUT] CONFLICT @ 535 item slot already occupied by net.minecraft.item.ItemBlock@2f6d1f5b while adding net.minecraft.item.ItemSlab@2525a7b0
    
    2014-07-04 14:52:11 [iNFO] [sTDOUT] CONFLICT @ 536 item slot already occupied by net.minecraft.item.ItemBlock@4b2426dd while adding net.minecraft.item.ItemSlab@32739db5
    
    2014-07-04 14:52:11 [iNFO] [sTDOUT] CONFLICT @ 496 item slot already occupied by net.minecraft.item.ItemBlock@4476eff3 while adding net.minecraft.item.ItemMultiTextureTile@5c835da2
    
  4.  

    • You still have the Helicopter mod extracted. Fix that.

    Look in your ForgeModLoader client log:

    [iNFO] [sTDOUT] CONFLICT @ 31743 item slot already occupied by com.advGenetics.Items.ItemScraper@61fad4bd while adding am2.items.ItemOre@1aa4f68c
    [iNFO] [sTDOUT] CONFLICT @ 31739 item slot already occupied by com.advGenetics.Items.ItemHelix@512237ed while adding xreliquary.items.ItemEmptyVoidTear@1d85d238
    [iNFO] [sTDOUT] CONFLICT @ 31722 item slot already occupied by icbm.core.items.ItemPoisonPowder@54ab46fe while adding mods.gra.energymanipulator.common.item.ItemEnergyBattery@526a6c53
    

    These are three of many conflicts reported in the FMLClient log.

     

    Now when I load the game, I get this. http://pastebin.com/brf1ZuZ4

  5.  

    • You still have the Helicopter mod extracted. Fix that.

    Look in your ForgeModLoader client log:

    [iNFO] [sTDOUT] CONFLICT @ 31743 item slot already occupied by com.advGenetics.Items.ItemScraper@61fad4bd while adding am2.items.ItemOre@1aa4f68c
    [iNFO] [sTDOUT] CONFLICT @ 31739 item slot already occupied by com.advGenetics.Items.ItemHelix@512237ed while adding xreliquary.items.ItemEmptyVoidTear@1d85d238
    [iNFO] [sTDOUT] CONFLICT @ 31722 item slot already occupied by icbm.core.items.ItemPoisonPowder@54ab46fe while adding mods.gra.energymanipulator.common.item.ItemEnergyBattery@526a6c53
    

    These are three of many conflicts reported in the FMLClient log.

     

    Ok I found some, I do not know if I got all of them but:

    pastebin.com/QVQMfRix

  6. Block ID conflicts will crash the game and sometimes give you a report in IDConflicts.txt.

     

    Item ID conflicts will just report themselves into the FML client log. This is not a glitch, it's just how things work. Look in your FML client word for the word CONFLICT. The required action should be obvious.

    I do not see anything with the word CONFLICT, like you said in my log.

  7. Thanks, man. That was nice.

     

    Hey PlowMan,

    Back again!

    I am having some problems.

    I have Ars Magica 2 in my pack, as well as Advanced Genetics. When I look up the Adv. Gen. items in NEI it shows some of the AM2 items. (My search is @Mod.Advanced Genetics) The machines do not work either, for Adv. Gen.

    What should I do?

     

     

    Also, I have Minefactory Reloaded and Chisel. They are causing errors. There is a glass paine that is causing everyone to crash when they open their inventory.

    Crash Report:

    http://pastebin.com/FYX5A9nL

    Do I need to remove MFR?

     

     

    Also, when people put on power armor, they crash. 

    What should I do?

     

    Thanks

  8. Calclavia does not make it clear which versions of his mods work together. Since the mods are so interdependent you have to upgrade all of them at the same time to versions that work together. You might have good luck asking in the Calclavia IRC channel which versions match well.

    OK I got it to work! Thank you. You should check my modpack desc. I wrote something about you helping meh.

  9. The people who don't care about modpack use of mods couldn't care less about what would be on your permissions page. The people who do care wouldn't give you permission anyway (probably) but have no sane ground to stand on (IMHO). As long as you aren't trying to pass off what are distributing as something you made when you didn't and aren't trying to make money on it no one will give a shiny rat's butt about it.

    Also how do I install the Voxel Menu?

  10. I need more context in order to understand the question...

     

    Oh, wait? You mean permissions for the mods you include? This is of course only my opinion, but you can safely ignore that.

    Ok. I can ignore that..? What should I put in there.(The Permissions and Licensing Tab) Nothing? I can ignore that even tho, my modpack will be public? 

  11. <p>

    Permissions are a whole other ballgame. Permissions are provided by using a Bukkit plugin after replacing your forge server process with MCPC+. Personally, I use PermissionsEx but there are a few alternatives. Most of them are beyond the scope of a single thread like this but here's the short of it:

    • Set your server up to use MCPC+
    • Install preferred plugins (like Essentials and PermissionsEx) into the plugins folder.
    • Configure plugins
    Sorry for the misunderstanding. I meant like modpack permissions.
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