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Found 62 results

  1. When ever i start up Tekkit Classic, my game just enters a white screen. I am using a Mac (Yosemite) Java 8.
  2. A few days ago I updated my MacBook Pro to version 10.10 (OSX Yosemite), I was playing tekkit classic perfectly fine with my friends for a couple of days with yosemite until today. When I successfully open the launcher then I start to run tekkit classic and the tekkit classic window pops up but it just stays white and does not continue onto the Mojang part nor the menu. This also has the same problem for all of the other modpacks. I have given the game enough memory and I have tried restarting my computer and re-installing technic and it still doesn't work. I have plenty of memory on my MBP so it's nothing to do with that. I think it's something to do with Java, Yosemite doesn't supprt Java 7 so I am forced to install Java 8, I don't know if this has a affect on the technic launcher or not? I have tried re-installing Java 8 and the un-installing it again but no luck. Here are the logs as soon as the tekkit classic window pops up: [LWJGL] Failed to load 64 bit library: Can't load library: /Users/Harrison/Library/Application Support/technic/modpacks/tekkit/bin/natives/liblwjgl64.dylib [b#439] Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: Can't load library: /Users/Harrison/Library/Application Support/technic/modpacks/tekkit/bin/natives/liblwjgl.dylib [b#439] at java.lang.ClassLoader.loadLibrary( [b#439] at java.lang.Runtime.load0( [b#439] at java.lang.System.load( [b#439] at org.lwjgl.Sys$ [b#439] at Method) [b#439] at org.lwjgl.Sys.doLoadLibrary( [b#439] at org.lwjgl.Sys.loadLibrary( [b#439] at org.lwjgl.Sys.<clinit>( [b#439] at org.lwjgl.opengl.Display.<clinit>( [b#439] at net.minecraft.client.Minecraft.a( [b#439] at [b#439] at I need help with this very badly as I have a server that I need to run and I want to play with my friends very badly, please help me!! It would be appreciated!
  3. Litppunk

    Duplicate files

    Ok so I am going to start with I have a MAC, which matters because I belive this to be a filing issue. I have a Mac becasue I can not stand windows 8. This is first REAL problem I have had with the change. That said lets move on to the problem About 2 weeks ago I downloaded a custom modpack (apoc tech and RPG) for a server and had fun and no problems. Today I went to log on and got a crash and message saying that basically every folder/ everything else was returning duplicates. After deleting everything I could find of tecnic and hidden files and then redownloading tecnic and modpack I still had the same problem I have searched .technic, %app, and anything else I could think to look under. All have come back with no results that I did not delete. I talked with one of the staff members and it does not sound like anyone else is having this problem. Any ideas/ solutions on where to go from here? Other than getting a new computer.
  4. I have a mac version 10.6.8, and I have a problem with all of the modpacks I got that were preloaded onto the technic launcher. This doesnt happen with the modpacks i find on the site. I can run pixelmon because I found a pack for that on the technic launcher site. whenever i try to run a pack that came with the launcher it starts loading naturally, it brings me to a white blank window, it says that FML is building my minecraft environment and it closes unexpectedly. this bothers me alot because i really want to try games like tekkit and mostly hexxit. so can someone please tell me what im doing wrong or what is wrong with my computer?
  5. After weeks of trying to build a mod pack on my mac with little help from confusing guides that one has to translate to mac-terms, I finally received help from one guy who throughly explained everything easy- peasy. Which is what I'm trying to do here: I SHOULD MENTION THIS DOES NOT INCLUDE THE CONFIGURATION FOR MODS LIKE FLANS! But flans is buggy at best, so don't feel left out. This works for other mods. Here are a few main issues I came across with my mac: I could not use the default zip-program installed on my computer. I had to go and download a new one, which BTW is about 40 times cooler. I recommend Keka, it's free, It's simple, it has a little roll-polly bug on it. You will need a file sharing website. Dropbox refused to work for me, but it may for you. I recommend "" as it's very simple to install, use, and it works. Make sure you are using the ORIGINAL and LATEST download for your files. The best way to check this is to simply type in "(Modpackname) minecraftforums" and that will bing up the MCF page for it, which typically either has the right download, or it will link you to the right download. I should mention: You shouldn't be using Safari for your downloads, as some files will not download as .zips or .jars and will automatically decompress into folders. You can NOT use folders. Now, the ORIGINAL and LATEST version of the files can be downloaded as the correct .zip or .jar files from safari for many mods like "dimensional doors", "tinker's construct", "Galacticraft". However some mods, like the Ichun mods and mystcraft. Just do not download correctly. So While safari is good for finding the RIGHT files, it does not work for ALL mod files. WIth that let's get started!: To begin, and once you've acquired everything you need (file share-et (, new .zip-ing program (keka), and a mindset of which mods you want), you will likely want to start with the latest mine craft forge. Or if you want to do things easy and just bypass NEI configuration, use this: That was created for me by the guy who helped me. It includes the basics: NEI, WAILA, Current version of FORGE (as of May 17th 2014), and it's configuration. (If you need a more current version people of the future, just replace the mod pack file, under .bin, with the instructions on it's site.) Now, once you've got the files downloaded, I'm guessing you don't want a mod pack called "base" so change the name of the file to whatever you want it to be. CAPITALIZATION AND SPACING IS IMPORTANT! Ok, the first thing you should do now is compress it WITH THE KEKA, and put that file into your copy folder. Make sure that the name of the .zip matches the name you want (with a .zip at the end) for example: Waffe-craft= Wait for it to sync with the internet, and then from there click the share button. Copy extension… Should look something like this: and head for the "technic platform" button above. Click that, and find your account, access it, and get to the page where it says create new mod pack. You can create it, add some info about it, what mods are in it, a few colorful pictures, the licensing and agreements so mod authors get their deserved rights. Anyways, you will finish and the pack will be incomplete. Go back into it via the edit button and NOW you should see a little empty text box to put "file location" in. What you want to do, NOW LISTEN HERE THIS IS IMPORTANT! Is paste the sharing link in the box, then at the end add a ?download=1 to the end of it, so it will look like: when you're finished. Make sure you're also using the correct version of mine craft too with all your mods (for example: this one is set up for 1.6.4 ) MAKE SURE YOU CLICK THE GREEN SAVE-MODPACK BUTTON AT THE bottom before leaving, then make sure you have the mod pack address (aka the url code you put into your technic launcher to activate the pack) Put that code in the technic launcher and run it. It should create a regular 1.6.4 version of MC with WAILA, NEI, through forge. (You'll know by the little button on the menu saying "Mods") Issues: The 3 mods aren't downloading. I keep getting some nonsense text: 99% of the time this has to do with your sharing site, if you've linked it as I have shown you. The other 1% is you're not zipping your files correctly. You must use KEKA or something other then the simple zip archiver. If you don't see the little white box appear in the lower-center-left of your screen, it didn't work. Make sure you fallowed ALL the steps. (oh and if you clicked a little box that said "Force directory change", yeah don't do that…) Now you need to add your mods! This is a very simple process: Download, Add, Compress, Check. The DACC process if you will. D: First download the CORRECT version of your mod (meaning if you got a 1.6.4 mod pack you need the latest 1.6.4 version of the mod, not all mods have this and thus can't be used… Sorry) From the ORIGINAL author. A: If all goes to plan you'll have a .jar file or a .zip file. Put this file into the mods folder, (NOTE: Some mods, like galacticraft, Ichuns, and TMmech works require other mod files to operate. Make sure you have all the files needed downloaded!) C: Now compress the bin, config, and mods together again, with the mods added. This will give you a .zip . Remember to rename it! Then put that file into your copy folder! (Pro tip: for faster linking, if your file already matches the name of the last file you can replace it. By replacing it you don't have to go through the hastle of changing the sharing URL from, it's much faster.) C: Wait for everything to sync and then DELETE the old mod pack from your technic launcher. If you just try to update it nothing will change. Instead just re-enter the URL code (It shouldn't change BTW, so just keep a little tab open to where you can access the same text) then run the new mod pack. If all is well and good you should have the new mod installed! Make sure you go in and check to see none of the features of a mod crashes the game. That is common and VERY unwanted. Issues: My mod didn't load in, but NEI and everything is still there. WTF?: You're still using the same mod pack from the first session. From the technic launcher, press the little red button under your old Mod pack, then click "add new mod pack" and input the URL code again. It may work now. If it didn't check to make sure you have all the mod files needed for that file to run, for example: TMmech works can't run without tinker's construct. There are no mods, just mine craft version 1.6.4: Simple, either how you set up your sharing file, or how you set up the mod pack is flawed. Make sure you still have the ?download=1 at the end, and that the file still has the same code: Repeat: Now, you have added one of your mods! Cool! Now, continue to add the rest of your mods through the same process. I recommend you go one or two mods at a time so if your game breaks you can find the source easy. If you have any questions, or anything, feel free to comment it below. I didn't add the name of the guy who helped me to avoid people constantly bombarding him for help. That'd get annoying real fast, and I don't want to do that to him. Enjoy your modded mine craft mac community! If your mod pack is still not working it may be a config issue! -To properly deal with configs: Your best bet is to run the game, which will then fail, then look at the crash report (little gear under the mod pack logo, then click open folder-->crash reports) The first general section (paragraph, whatever you want to call the initial chuck of text) will say something like: -Missing class directory-XXXX: Your missing a file for mod XXXX. -ID conflict: 2 mods have item IDs set for the same thing, to fix this there should be a file marked "id conflicts" (nifty) which you can open with text edit. Now, that list shows you all the items that are conflicting. With that open head into the config folder (should be right near the crash reports folder) and open the file of one of the conflicting mods ( EX: XXXX---Id 115, YYYY---Id 115, open either the XXXX or YYYY folder) Once open, find the item id that matches the one in the conflict text. It may not be word-for-word the same so find the NUMBER not the name.. (Pro tip: command-F) Once you have the number, look back at the list.. It should say a section of numbers that aren't occupied by other IDs. Change the number to one of those numbers. --- NOTE: You can not re-use numbers, one number, (1115) then it can never be used again, I suggest going in order: 1116,1117, 1118….. ​Make sure to save your file then try to run the pack again. If it works, place the changed config folder into the ORIGINAL config folder (The one you created your pack with, don't mind if it's not an EXE file.) Then compress and start again. Dimension ID: There's always the off-chance you'll run into a dimension ID error. Where two mods have generated dimensions in the same location, it's solved much like the ID conflict issue, only the crash report will tell you where to go, and what to change.. Should be simple, just use text edit in a config folder to change dimension ID from, oh say, 20 to 21. Never let two dimensions be set at the same Diminsion-ID so always use different numbers. Save-->re-run the pack--> If it works put that in the original config folder-->then re-compress and start again.
  6. i keep hitting the key to bring up the morf bracket and it won't show up so I'm stuck as that mob help please
  7. Hello! So I have recently installed big dig on my macbook so I am not playing on the same machine I have my server hosted on. However whenever i start the bigdig pack from the launcher I get these errors. I've tried both Java 8 and java 7 with no luck. I have also tried reinstalling big dig and it does not solve the issue. Any suggestions would be greatly appreciated! Edit: The error I am getting specifically is [iNFO] [sTDERR] [LWJGL] Failed to load 64 bit library: Can't load library: /Users/name/Library/Application Support/technic/modpacks/bigdig/bin/natives/liblwjgl64.dylib I don't have the file in this directory and am not sure if this is something I need to go download?
  8. WebRep currentVote noRating noWeight hello whenever i try and launch volts on my macbook the screen goes black and then goes back to the launcher, I've attached my crash log thanks for your help ---- Minecraft Crash Report ---- // Daisy, daisy... Time: 07/06/14 19:08 Description: Unexpected error java.lang.IndexOutOfBoundsException at java.nio.Buffer.checkIndex( at java.nio.DirectByteBuffer.get( at org.lwjgl.input.Keyboard.isKeyDown( at micdoodle8.mods.galacticraft.core.tick.GCCoreTickHandlerClient.tickEnd( at cpw.mods.fml.common.SingleIntervalHandler.tickEnd( at cpw.mods.fml.common.FMLCommonHandler.tickEnd( at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick( at net.minecraft.client.Minecraft.func_71407_l( at net.minecraft.client.Minecraft.func_71411_J( at net.minecraft.client.Minecraft.func_99999_d( at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke( at sun.reflect.DelegatingMethodAccessorImpl.invoke( at java.lang.reflect.Method.invoke( at net.minecraft.launchwrapper.Launch.launch( at net.minecraft.launchwrapper.Launch.main( A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Mac OS X (x86_64) version 10.9.3 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 115391856 bytes (110 MB) / 481296384 bytes (459 MB) up to 481296384 bytes (459 MB) JVM Flags: 2 total; -Xmx512m -XX:MaxPermSize=128m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 69 mods loaded, 69 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML{} [Forge Mod Loader] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge{} [Minecraft Forge] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CodeChickenCore{} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NotEnoughItems{} [Not Enough Items] (notenoughitems Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available PowerCrystalsCore{1.1.8} [PowerCrystals Core] (powercrystalscore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available UniversalElectricity{3.1.0} [Universal Electricity] (universal-electricity- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CalclaviaCore{1.2.0} [CalclaviaCore] (calclavia-core-development- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AtomicScience{1.2.0} [Atomic Science] (atomicscience.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available numina{0.1.2-55} [Numina] (numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modularpowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available OpenComputers|Core{1.0.0} [OpenComputers (Core)] (opencomputers-mc1.6.4-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available DragonAPI{release} [DragonAPI] (dragonapi 1.6 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ExtrabiomesXL{3.15.1} [ExtrabiomesXL] (extrabiomesxl-universal-1.6.4-3.15.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM{1.4.1} [ICBM] (icbm- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Sentry{1.4.1} [ICBM Sentry] (icbm- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Explosion{1.4.1} [ICBM Explosion] (icbm- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available GalacticraftCore{2.0.10} [Galacticraft Core] (galacticraft-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available GalacticraftMars{2.0.11} [Galacticraft Mars] (galacticraft-planets-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available madscience{1.00.101} [Mad Science] (madscience-mc1.6.4-F9.11.1.964_v1.00.101-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded{1.6.2R2.7.5} [MineFactory Reloaded] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.5} [MFR Compat: Applied Energistics] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatAtum{1.6.2R2.7.5} [MFR Compat: Atum] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatBackTools{1.6.2R2.7.5} [MFR Compat: BackTools] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.5} [MFR Compat: BuildCraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatChococraft{1.6.2R2.7.5} [MFR Compat: Chococraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.5} [MFR Compat: ExtraBiomes] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatForestry{1.6.2R2.7.5} [MFR Compat: Forestry] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.5} [MFR Compat: Forestry (part 2)] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.5} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatIC2{1.6.2R2.7.5} [MFR Compat: IC2] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.5} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatPams{1.6.2R2.7.5} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ForgeMultipart{} [Forge Multipart] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Core{} [ProjectRed] (projectredbase-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Exploration{} [ProjectRed-Exploration] (projectredworld-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatProjRed{1.6.2R2.7.5} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.5} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatRP2{1.6.2R2.7.5} [MFR Compat: RP2] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.5} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.5} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.5} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.5} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatVanilla{1.6.2R2.7.5} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.5} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.5-352.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MFFS{3.6.2} [Modular Force Field System] (modular-force-field-system- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NEIPlugins{} [NEI Plugins] (neiplugins- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Transmission{} [ProjectRed-Transmission] (projectredintegration-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available OpenComputers{1.2.1} [OpenComputers] (opencomputers-mc1.6.4-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available powersuitaddons{@[email protected]} [Andrew's Modular Powersuits Addons] (powersuitaddons-1.6.4-884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Transportation{} [ProjectRed-Transportation] (projectredmechanical-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Compatibility{} [ProjectRed-Compatibility] (projectredcompat-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Integration{} [ProjectRed-Integration] (projectredintegration-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Illumination{} [ProjectRed-Illumination] (projectredlighting-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ProjRed|Expansion{} [ProjectRed-Expansion] (projectredmechanical-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ResonantInduction|Core{0.3.1} [Resonant Induction] (resonant-induction-development- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ResonantInduction|Archaic{0.3.1} [Resonant Induction Archaic] (resonant-induction-development- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ResonantInduction|Mechanical{0.3.1} [Resonant Induction Mechanical] (resonant-induction-development- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ResonantInduction|Electrical{0.3.1} [Resonant Induction Electrical] (resonant-induction-development- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RotaryCraft{Gamma} [RotaryCraft] (rotarycraft 1.6 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ZanMinimap{0.9.4} [Zan's Minimap] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: NVIDIA GeForce GT 650M OpenGL Engine GL version 2.1 NVIDIA-8.26.21 310.40.35f08, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
  9. Hello people of the forums, So this is not my problem but a problem of my friends. Basically he cannot play my custom modpack because he requires java 7 (really CB [Chicken Bones]???). As his computer being OSX maverics, it wants to install Java 6 from Apple (First Big Mistake [Why apple why?]). So, what I want to know and I apolagize if this is a) The wrong subforum or B ) This question was asked before but how do I either run Java 7 alongside Java 6 or completely uninstall Java 6 from apple and install Java 7 from Oracle. (Why couldn't you do this in the first place Apple?) I have been googling for about 20-30 mins and all the stuff I found was how to uninstall java 7 on a mac and put java 6 in. The exact OPPOSITE of what I want.
  10. I recently downloaded Techic Platforms on my Macbook Pro Retina. Whenever I try to play Attack of the B-team Nothing happens. it verifies various ".jar" file. A java file pops up on my dock and then dissapears after a few secs. any suggestions on how i should fix it. Here are my specs: Intel core i7 2.4 GHz, Nvidia GT650m 1 GB ram, 8 GBs of memory.
  11. This big issue isn't the fact that I can get it to launch, I know how to switch my computer to use java 6. The problem is that I can't play modpacks. I want to play the crafting dead in particular. I crashes after fml is done loading. Someone said it was because of my java, but when I go to 7 the launcher won't launch. My fml report says 2014-02-26 19:14:32 [iNFO] [ForgeModLoader] Forge Mod Loader version for Minecraft 1.5.2 loading 2014-02-26 19:14:32 [iNFO] [ForgeModLoader] Java is Java HotSpot 64-Bit Server VM, version 1.6.0_65, running on Mac OS X:x86_64:10.6.8, installed at /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home 2014-02-26 19:14:32 [FINE] [ForgeModLoader] Java classpath at launch is /Users/owners/Library/Application Support/technic/cache/net/technicpack/legacywrapper/1.2.1/legacywrapper-1.2.1.jar:/Users/owners/Library/Application Support/technic/cache/net/sf/jopt-simple/jopt-simple/4.5/jopt-simple-4.5.jar:/Users/owners/Library/Application Support/technic/cache/org/ow2/asm/asm-all/4.1/asm-all-4.1.jar:/Users/owners/Library/Application Support/technic/cache/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar:/Users/owners/Library/Application Support/technic/cache/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar:/Users/owners/Library/Application Support/technic/cache/org/lwjgl/lwjgl/lwjgl/2.9.0/lwjgl-2.9.0.jar:/Users/owners/Library/Application Support/technic/cache/org/lwjgl/lwjgl/lwjgl_util/2.9.0/lwjgl_util-2.9.0.jar:/Users/owners/Library/Application Support/technic/modpacks/official-crafting-dead-mod/bin/modpack.jar:/Users/owners/Library/Application Support/technic/modpacks/official-crafting-dead-mod/bin/minecraft.jar 2014-02-26 19:14:32 [FINE] [ForgeModLoader] Java library path at launch is /Users/owners/Library/Application Support/technic/modpacks/official-crafting-dead-mod/bin/natives 2014-02-26 19:14:32 [FINE] [ForgeModLoader] Enabling runtime deobfuscation 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] All core mods are successfully located 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Discovering coremods 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Found library file argo-small-3.2.jar present and correct in lib dir 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Found library file guava-14.0-rc3.jar present and correct in lib dir 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Found library file asm-all-4.1.jar present and correct in lib dir 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-148.jar present and correct in lib dir 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Found library file present and correct in lib dir 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Found library file scala-library.jar present and correct in lib dir 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Running coremod plugins 2014-02-26 19:14:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin 2014-02-26 19:14:34 [iNFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d 2014-02-26 19:14:34 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully 2014-02-26 19:14:34 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin 2014-02-26 19:14:34 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully 2014-02-26 19:14:34 [FINEST] [ForgeModLoader] Validating minecraft 2014-02-26 19:14:35 [FINEST] [ForgeModLoader] Minecraft validated, launching... 2014-02-26 19:14:38 [iNFO] [sTDERR] [LWJGL] Failed to load 64 bit library: Can't load library: /Users/owners/Library/Application Support/technic/modpacks/official-crafting-dead-mod/bin/natives/liblwjgl64.jnilib 2014-02-26 19:14:40 [iNFO] [sTDOUT] 229 recipes 2014-02-26 19:14:40 [iNFO] [sTDOUT] 27 achievements 2014-02-26 19:14:41 [iNFO] [Minecraft-Client] Setting user: stedter 2014-02-26 19:14:41 [iNFO] [sTDOUT] (Session ID is token:e52214a4c2f54477ae0a03550cff1979:ec0fa6ae89a24a4fae664f96b606b6e0) 2014-02-26 19:14:41 [iNFO] [sTDERR] [LWJGL] Initial mode: 1280 x 800 x 32 @0Hz 2014-02-26 19:14:41 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0 2014-02-26 19:14:41 [iNFO] [sTDERR] [LWJGL] MemoryUtil Accessor: AccessorUnsafe Can someone please help me, I can't play because of this error I went into my terminal log and this is what it said: 2/26/14 7:18:59 PM java[2687] *** NSInvocation: warning: object 0x107eeb390 of class 'ThreadUtilities' does not implement doesNotRecognizeSelector: -- abort Could this be why the modpack is not fully launching
  12. I recently accidentally renamed one of the .jar or .class folders in my b-team folder. I tried deleting the files and re-downloading the launcher but it didn't work.