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Neowulf

Retired Staff
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Everything posted by Neowulf

  1. It's true, he doesn't. He just frowns at the fire until it feels bad for what it did, apologizes, and goes away. Nothing can resist sad creeper face.
  2. Neowulf

    Trainlines

    One problem is villages aren't all generated at the same time, and your track would have to traverse a lot of chunks inbetween. Chunks that may have player structures built already. You'd have to harvest village gen information to detect chunks that would have villages once spawned, build a link map, and then record the chunks in between as "will have tracks running through it". Then act on those records when the chunks are generated so your track structure lines up between current and new chunks. The train depot building at the village and a new class of villager to man the thing/sell carts would be the easy parts. Yeah, it would be complicated. Really complicated.
  3. Neowulf

    Soccer mod

    Floodlights are something I've been pondering. I'm thinking have the light create a line of invisible+no collision light emitter blocks that use the same mechanics as water (so other blocks will can be placed where they are, plus a mechanic to destroy blocks further down the line when the beam is interrupted). A goal would be pretty simple. Goalpost blocks to build a frame, then detect a fully built frame (multiblock structure, I believe universal electricity has that in it's API) and fill the inner area with invisible blocks that detect collision with the ball entity and send out a redstone signal when it happens. The ball would be the hardest, mainly trying to get kicking mechanics that work. Maybe a "foot" tool that works like a very short range bow? Not saying I'll help, just tossing out ideas.
  4. And you really feel you have more to gain by keeping the mod exclusive to your server, than releasing it to the world and tossing up a donation link?
  5. Yeah, that's what I was afraid of. Now, I have to ask. What is your mod idea and why do you think you stand to gain more from jealously guarding it on your server exclusively vs releasing it for others to use?
  6. Ahh "bukkitforge developer", so my info is out of date. I should probably start reading more sections of this place... There ya go bocaj, get bukkitforge and make a bukkit plugin. And yes, if you can start a server with a mod anyone else who has that mod can start a server with it. That's usually not a problem unless you think your is idea so awesome that players will flock to it, and you don't want competition from other servers. In reality players tend to avoid stuff like that, too much effort for a server they might not like.
  7. Classic has a limited lifespan left, and as time goes by the bukkit plugins necessary to successfully run a large server will be ported or recreated in forge. If you don't have your feet in the 1.2.5 waters yet, it's best to just start on the latest version. I have no clue what you mean by no server mod. 1.2.5 and before you wrote you mod then made another copy of the code and altered the necessary function calls so it would run on the server code. As of 1.3 you now write it all under one package and use annotations to tell the host software what is server only code and what is client only code. You still have to write the server side stuff, it's just the client is now a server as well so it's all rolled into one now.
  8. Bukkit and forge do not play nice in 1.4+ last I checked, so you can't use bukkit plugins with forge mods after 1.2.5. It's why we have tekkit classic and tekkit lite. Classic is available because people want large servers, which need bukkit plugins to manage properly right now. Lite is meant for small dedicated servers, since you only have essentials available as a forge servermod right now. If you're going 1.4+, you need to use forge for it so your mods are all compatible.
  9. Again. 1.2.5, do it with bukkit. 1.4+, do it with forge.
  10. 1.2.5? Bukkit. 1.4+? Forge. With forge you can make a mod that's server side only, so you don't have to distribute it to players. As long as it doesn't add blocks or art.
  11. You forum account? What, are you afraid it'll come alive and stalk you to the ends of the earth? Just stop coming, no one will care and it's not like it costs you anything.
  12. Any particular reason you're beating this dead(banned) horse?
  13. Unit cap, unit cap... Oh yeah, TA did have something like that. But we played with a mod that increased it substantially. I remember hitting it a couple times when playing it in the college computer labs, those 5-10k units/buildings nearly pegged the 350mhz single core processors at 50%!
  14. Supreme Commander was better when it was called Total Annihilation...
  15. Oh c'mon, disney may have a bunch of crap TV show wise but you cannot tell me their theatrical release movies are as bad as episode 1 (direct-to-dvd doesn't count).
  16. Decompile once, then save that as a clean instance. When you want to start on a new mod, just make a copy of the clean instance and there you go. No need to decompile multiple times, it all equals the same stuff.
  17. Uhm, it might have an issue finding the current market price for fist sized diamonds or magic red dust...
  18. Well, villagers do trading so you have a basic economy there. But you know, this is a real good idea. Say a mailbox item that opens a GUI with a long scrolling list of trades you can do, created using the same trade system the villagers use. Pick a trade and how many times to do it, drop in the required payment, and when you hit send it enters the outgoing queue. Every minecraft day at a certain time the outgoing queue gets processed and the results enter the incoming queue (which gets delivered the next day). GUI work mainly, a tileentity, a bit of scheduling, proper saving of the relevant data and you're done. Biggest problem would be mod items, but you could easily add a config file to let people list mod items and their relative cost. From there you could have fun with economic theory and do whatever you wanted for simulations in the background, maybe add special events that put items on sale or jack the price up due to global shortage. Maybe add a commodities market tab so a core group of base resources are always available, though at prices that fluctuate based on player and simulated trading.
  19. Not that I won't enjoy the perks.

    1. Torezu

      Torezu

      Yes, explore the brave new world of Wielding the Kellerhammer.

    2. Munaus

      Munaus

      When a modder becomes a moderator, will that person loose his modding ability? Shouldn't Neowulf be a Moddor? :)

    3. Neowulf

      Neowulf

      Meh, just call me a mod, it covers both.

  20. Yeah, less of a promotion, more of a shanghaiing...

    1. Torezu

      Torezu

      You like it and you know it. :)

  21. I ran 2 win2k3 based DC/IIS servers simultaneously on the crappy dell slimline I had as a work machine back in 2004 when I tried my hand at webmaster for the local isp (didn't work out. They secretly only needed a placeholder till the outsourcing deal was completed in 3 months, so they gave me a problem their old webmaster had been failing on for 2 years with a deadline of when the outsourcing deal would be done. I fixed it, they still got rid of me). You don't need any real power just to putz around with a server VM, just allocate a gig of ram to make startup pleasant and give it a 5gig drive to work with. Once you have it installed, make a copy of the VM for safe keeping then go wild messing with whatever tickles your fancy. If it breaks, copy the backup and start again.
  22. Ok. ,. <- Those thing are called punctuation marks, please for the love of god learn to use them. And please, just stop. As I said before your situation is not as unique and incompatible as you believe, google does have the information you need to make it work.
  23. Then you need to figure out why and correct it. What you did was choose a handgrenade to take care of a fly in your house. Completely overkill, more expensive than the standard solution by orders of magnitude, and is guaranteed to result in collateral damage. And yes it's completely possible without resorting to AD, no matter how unique and exceptional you think your situation is. I've been doing it for 15 years on my home networks using machines ranging from win95 to win7 and 3 different flavors of mac. Printers, fileshares, even internet access back when we were still on dialup (because broadband was new and exciting, and therefor the plaything of bigcity folk, not us country bumpkins).
  24. You can share printers to other computers without a domain. Same with file shares. 10 seconds of looking at the printer properties dialog would have told you that.
  25. You have no idea what you're doing and it's not only causing you grief, but is frankly very dangerous security wise. Get rid of your domain setup and don't even think about running dcpromo until you learn what an AD domain actually is and why you shouldn't be creating one.
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