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Found 736 results

  1. My custom modpack keeps crashing for some reason. Crash report: http://pastebin.com/Ke7Zah0r Any reason as to why it is crashing helps.
  2. The three member Hero212Hero team has just added a new modpack. We initially wanted to get 70+ mods configured and working, but are unable to at this time. With 26 mods all based on Trains (Traincraft) this mod is sure to please. Check for updates as we will continue to work through the bugs and get to our goal of 70 mods. Link to the project, modpack, and more at http://www.kittenwar.com/
  3. I started making a modpack and it opened minecraft then crashed,and I usually can read crash reports. CRASH REPORT- ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 11/6/14 9:30 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.AbstractMethodError: mffs.production.TileCoercionDeriver.dcNode_$eq(Lresonant/lib/grid/electric/DCNode;)V at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.AbstractMethodError: mffs.production.TileCoercionDeriver.dcNode_$eq(Lresonant/lib/grid/electric/DCNode;)V at resonant.lib.content.prefab.TElectric$class.$init$(TElectric.scala:16) at mffs.production.TileCoercionDeriver.<init>(TileCoercionDeriver.scala:46) at mffs.Content$.<init>(Content.scala:31) at mffs.Content$.<clinit>(Content.scala) at mffs.ModularForceFieldSystem$.preInit(ModularForceFieldSystem.scala:59) at mffs.ModularForceFieldSystem.preInit(ModularForceFieldSystem.scala) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.GeneratedMethodAccessor8.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
  4. Hello, I'm new to the forums. Whenever I try and make a new pack linked to my Solder server the Platform gives me a serverside error (500) which means 'Internal Server Error'. I believe my Solder is configured correctly. I have linked my Platform account with my Solder and have added my Solder api URL to my Platform account. I have also added 18 mods to my mods list (and version selected them) and added them to a pack. So I have no idea what's going wrong. Any ideas? P.S. Sorry about all the images taking up space, there isn't a
  5. Loading World: remote/ [B#439] 2014-10-30 16:36:38 [INFO] [STDOUT] Loaded codechicken.multipart.nei.NEI_MicroblockConfig [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] java.lang.ExceptionInInitializerError [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at mekanism.client.nei.NEIMekanismConfig.loadConfig(NEIMekanismConfig.java:67) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.NEIClientConfig.bootNEI(NEIClientConfig.java:316) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:237) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.ClientHandler.loadWorld(ClientHandler.java:211) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.ClientHandler.tickStart(ClientHandler.java:165) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:361) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1511) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] Caused by: java.lang.NullPointerException [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:115) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraftforge.fluids.Fluid.getID(Fluid.java:182) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:27) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at mekanism.client.nei.SalinationControllerRecipeHandler.<clinit>(SalinationControllerRecipeHandler.java:42) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] ... 18 more My friend has this server and all windows users get this crash upon connecting to the server. It seems that mac users do not have these issues.
  6. Hi guys i just recently made a small modpack found here: http://www.technicpack.net/modpack/details/custompack69.512565 when i start it up it gives me this error IllegalArgumentException while parsing next element thanks for the help guys
  7. Hello, I have my own modpack and have put the Chisel Mod in it. When I try to craft the chisel from the mod, it shows it has an item id of -1. I have a thought that the id that the chisel should have is being used by something else, however, I have no idea how to set the item ID of the chisel. When I craft the chisel, it crashes my game. Here is my crash log: http://pastebin.com/x9frJjUZ. Thanks in advance, MrJeeves PS: Here is my modpack API link: www.technicpack.net/api/modpack/that-modpack-of-those-mods
  8. Hey guys, I need help because when I launch my modpack it loads fine, and I checked all the mods are there but it won't load. No errors, crashes or anything, it just loads Vanilla 1.7.10! If you could help that would be great, I am using 1.7.10, my mod list is on my page, and it uses DropBox, and I am using forge Thanks a bunch! EDIT: Fixed the issue, but check out my pack anyways! Link: http://www.technicpack.net/modpack/details/one-piece-in-minecraft-modpack.512492
  9. So basically i was curious about bases in attack of the b team so show em off! Me myself would love to show my base but i don't have one yet :/
  10. Hi All I saw That Much of People Have Problems With Modpack So I decide to Help Them and Fix Any Modpack Or Answer any Question About
  11. Can Someone Tell Me What is This Error ????? I Put this correctly to my public folder in Dropbox and Link It Correctly You'w got the idea what's happen =_=
  12. Well I'll keep this short. I know how to make a modpack that uses forge, that's easy. HOWEVER, there is a tiny pack I want to make that uses a mod that doesn't use forge (Christmas Festivities from 2012 for 1.4.5). I know how to manually install this, but can anyone tell me how to make this work on the launcher? (to install manually you delete META-INF from the minecraft.jar and drag in the mod contents afterwards) Thanks in advance!
  13. SoulCraft: Ultimate for 1.7.10! Wish to try out a fun new modpack with fun things to do? Ever wanted to have a home in 5 or more different dimensions? Or run a giant diamond condensing machine while you raise dinosaurs? Well now you can! On SoulCraft: Ultimate, you can do just these things, as well as make a mining turtle dance, clear out massive dungeons spawned in underground, and even wreak havoc in the word with your powersuits! There's lots to do in SoulCraft: Ultimate, and the opportunities become endless when you play with friends! Try it out today! Here is a link to our modpack's page: http://www.technicpack.net/modpack/details/soulcraft-modpack.486713 Don't be shy! Let me know what you think of our modpack here, or on the modpack's page linked above! All feedback is appreciated, good or bad. Credits to the mods used go to the owners of the mods he/she made, and links to the mod page for each mod is linked on my modpack page as well! Please do enjoy! A list of Mods and links are listed below! Trap Craft v2.2.1a Treecapitator universal 2.0.3 *Was Downloaded here* Better Storage buildcraft 6.0.17 CodeChickenCore dungeonpack 1.7.10-1.0 Fossils and Archeology 6.4b iChunUtil 4.0.0 IC2 Experimental 1.7.10 Mekanism MekanismGenerators MekanismTools MFFS Core Morph Beta 0.9.0 NEI universal OptiFine HD U A4 Rei'sMinimap 1.7.10-3.6 *can be downloaded here* resonant engine core Thaumcraft TwilightForest 2.3.2 universal electricity core Waila 1.5.5 ProjectE 0.2a PlayerAPI 1.7.10-1.0 Bibliocraft v1.8.2 ComputerCraft 1.65 eggygoodness 1.7.10-1.3 ModularPowersuits Numina Battletowers 1.7.10 ArmorStatusHD 1.27 StatusEffectHD 1.26 Ether 1.7.10-0.7.13 NEI Plugins MC1.7.10- (Unofficial) Dynamic Lights 1.7.10 Now I know this modpack is not the biggest, nor the coolest or funnest, but it is what it is, and perhaps some of you will enjoy it! The modpack was first made so that friends and I could have fun with mods, but eventually I had wanted to make a server with these mods if it got popular enough. I had made the modpack thinking about PvP, so it might be a fun modpack to use for something like Factions. Just to throw that out there! Anyways, have fun trying out my modpack, and if you enjoy it please do 1+ it. Thank you -XxXFreeSoulXxX
  14. So I've been trying to create a modpack, and whenever I start it up, project red creates another forgemultipart-universal-1.6.4-10.0.244 file in my mods>1.6.4, so I always get the duplicate file error on start up. I've been trying to fix this, and if I delete the forgemultipart file already there, the game will not respond and eventually crash. Please help! Maybe there is a place where I can download project red that will not create another file? I don't know.
  15. So basically I have quite a large modpack, 160 mods or so. However, recently I had to re-install my OS or rather, downgrade from Windows 8.1 64 bit to Windows 7 Ultimate 64 bit (Not much of a downgrade in my opinion ) Anyway, after the downgrade my modpack stopped working (meaning it was working previously.) Its not anything stupid like me not re-installing java or anything because I did that from my external hard drive before I even re-installed the wifi drivers Heres the modpack link: http://www.technicpack.net/api/modpack/insertnamehere Heres my error log: http://pastebin.com/upn28HMj Thanks for the help,
  16. Welcome To Andystan1912's Modpack Forum! I have recently made a modpack dedicated to the technical side of the minecraft mods. I was going to make it in 1.7 but not all of the best mods have been updated to 1.7 yet It is designed with smaller computers in mind. It currently contains roughly 100 mods. If you are using a less-powerful PC/ Laptop, I recommend installing Optifine to boost FPS. The link to the modpack's Technic's page is here: http://www.technicpack.net/modpack/details/andystans-tiny-tech-pack.469874/ If you can't be bothered to click that link, the Platform URL is this (just right click it, select 'Copy link address' and then paste it into the 'new modpack' window): http://www.technicpack.net/api/modpack/andystans-tiny-tech-pack MODS AND AUTHORS: The current mods included in this pack are: Applied Energistics- AlgorithmX2 Attachable Grinder- Ichun Auto Utils- Ichun Backpacks- Eydamos Bdlib- Bdew Better Furnaces- TheFrogMC Better Sprinting- Chylex BiblioCraft- Nuchaz Big Reactors- Erogenous Beef Binnie's Mod- Binnie567 BspkersCore- Bspkrs BuildCraft- SirSengir, SpaceToad Carpenter's Blocks- MineShopper Chisel- ATUTOMATIC_MAIDEN CodeChickenCore- Chicken_bones CoFHCore- TeamCoFH Computer Craft- Dan200 Ender Storage- Chicken_bones Extra Utilities- RWTema Forge Mod Loader (FML)- LexManos Forestry- SirSengir Gendustry- Bdew HarvestCraft Waila- Squeek502 HungerOverhaul- Iguana_man Ichun Util- Ichun ID Fix Minus- AUTOMATIC_MAIDEN Inventory Tweeks- Kobata Iron Chests- cpw Logistics Pipes- TheZorro266 Machine Muse Modular Powersuits- Machine Muse MDK- AidancBrady Mechanism- aidancbrady Mechanism Generators- aidancbrady Mechanism Tools- aidancbrady MineFactory Reloaded- SkyBoy026 Mo' Villages- Pigs_FTW Morph- Ichun NEI Addons- bdew NEI Plugins- Mistaqur Nether Ores- SkyBoy026 Not Enough Items (NEI)- Chicken_bones Numina- aidancbrady OpenBlocks- Mikeemoo Open Eye- Mikeemoo OpenModsLib- Mikeemoo OpenPeripheral Addons- Mikeemoo OpenPeripheral Core- Mikeemoo Pneumatic Craft- MineMaarten Portal Gun- Ichun PowerCrystalsCore- skyboy026 Power Suit Addons- Andrew2448 Redstone Arsenal- TeamCoFH Simply Jetpacks- tonius11 Sync- Ichun Tinkers Construct- mDiyo Thermal Expansion 3- TeamCoFH WAILA- ProfMobius WAILAHarvestAbility- Squeek502 Zans Minimap (Voxel Minimap)- MamiyaOtaru Although it seems that there are only 59 installed mods, some mods (like BuildCraft) have some Child Mods (mods inside mods) which bump the total mod number to over 100
  17. Hello minecrafters! I've been working on my first modpack for 1.7.10! It's my first modpack ever! I was looking for some mod suggestions to help me out with cool mods that I never heard of. Here's the link to my modpack: http://www.technicpa...radox-ii.371082 It would be great if you could read the mod list and tell me what you think I should add in to build 2.2! Thanks everyone! Manny
  18. Recently i created a new modpack and i try it in my minecraft and its all ok. But when i download it from tehnicpack it doesnt work. I open the folder where it was installed and i see that its there other folder with all my minecraft modpack, but in the zip that i made there arent any folder with this name. Help me pls thx My Modpack: http://www.technicpack.net/modpack/details/a-grande-conquista.501384 Ps:sorry my english
  19. Dragon Slayers is a Skyrim based mod pack. There are four factions that member's can choose: Thieves Guild; ran by Owner, ViSualMaSSacr3. Dark Brotherhood; ran by Co-Owner, DarkMozark. Companions Guild; ran by Co-Owner BigDrewskii. Mages Guild, ran by Moderator OS_Reaper. Each faction has their own special events from having PvP arenas, Contracts for assassins, Gaining money from stealing, and education for Thaumcraft. Learn more about our server by simply joining or going to: http://ultimatedragonslayers.enjin.com/ Come join the fun and become a Dragon Slayer! --------Our server Specs-------- Four Specialized Factions, PVE, PVP, Thaumcraft, Blood Magic, Custom NPC's and Intense custom boss mobs. Intel Xeon E3 Processor, Unlimited SSD Storage, Unlimited bandwidth Server IP: s18.hosthorde.com:25786 You can download our Custom modpack here! Don't forget to give us a +1 if you enjoy our mod! http://www.technicpack.net/modpack/details/dragon-slayers.485094 ----------Permissions and Licensing---------- Artifice by Shukaro Biomes o' Plenty by TDWP_FTW Carpenter's Blocks by Mineshopper Chisel by AUTOMATIC_MAIDEN Darwin by Manchou Dragon Mounts by BarracudaATA Enhanced Portals 2 by Alz454 Hats by iChun Liquid XP by immibis Minefactory Reloaded by skyboy Morph by iChun Mr. Crayfish's Furniture Mod by Mr. Crayfish Natura by mDiyo Not Enough Items by Chicken Bones NEI Plugins by Mistaqur Open Blocks by Mikeemoo Pam's HarvestCraft by MatrexsVigil Project Red: by Mr. TJP and Chicken Bones Random Things by lumien Secret Rooms by AbrarSyed Statues by AUTOMATIC_MAIDEN Sync by iChun Thermal Expansion by King Lemming Tinkers Construct by mDiyo Trailmix by iChun Waila by Prof Mobius Warsmod by Resinresin Waypoints by AUTOMATIC_MAIDEN Witchery by Emoniph GuardsMod by vikydrone
  20. Hey, I have been working really hard to get my modpack to work for my Let's Play series on my YT channel, but I just can't fix it! Can someone please help? Technic launches minecraft, but then it says minecraft not responding, and then it takes me back to the technic launcher. I tried looking at the crash report but it still doesn't work after I deleted a mod. Please help! Link to the modpack: http://www.technicpack.net/modpack/details/surviveandthrive.495795 Link to the modpack folder: https://www.dropbox.com/s/oien1vurqyf3dp5/modypack.zip?dl=1 Thanks! Edit: Now the problem is that it launches Minecraft without the mods!
  21. I recently tried to download the Super Modded Survival modpack. I pasted the link into the add modpack box, and clicked add modpack. The modpack did not appear and the TechnicLauncher would not recognize the link until i closed the application and re opened it. I have tried multiple times to add the pack. Any Suggestions?
  22. I've been working on a modpack for a while now and have been using USB to give it to my friends but some friends I can't really get to so I want to put it on the technic launcher, which I did. I watched tons of tutorials on Youtube and followed their instructions exactly. I put my modpack on Google Drive instead of Dropbox though but that shouldn't been a problem because I watched another video in which a guy did just this. The link works perfectly fine but the mods themselves won't load. I've read through other threads to no avail. My Minecraft version is 1.6.4 The files (bin, mods and config) are in a WinRAR zip file with their assigned files too. I can't seem to find any problems with it, it doesn't crash, it doesn't give me any errors, it just won't load the mods. I checked the modpack file in the .Technic file and it showed that forge was installed correctly because all the additional files that came with forge created themselves on launch of the modpack but on the in-game menu of the modpack it doesn't say that forge is installed, which is really confusing to me and i'm sure to anyone reading this. I am open for ideas and suggestions, which is the reason for the thread. If anyone knows how to fix it please tell me as soon as possible. Thanks beforehand.
  23. This is my first time making a modpack, and it is unsuccessful. I have been through loads of tutorials but non seem to fix my problem. The problem is - not downloading the pack - but launching it. I press the "Play" button on the right hand side, briefly the 'Mojang' page appears, but then minecraft minimises and it returns to the Technic launcher. Here is my modpack page: http://www.technicpack.net/modpack/details/164-necessary-mods.493800 Here is my modpack: https://www.dropbox.com/s/588uxtcsfwhabmn/Modpackz.zip?dl=0 And my crash report: https://www.dropbox.com/s/apmx58zsp0wzjnd/crash-2014-09-30_08.17.29-client.txt?dl=0 Note: -Forge version is installed (it's the latest) -I have java 64-bit -Modpack is minecraft version 1.6.4 -Pack is intended for Private use
  24. You probably came here thinking, what's this post about? Well I'll tell you! Its about a new modpack that has every mod you can think of from industrial mods, magic mods, and tons of extra mods just to make the experience that much better. The modpack is currently in beta stages and looking for players who have skills they think they can give to the server, such as builders, staff, and so forth. We would also like to add a few new players to the testing stages so we have more people finding the bugs. If you're even remotely interested in this modpack just reply to this post saying you'd like to be whitelisted. That's literally it! [search "The Addicted" on the technicpack website]
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