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Posts
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Joined
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Days Won
41
Everything posted by Neowulf
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To be fair, the fruit basket recipient may have a severe allergic reaction to citrus. To someone like that, a fruit basket is akin to someone leaving a hangman's noose or a bomb. They're just rightfully defending themselves against hidden citrus wielding psychopaths who obviously want them dead.
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Goatee is inherited from the Beard class, so having a goatee is the same as having a beard, just more refined. Don't understand all the hatred though, beards (and derived styles) and mustaches are both derived from the root FacialHair class. If not for an active effort on the part of some stylists and facial-hair-enthusiasts to create drama and garner attention, beards, mustaches, and sideburns of all styles would easily grow fine on the same face.
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If you're trying to do something a vanilla block already does, go look it over and see if anything stands out.
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What happened to Crafting Table III?
Neowulf replied to matejdro's topic in Tekkit Classic Discussion
1.4? Why would you want to know ancient history? Technic is already 7.6.2 recommended release, and tekkit is 3.1.3 Technic/tekkit 1.4 was so long ago it predates the launcher. -
net.minecraft.src.BlockGlass In the MCP+forge decompile under common /** * Is this block (a) opaque and ( a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; }[/code
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Found a suitable solution, experimentation begins tomorrow and starts with me learning 1.3+ modding...
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I assume computercraft runs the same system as IC2, API wise. With IC2 you just compile with the APIs added to the source (not any decompiled IC2 mod stuff) and only grab your specific files from reobfuscation. IC2 ships with the API files in place, so as long as IC2 is present any mod that uses it's API will have the necessary files in place. If your mod uses the CC API as an optional component then you need to do some compatibility tricks so your mod only loads the CC interface code when CC is present.
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Step 1: Don't spam an unrelated forum section.
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So tell me, what is the best free roam game other than GTA or JC2
Neowulf replied to MrFly's topic in The Arcade
As I have learned over the past weekend, SR3 is even better multiplayer. Just wish it did more than 2 player. -
That just returns a SWF file parser project, a couple shareware coverters for flash->othervideoformat, and a bunch of "Update your JRE and flash player installs to protect your system!" articles. Plus a suggestion to have java open a webbrowser in a window and how to pass through input.
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Two questions for people better than me. 1: How possible do you think it would be to integrate a flash player api into a mod so a "TV screen" group of blocks could connect to youtube, snag the SWF stream, and render to texture the video for display on the blocks (audio too of course)? 2: If the above is rated as "possible" or better, any suggestions on a flash in java API to work with? I've searched but my google-fu is weak when it comes to programming matters, 90% of the results are for android.
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In Game Name: Nekowulf Do you have skype: No Age: 32 Country/Timezone: USA/Mountain What do you like most about Tekkit: Variety Have you been in any other servers? If so, why did you leave: A couple, servers either shut down or changed What are you good at: IC2, RP2, CC What kind of builds do you make: Depends on the mood, lots of utilitarian skyscrapers How long have you been playing minecraft?: Years How often will you be online: Hopefully a couple hours each night Why do you want to join this server in particular? Looks interesting enough, good set of plugins
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So very much the wrong place for this.
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Comrade cheese, you return! Have you been popping in regularly or is this the first time in awhile? I've been gone for a couple months.
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Without the spaces that would be the perfect textual representation of a squirrel on caffeine.
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No, you fight a lion in the arena and you don't get weapons or armor until you solve an equation. Payback for all the "asians are good at math" jokes.
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Be doomed to a life of running quaint little burger takeout shops in strip malls and gladiatorial calculus.
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Oh please, it's quite obvious. China's communist party is trying to ensure the winner of the 2020 US presidential election is a chinese sleeper agent to ensure the smooth invasion of north america. Hasn't anyone else connected the dots? Don't worry though, I went out and bought a half dozen snickers bars, their plans are foiled.
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IC2 has some brewing built in, check it out and see if it covers what you wanted. Your starting point should be determining how you want brewing to work and what the resultant product will be. Making: Distillery as a single or multi-block construction? Vat block to cook wort in? Hijack the brewing stand? Wine press? Storage/drinking: Kegs + mugs? Bottles? Potions? Liquid block? Effects: Purely cosmetic? Hunger satisfying? Potion effects? Items: Do you need new items for ingredients? If so, how will they be obtained? The first step of any mod is the idea, followed closely by fleshing out the idea with specifics. Once you know what you want the mechanics to be, then look into creating the code to make it happen and the art to represent it. If you don't have a programmer and/or artist on hand, you have some decisions to make. Is someone already on your team willing to learn what's needed to cover the gap(s)? Java is not exactly the easiest language to learn, and sprite art is a lot harder than it looks. Also, even with a programmer and artist on hand, don't expect your bar to be fully stocked anytime soon. Art and programming are both creative endeavors heavily dependent on inspiration and "eureka" moments. Depending on how complex your brewing is it could take months to get it working and stable.
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Yup.
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Obfuscation changes the source from human readable to something machine readable but gibberish to humans. Minecraft's source is "protected" by obfuscation, all the variables and functions in the source are renamed to gibberish names like aaa, aab, aac, ect... and all references to them are changed accordingly. Java doesn't care if an onTick() function is called onTick() or asr(), but the human brain does. Deobfuscation in MCP runs through the code and fixes it, turning the references and declarations back to human readable descriptive names. I'm pretty sure it's just a translation table, so we don't know for sure what the original names were but as long as your mod references asr() instead of onTick() it'll work fine. As you can guess, obfuscation does jack squat to protect the source. Only thing it's good at is making modding harder so fewer mods get made and there is less interest in minecraft in general, just like any other intellectual property protection scheme.
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Whenever someone issues playground threats online I always imagine a little kitten hissing and puffing itself up to look menacing. It's so cute.
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Man, you just royally screwed up. Before you were just an idiot, but now you just added superiority complex to your repertoire. That makes freak the rough authority figure accused of being a loose cannon.. You know, Action Hero Cop? I hope for your sake you get off as just the jerk-ass defense attorney, not the main villain.
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What is your favorite thing to do on Saturday?
Neowulf replied to MrFly's topic in Off Topic Discussion
Pinky, are you pondering what I'm pondering?