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Neowulf

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Posts posted by Neowulf

  1. By very careful with the energy link. Energy linking the quarry can spew out more items then you're prepared to deal with if you don't over-engineer your processing setup. And the filler on the clear pattern can easily overtax your client and server by breaking too many blocks.

    I just got done clearing a 64x64x32 area underground, even in small 16x16 chunks only ~20 layers deep I had to hustle to pick up all the cobblestone before it nuked my machine. Each chunk ate about half a mil EU too (yay for geothermal mk2 and an overzealous ic2 miner/pump combo).

  2. Just added

    Otherdrops because you can have zombies get back up (spawn a new zombie when one dies) with it

    http://forums.bukkit.org/threads/mech-otherdrops-2-1-ultimate-block-mob-player-drop-editing-supports-spoutmaterials-1-1r1.21074/

    *edit*Just a warning though, this thing is a bitch when it comes to your server console. All the non-vanilla miners and new blocks cause a flood of long error messages. I'm sure there is a way to add everything to the config, but I don't feel like wading through the documentation.

    I've also added a couple custom recipes to recipemanager, like wheat seeds to wheat (which is what flour is, wheat seeds).

  3. Anyone know of something simple for someone partially color blind?

    Everything else about the game is fine, but the buildcraft diamond pipes give me a problem. The yellow and green used are impossible to tell apart.

  4. Advanced Buildcraft Objects and Logisitc Pipes are in, however you guys should *really* try to break your Buildcraft item pipe addiction and really delve into Tubes. Tubes do all these things without mods and with a much cleaner interface.

    By in do you mean planned inclusion with the next release, or just someone can put them in manually?

    Because I've tried tossing the appropriate zips for additional buildcraft objects into the mods folder, and mod loader just ignores them erroring "wrong folder". The insides of the zip files are different from the other mods in stock tekkit as well, which I'm guessing is the cause of the error.

    I'm really interested in the balance pipe and insertion pipe

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