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  1. I open technic launcher fine, load my modpack, and then once everything loads and the minecraft menu screen pops up, there are no mods at all. Please Help! Here is the link to the pack: http://www.technicpack.net/api/modpack/treetigers-modpack
  2. Hello, my modpack is not opening for some reason. I have everything set up correctly but minecraft never starts it loads and unzips everything then just resets back to where you pick which pack to play. Here is my modpack if you could take a look thank you http://www.technicpack.net/api/modpack/treetigers-modpack
  3. My modpack (http://www.technicpa...pack/koyoskraft) doesn't open. How can I fix this problem? Is says: Error unzipping a file for the following pack: KoyosKraft IllegalArgumentException while parsing next element. Please consult the modpack author.
  4. I have a mac version 10.6.8, and I have a problem with all of the modpacks I got that were preloaded onto the technic launcher. This doesnt happen with the modpacks i find on the site. I can run pixelmon because I found a pack for that on the technic launcher site. whenever i try to run a pack that came with the launcher it starts loading naturally, it brings me to a white blank window, it says that FML is building my minecraft environment and it closes unexpectedly. this bothers me alot because i really want to try games like tekkit and mostly hexxit. so can someone please tell me what im doi
  5. I have made a modpack, but everytime i press play, it loads mods and stuff, then crashes and says: When i add UniversalElectricity, the game crashes at the mojang screen, en opens the technic launcher again. I tried the newest 1.6.4 downloads, but the dev, api and core dont work(i dont really know which to add, tried them all) I just started out making modpacks, so i dont have a clue. Can someone tell me which i should use(api, dev or core), so i can send a crash report.
  6. Hello everyone. At the moment i used Cofh to make the ore spawn rates in my modpack a lot higher. This only applys to the vanilla ores and i would like to use it for mod ores as well. Think of ores from thaumcraft and IC2 for example. How do i do this. Thanks in advance
  7. Hello to whomever is reading this. Yesterday i wanted to set up my first technic modpack but i ran into a few problems most of whom i could solve but one thing kept bugging me. I want to create ore generation the way it is in the Big Dig i tried different mods for it includig Cofh core but i couldnt figure out how to set it up. Can someone explain to me how to set it up? If i run into anny other problems i will post them in this forum as well.
  8. -= LiteItUp TerraFirmaCraft =- - Towny - Essentials - NEI - Minimap - Inventory Tweaks Modpack - http://www.technicpack.net/modpack/details/terrafirmacraft-publicserver.462465 Please Take The Time To +1 The Modpack! Server Website - liteitupgaming.net Teamspeak - ts3.liteitupgaming.net TerraFirmaCraft - terrafirmacraft.com Wiki - wiki.terrafirmacraft.com Server IP - 192.99.240.28 NOTE - I DID NOT MAKE THIS MOD JUST THE MODPACK DONT FORGET TO VOTE FOR REWARDS! http://technicservers.com/server/800/view/liteitup-terrafirmacraft---public-server-custom-modpack-please-1
  9. Hi, I have tried to make my own custom modpack, and when I launch it from the technic launcher the progress bar moves along, technic launcher dissapears and then re-appears after about 10 seconds, having done nothing. Most of the log is fine, apart from this part at the end: 2014-08-21 08:00:15 [sEVERE] [ForgeModLoader] There is a binary discrepency between the expected input forgified class net.minecraft.block.Block (aqz) and the actual class. Checksum on disk is 1006975e, in patch 138a6550. Things are probably about to go very wrong. Did you put something into the jar file? 2014
  10. http://www.technicpack.net/modpack/details/merncrerft.459874 The modpack I've assembled for use with friends refuses to launch, instead going straight back into the launcher, so my question is, have I made a fundamental mistake in assembling the modpack or is there an issue instead with the mods contained within? Any and all help is appreciated.
  11. I searched this and found several posts, but all of them were using dropbox. I'm obviously not using dropbox. I'm using my site. I went to my URL and it downloaded as expected, so it's not a problem with it existing or not. I also noticed that the launcher said it was downloading "just-something-special-0.1.zip" and I am wondering what it is trying to download... Modpack Zip URL: http://downloads.twprogrammers.com/CurrentlySomethingSpecial.zip Details URL: http://www.technicpack.net/modpack/details/just-something-special.456170 Platform URL: http://www.technicpack.net/api/modpack/just-so
  12. I have Been try different thing all for about 10 hours and i got no idea what to do, i finally got it to download the mod pack but no it dosnt have any mods in it http://www.technicpack.net/modpack/details/creepienipcraft.455156
  13. Hi, I am Brickrail, and I have started a project based on Tekkit on "Lego Ideas". This is a program where ideas can be submitted to Lego. When they receive 10,000 supporters, it has the opportunity to become an actual Lego set. As many of you know, there has already been a series of successful Vanilla Minecraft sets, so this really has a good chance of being a reality with your help. Here is a link to the page on "Lego Ideas" I would be grateful for any support, and I look forward to reading your comments. Thanks, Brickrail
  14. I am running a custom mod pack that has issues starting up. I click play, and the launcher loads the modpack perfectly fine, the game then starts and shows the "FML is setting up your Minecraft environment" screen, but after that, it just goes back to the Technic Launcher, and the game doesn't open. Based on the console log from the Technic Launcher, I can tell that the issue has something to do with codeChickenCore and chickenBones mods, but I'm not sure what the problem is and how I can fix it. Thanks to anyone who can help Console Log Error: [B#439] Expected MD5: 460ffeedae268dc70
  15. Did you Ever Wish you could Step Back in time And Feel That Long lost feeling of When you first played Minecraft ? Sadly You Cant But You have stumbled across The second Best Thing! A mudpack Crafted From The bottom Up With Some Of the most immersive mods I Could Find For 1.7.10 , Build a house , Create a Brewery, make Friends, craft a Flamethrower, rule Your Own World with Will Determination or Power The Choice is yours. This is your World { Http://technicpack.net/modpack/details/subordinate-survival-unique.449277 }
  16. I need help with my modpack. It is called Gravity Miners on Technic Platform. It used to work until I added chocolate quest, aka Butter dungeons. I added other mods but I think the main problem is Better Dungeons. Here is the download to my modpack If you wanna look through it: https://www.dropbox.com/s/avbarnd3y2skhdu/GravityMiners.zip?dl=1 I think this is the API URL: http://www.technicpack.net/api/modpack/gravity-miners
  17. I create my own modpack and didn't launch it link: http://www.technicpack.net/api/modpack/zafpack log: Running C:Program FilesJavajre7binjavaw.exe -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024m -XX:MaxPermSize=128m -Djava.library.path=C:UsersZafaranecAppDataRoaming.technicmodpackszafpackbinnatives -Dfml.core.libraries.mirror=http://mirror.technicpack.net/Technic/lib/fml/%s -Dminecraft.applet.TargetDirectory=C:UsersZafaranecAppDataRoaming.technicmodpackszafpack -cp C:UsersZafaranecAppDataRoaming.techniccachenetminecraftlaunchwrapper1
  18. Hello, guys i have a problem with my modpack i did everything but when my modpack is finished download it is joining in minecraft then exit.Any sollutions?
  19. Hello guys i need some help with this modpack http://www.technicpack.net/modpack/details/candyskulls-adventures.440640 it's not working.Please help!!!!
  20. Hello, guys i made my first own modpack but when i try to download it in techniclauncher it says error in opening zip file:D can someone help me pls?
  21. I've just made my own modpack a few minutes ago. Of course this being my first time making a modpack I have ran into issues trying to have it run. Link to my modpack: http://www.technicpack.net/modpack/details/singhpack.439444 Link used for the Platform URL: https://dl.dropboxusercontent.com/s/2t8g1lgy62hd11u/modpack.zip?dl=1 The issue that I am running into is when trying to launch my modpack. It states the following: "Error unzipping a file for the following pack: SinghPackTM error in opening zip file Please consult the modpack author." Help is greatly needed.
  22. So im kinda new to the forums so sorry if i shouldnt be posting this here but anyone knows the biggest modpack, im not talking about the ones that already are in technic launcher like hexxit and big dig but the ones that you have to add, anyone knows what is the one with the most amount of mods? The biggest i found was The Cake Box with like 162~ mods
  23. Can anyone help me. every time i start my modpack it put me back to the launcher menu :'( . I've looked up all mods are in v1.6.4 and forge is in v1.6.4, too. Here's the link to add my modpack: http://www.technicpack.net/api/modpack/toffik pls help me i've tried so much (download all mods new, put coremods to coremods folder) but nothing works :'(((
  24. I downloaded a 1.6.4 Heavyfall modpack from a person I know and its installed fine but whenever I click play on the launcher, it just says 0% Verify (Not exact copy but the idea is there) and then launches the game whilst at 0%, the game then opens in the dock then closes after 2 seconds.
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