Jump to content

Search the Community

Showing results for tags 'custom'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Mandatory Reading
    • Global Rules
  • General Technic
    • Cafe Lame
    • Platform Pagoda
    • Server Op Swap Shop
    • Bug Reports
    • Art Art Slap Slap
    • Modding Central
    • The Whale Box
  • Middle America Suburbia
    • Off Topic Discussion
    • The Arcade
  • Modpacks
    • Tekkit Legends Discussion
    • Blightfall Discussion
    • Tekkit Discussion
    • Hexxit Discussion
    • Attack of the B-Team
    • Test Discussion, Please Ignore!
    • Tekkit Lite Discussion
    • Tekkit Classic Discussion
    • Big Dig Discussion
    • Voltz Discussion
    • Hack/Mine Discussion
  • Servers
    • Tekkit Legends Servers
    • Tekkit Servers
    • Hexxit Servers
    • Attack of the B-Team Servers
    • Test Servers Please Ignore
    • Tekkit Classic Servers
    • Platform: A Custom Server Zone
    • Tekkit Lite Servers
    • Big Dig Servers
    • Hack Slash Servers
    • Voltz Servers

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Minecraft In-Game Name




Found 196 results

  1. Hi, my modpack won't launch. Everything seems to load and then the launcher closes then reopens. Everything seems right to me?? Here is the modpack: https://dl.dropboxusercontent.com/u/142420865/Craftified.zip
  2. Hi, can someone please help? i have had many problems making this modpack, most of which are resolved but now it just wont open. i dont know whether certain mods are not compatible or outdated, can someone have a look at it and tell me whats up? http://api.technicpack.net/modpack/alacticraft
  3. Server doesn't exist anymore, and this post will stay this way until I figure out how to delete it.
  4. So I am new to the whole mod pack thing. Recently I have been putting together a custom mod pack. I have one small problem, it loads in vanilla. I have triple checked all the mods, core mods, and forge, to make sure everything is the right version, compatible, and in the right folder. I am using drop box to host the pack. I have watched a lot of tutorials on YouTube and have read so many similar threads on the Technic forums. Any help will be greatly appreciated. Thanks in advance! Goof Link to my modpack: http://www.technicpack.net/modpack/goofs-adventure-pack.580815 Drop box link: https://www.dropbox.com/s/eeosz9qz4ed43ye/Modpack.zip?dl=0 NOTE* I have read that you need to change the last parameter on the URL to "?dl=1" and " www.dropbox" should be "dl.dropboxusercontent". Thanks again!
  5. Hello, I've got a problem i cant seem to put my finger on. I've put together a modpack for technic, I have around 43 mods, or 69 by the in-game counter, so its by no means a huge modpack; however i experience an extreme amount of lag to the point that occasionally im sure its crashed before it pulls it back together. It persists throughout my time playing but never crashes on the client, I've played for 20 minutes or more to see when/if it would. The server I set up begins to display, "can't keep up" upon loading a single player and crashes shortly thereafter. I play larger modpacks regularly with a couple of friends on the same setup without issue. I've allocated 4gb to mincraft through tekkit and this is my launch.bat text, ""C:Program FilesJavajre7binjava.exe" -XX:MaxPermSize=256M -Xmx3072M -Xms2048M -jar forge.jar nogui PAUSE" Crash log on pastebin (hopefully) www.pastebin.com/ZcBS6Zyh any help would be greatly appreciated as I'm not sure how to proceed from here.
  6. Everytime I launch a modpack and click start new world it will just disappear and the launcher will open back up, read all the files and really can't figure out what's wrong. Running the reccomended Java, reinstalled minecraft and technic and all the modpacks and still this keeps happening. Here is the crash report: http://pastebin.com/GqJANAV5
  7. Please visit our 1.7.10 forum post for the modpack! http://tinyurl.com/nemamon2 Nemamon - Modded 3.3.5 Pixelmon server IP: nemamon.nemalands.co.uk Website: http://www.nemalands.co.uk/nemamon [uK][MODDED][3.3.5][OPEN SURVIVAL SERVER][TOWNY][GP][Keep Inventory][Legendary spawns!][NEW][32Gb Dedicated][Family Friendly] [PLAYER SHOPS][Great community!] Please be aware this is the best 1.7.10 Pixelmon modpack and you will need the technic launcher Download the modpack through the link below http://www.technicpack.net/modpack/details/nemamon.414369 This is a modpack specifically made for our Nemamon (Pixelmon) server - part of the NEMALANDS network - to let our players enjoy it from a little bit of a different perspective. We, the owners, personally selected the mods included in it, with the help of a few dedicated players who wished to share their thoughts on it. ---- WE ARE CURRENTLY RUNNING PIXELMON VERSION 3.3.5 ---- ** This is still in testing, and there might be little bugs here and there! ** Who are the owners? We’re a couple who love playing games together (Netty & Matty), we started out playing a few first person shooters then Netty heard about Minecraft on the 360, This was where Netty's obsession with Minecraft began.. I'll admit that I never really liked the game as I could never get into it, there just wasn’t anything drawing me to it but as Netty loved it I used to put up with playing it. Then we bought our XBox ones with the intent of getting Minecraft but the wait was too long for Netty so she convinced me to buy a laptop to play so we could play on the PC. This is where we sold our souls as we haven’t even touched our XBoxs since getting Minecraft and I actually really started to enjoy playing the game as the game was so much better and it was a lot more than just building in a single player game. After a while on a vanilla server we decided we wanted to try something new so we got into moded minecraft and we fell in love with it all as there was just so much to do but we just couldn’t find a server or community that we liked so we had to make a choice. What is our goal? In the end we chose to start our own server with a vision to have a great community where everyone who plays on our servers enjoys their time and always wants to come back as we noticed a lot of servers where the staff just didn’t care about the community as long as the server had enough players. We don’t just want to have the best servers but the best community run by players for the players as we're on playing all the time as well. This isn’t some server run by a 14 year old, I can safely say we offer a fair, stable and enjoyable experience although we’re starting out small it has to start somewhere and we can’t grow without you so I encourage you to be part of this at the beginning. We only have one server at the moment but once we’re in the right place we want to offer as much as possible for everyone so you can always try something new if you fancy a change or just want a little break from the norm. What does the Server currently offer? We have just launched our Pixelmon server which has a great variety of plugins to ensure you the safest time in game as we use Grief Prevention which is the best protection plugin out there! So you can always feel safe that your builds remain safe while you're not around. Keep inventory is on as well as legendaries. We have also added towny as our players wanted this put on the server so you can now start a poketown with your friends! Also in this update we have added player shops available at spawn so you can sell all those extra pokeballs or start a business with your friends. List of mods of included: Pixelmon 3.3.5 Buildcraft Chests+ IronChest BiblioCraft Carpenter's Blocks CraftGuide extrautilities Forge_NBTEdit Metallurgy 4 MrCrayfishFurnitureMod Pam's HarvestCraft Reis-Minimap MoreFurnaces We currently also have 2 Attack of the B-Team servers, a custom 1.7.10 modpack server & a hermit modsause server which all have a wide array of plugins to offer support for your protected areas, PvP, Ranks, Economy and all the stuff you’d expect a good server to have. We’ve even spent tireless hours working on the auction plugin so it’s fully compatible with the servers as currently on most servers they don’t register the mods items but ours does! Join our AOTB v1.0.12a server - IP: play.nemalands.co.uk Visit the Technic forum post for details - http://tinyurl.com/nemateam Join our 1.7.10 Nemalusion custom modpack server - IP: nemalusion.nemalands.co.uk Visit the Technic forum post for details - http://preview.tinyurl.com/nemalusion2 Join our modded 1.7.10 Pixelmon server - IP: nemamon.nemalands.co.uk Visit the Technic forum post for details - http://tinyurl.com/nemamon2 Join our modsauce 1.7.10 Nemsauce server - IP: nemasauce.nemalands.co.uk Visit the website for details - http://www.nemalands.co.uk/nemasauce How to install our modpack! Download the Technic launcher from here: http://www.technicpack.net/download Once you have installed the launcher follow this: MODPACK LINK: http://www.technicpack.net/api/modpack/nemamon And you're ready to go! Drop the modpack a +1 to help us get more popular! http://www.technicpack.net/modpack/details/nemamon.414369
  8. Hello all Using some information on the internet (websites and youtube) I tried to give it a go with a custom modpack based on Minecraft 1.7.10. I did some modpacks based on 1.6.4 and "cheating" by learning a lot from Tekkit. The modpack is hidden, because I am actually using it for myself and only a few close friends. I am not doing this for the public, rather for me (and to have some fun with a few selected friends). Especially considering that a few mods would need special permission for public stuff. This is also why it is named test-pack and will be taken offline as soon as I have a few insights However, I have the feeling things in the modpack are not as smooth as they could be and therefore I'd like to ask if someone is willing to invest some of his/her precious time to point out some possible optimisations and changes I could make. The mods (at least most of them) should be either on the newest version for 1.7.10 or at least rather new. The modpack in question (client) is here: http://www.technicpack.net/api/modpack/rovers-test-mod-pack direct download is: http://www.roversword.ch/modpacks/v1.99_roverspack.zip The server can be downloaded here: http://www.roversword.ch/modpacks/Rovers_Modpack_Server_1.99.zip Basically the server as well as the client start "successfully" (so no hard errors in my tests). I did not check the server too much yet, but the client throws a few warnings and errors which I cannot shake off or find a solution to. An example of the lastest output would be here: http://paste.ubuntu.com/9369388/ As you can see there are some Thaumcraft API error messages (even though I am under the impression I disabled Thaumcraft everywhere I could find it), there are some missing texture files (which is omnious to me). I am sure I am missing a lot which you might find. Additionally I have the feeling the modpack itself is rather slow (compared to 1.6.4), however, that might be just the very nature of it being 1.7.10. I was also experimenting with texture/ressource packs (Sphax), however, I guess I have to fix other things first before I start going into that. Thanks a lot for your assistance and help. Much appreciated!
  9. Hello. I've spent close to twelve or more hours making a custom modpack for a small group of friends to run on a server. We're running an Akliz server, and I created the modpack inside a blank Vanilla Minecraft .minecraft folder. Then I moved all the mod files, neccessary configs to prevent idconflicts, a new universal forge .jar (named modpack.jar) and stuff into a new archive with a couple of folders. I've spent forever trawling these forums to find a solution that actually worked, but it seemed everyone was making the same mistakes and their situations weren't the same as mine. So here I am, posting yet another of these topics. I've been following a mixture of these guides: -
  10. is here LifeMUD is a modded, multi world/dimension server running towny and all the coolest mods. All this has been balanced out to give the best selection of world elements and technology. We have in-game voice, air ships, customizable pets, mountable dragons, quests, VIP status and very imaginative concept designers and builders. At LifeMUD we have built a small, yet growing, community of players who welcome new players in to our worlds. To be quite frank, LifeMUD is probably the server your will play for the rest of your days. Much time and effort has been spent on this two year long project to create a minecraft community with the best tools and building options possible without creating a laggy pack. Our server runs on a high-performance, fully hardware dedicated server run by mature professionals. We have anti-greifing tools such as logging and anti-x-ray. The aim of the game for us is to build a server that provides everything you need whilst still making it a challenge to play. With our many dimensions and questing elements, a whole world of possibilities opens up; from quests, clans/towns to full on role-play, anything is possible. Our worlds are beautifully constructed by our building team and are fluently inserted into the system as a whole to provide you with a rich and ever expanding environment. Many people have labelled us "the best server out there", to LifeMUD'ers we simply call it Home. Modpack: http://www.technicpack.net/modpack/details/lifemud-gen2 Website: http://www.lifemud.com Direct-conect hostname/ip: lifemud.com Uptime: 100% (Hardware dedicated) Donate: available VIP: Via donation. Currency: Item based Voting bonuses: Available Other featues: We have a dedicated mumble server which any player can access and even create their own private channels for clans/towns. Server rules: Raiding and PvP allowed. Trolling, bullying exploitation and cheats are not allowed. Anyone using the mumble services should use their IGN as their mumble name. http://www.lifemud.com Mods in our pack.
  11. My friend just made his own pack and a server, he gave us all the links, we all downloaded it to the launcher and such, we all saved it to our desktop. it worked for them, but for me it launches vanilla minecraft instead of the modpack. i checked the location and everything is ok, the files and stuff are in their folders. i don't know what i did wrong to be honest? any ideas ................................................................................................... Modpack link: http://www.technicpack.net/api/modpack/corruptpack-beta Console Log: http://paste.ubuntu.com/9357401/ Thanks!
  12. Hey Everyone! My friends and I started a server on the custom mod pack that we mode on Monday, since it is only three of us we were hoping to get some other people to play. This server is intended to be a small tight-nit community. We are looking for 2-3 people to join us that we can get along with and have a good time with. I am currently the only server admin, but this can be changed if needed. The mod pack is intended to be a touch-all sort of deal. This means the pack covers almost anything. It contains pretty much everything you could want, exploration, adventure, tech mods, magic mods, etc. etc. A decent machine is required to play this pack, at least 6GB of RAM. If you are having troubles you can always install some client side mods that help with performance. A full list of mods can be found in the first link. Technic Pack Link http://www.technicpack.net/modpack/details/darwinism.524412 Server Information IP: RAM: 3GB (this is why we have a small server, this can be upgraded if needed) Host: GG-Servers Location: US (closer to Canada) Server Rules: 1. Everybody on this server plays 100% legitimately, including the admins. This means that op commands will never be used unless there is a very good reason. These can include losing items due to glitches, or crafting recipes not working as intended. 2. There are no banned items or plugins as of yet, so be mindful of causing massive amounts of lag or using exploits as this will most likely get the items used banned. 3. Obviously no griefing/stealing/killing is allowed, unless both parties agree to a prank war and/or a battle or something of a similar nature. 4. Please use common sense Whitelist Application: If you are interested, please leave a comment on this topic telling me why you would be a good addition to the server and a little bit about yourself. Please leave your IGN and Skype If you need a template, you can use this one: IGN (and Real name if you would like): Age: (16+): Skype: (this is how I will contact you): Minecraft / Mods Experience: Play Style: Why would you be a good addition to the server?: Closing If you have any question or concerns about the pack and/or the server you can leave them here and I will do my best to answer them. I will not accept people on this topic, I will add people on Skype and call them, make sure you are who you say you are, that I can have a conversation with you, and that you are not a homicidal maniac, and then give you more information about the server and add you to the whitelist. Thanks all, happy mining.
  13. So I wanted to play the Super Modded Survival mod pack from Captainsparklez's youtube series. I installed the modpack just fine and then I installed 64 bit java in order to allocate more ram to the game. I ended up allocating 7 gigs to the game (I have 8) and it still won't load the mod pack so I figured it was just the modpack and so I tried to load another modpack and none of the other packs work
  14. Loading World: remote/ [B#439] 2014-10-30 16:36:38 [INFO] [STDOUT] Loaded codechicken.multipart.nei.NEI_MicroblockConfig [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] java.lang.ExceptionInInitializerError [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at mekanism.client.nei.NEIMekanismConfig.loadConfig(NEIMekanismConfig.java:67) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.NEIClientConfig.bootNEI(NEIClientConfig.java:316) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:237) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.ClientHandler.loadWorld(ClientHandler.java:211) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at codechicken.nei.ClientHandler.tickStart(ClientHandler.java:165) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:361) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1511) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] Caused by: java.lang.NullPointerException [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:115) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraftforge.fluids.Fluid.getID(Fluid.java:182) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:27) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] at mekanism.client.nei.SalinationControllerRecipeHandler.<clinit>(SalinationControllerRecipeHandler.java:42) [B#439] 2014-10-30 16:36:39 [INFO] [STDERR] ... 18 more My friend has this server and all windows users get this crash upon connecting to the server. It seems that mac users do not have these issues.
  15. Hi guys i just recently made a small modpack found here: http://www.technicpack.net/modpack/details/custompack69.512565 when i start it up it gives me this error IllegalArgumentException while parsing next element thanks for the help guys
  16. Welcome to RPMGaming's BadWolf Pack Server! Server Address: minecraft.rpmgaming.com PACK ADDRESS (Add this to launcher) -- http://www.technicpack.net/api/modpack/badwolf-pack (Note if your having trouble with this link, right click and hit copy link address) Modpack Page -- http://www.technicpack.net/modpack/details/badwolf-pack.2432 Teamspeak: [Click Here] or aux.rpmgaming.com pw: eastbay We are running the BadWolf Modpack. A list of mods can be found here. This includes: --GalactiCraft --Big Reactors --Mekanism --ThermalExpansion --Hardcore Ender Expantion --Farlander's Mod --Mystcraft --Archimedes Ships --Much, Much More In your launcher, click "Add New Pack", paste in the Platform URL given after clicking the link above. We are a FRIENDLY server community of MineCraft players who enjoy Survival Mode as a group. We aim to gather friends on our server in order to explore, build, survive and have fun together while using the new and complex technologies our modpack provides. This server is now an OPEN server. 4 things we recommend to stay safe: -As soon as it is updated, MFFS will be installed which is WAY more than capable of keeping your thing protected. -Use secure storage from thermal expansion or other mods. -DONT BUILD NEAR SPAWN. YOU ARE MAKING YOURSELF A TARGET. If you need, a staff member will be more than willing to tp you out a couple thousand blocks from spawn and give you a bed (once) -SecretRooms mod is installed, It's great for making secret vaults and hiding your stuff. ---------------------------------------------------------------------------------------------------------------------------------- OUR RULES: 1.NO Griefing: This is when we feel that pvp is getting out of hand or a group of people is ganging up on rather new/ unprepared/ or peaceful players for the sole purpose of being cruel. -THIS IS FULLY UP TO THE DISCRETION OF THE STAFF AND COULD RESULT IN EITHER A PERMANENT OR TEMPORARY BAN. 2. PVP is niether encouraged or prohibited. It comes with consequences and will result in a ban if it becomes a violation of rule 1. (At the discretion of Admin involved.) (We will only severely punish the Aggressor if the attacked reports it) -If you want a guarantee you won't be banned for "Warcrimes" whisper a staff memebr or ask the person first. You will usually get a yes 3. NO cheating. (If temporarily given creative and privilege is abused, you will be teleported to remote location and your house will be decimated) -I'll warn you now, we are a pretty loose staff, but we tend to get on people more for cheating than anything. We all play by the same rules (staff included) so please respect that. We enjoy you guys play with us and if you reach endgame because of a cheat, you'll leave (and everyone does) because you bored => We get lonely => Sadness for all.
  17. Tired of the same old Pixelmon servers? Well take the time to join DJ3STR's PIX3LMON!! PIX3LMON is a Pixelmon survival/adventure server that incorporates rpg mechanics, as well as, traditional Pokemon mechanics into the world of Minecraft. Regions Free Build: A region which is fresh in development.. Since the creation of Team Rockets organized crime ring many, residents of Kanto have ventured off in search of new land. This new region is lightly populated and very wild.. A wide variety of Pokemon and wild habitats can be found in this region and is a great place to build a home and train your team! Kanto Adventure: Come visit the Kanto region in it's post-Fire Red era.. It has been a few years since the events of Red vs Team Rocket, but the effects of those events are still shown.. Kanto has been recovering, but so has Team Rocket! Do you have what it takes to follow in Red's footsteps? New Quests Added Every Week! Connection Info Platform URL: . http://www.technicpack.net/api/modpack/dj3strs-pix3lmon IP: pix3lmon.mc-srv.com **The Technic Launcher is required to join this server!! The Technic Launcher is an alternative Minecraft launcher that will download the forge build, mods, and files required to join the server just download the launcher and copy and paste the Platform URL into the add modpack field, click play and your Minecraft will launch.**
  18. I've been working on a modpack for a while now and have been using USB to give it to my friends but some friends I can't really get to so I want to put it on the technic launcher, which I did. I watched tons of tutorials on Youtube and followed their instructions exactly. I put my modpack on Google Drive instead of Dropbox though but that shouldn't been a problem because I watched another video in which a guy did just this. The link works perfectly fine but the mods themselves won't load. I've read through other threads to no avail. My Minecraft version is 1.6.4 The files (bin, mods and config) are in a WinRAR zip file with their assigned files too. I can't seem to find any problems with it, it doesn't crash, it doesn't give me any errors, it just won't load the mods. I checked the modpack file in the .Technic file and it showed that forge was installed correctly because all the additional files that came with forge created themselves on launch of the modpack but on the in-game menu of the modpack it doesn't say that forge is installed, which is really confusing to me and i'm sure to anyone reading this. I am open for ideas and suggestions, which is the reason for the thread. If anyone knows how to fix it please tell me as soon as possible. Thanks beforehand.
  19. This is my first time making a modpack, and it is unsuccessful. I have been through loads of tutorials but non seem to fix my problem. The problem is - not downloading the pack - but launching it. I press the "Play" button on the right hand side, briefly the 'Mojang' page appears, but then minecraft minimises and it returns to the Technic launcher. Here is my modpack page: http://www.technicpack.net/modpack/details/164-necessary-mods.493800 Here is my modpack: https://www.dropbox.com/s/588uxtcsfwhabmn/Modpackz.zip?dl=0 And my crash report: https://www.dropbox.com/s/apmx58zsp0wzjnd/crash-2014-09-30_08.17.29-client.txt?dl=0 Note: -Forge version is installed (it's the latest) -I have java 64-bit -Modpack is minecraft version 1.6.4 -Pack is intended for Private use
  20. Hello, My name is Kraz, or ICallHax, I am here today, to introduce you to my custom modpack server! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Modpack The modpack consists of 65 mods in total. It is a Industrial Warefare themed modpack. We have mods like ICMB, Modular Force Field, Minefactory reloaded, Mekanism, Galactic Craft, etc. You can find and download it here http://www.technicpack.net/modpack/details/icallhaxs-industrial-warfare --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Server The server is a whitelisted 24/7 server, which aims to get players to form small teams gather resources and build defenses, as well as arm them selves with weaponry. Every week there will be a "Purge" so to say. During this Purge, players will be allowed to raid, attack other people, and fire missiles/explosives at the other players and teams. When there is no Purge players will need to get a job, like space mining, power provider, etc. Rules: -No raiding (other then during Purge) -No PVP (Other then during Purge) -Players must get a job, and provide other players with their jobs resorce. -You must be over 13 years of age to apply for whitelist -Follow the additional rules once you join. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- How to get whitelisted To get white listed you must apply here: https://docs.google.com/forms/d/1keZmFfU7ErPXsDPjegKCZ0NqtQhbos32dpoRG6ieYdE/viewform?usp=send_form NOTE: ----You may not get in----
  21. The paradox pack We at The Paradox Network aim to bring you multiple types of servers for your personal leasure. We aim to keep it professional as much as possible while making sure everything remains operational and enjoyable for the community. We currently have an custom server and a b-team server. While we are still very much in the earlier stages of a network, we aim to grow to a stage where we can continue to provide a steady service for all our members, for as long as we are able to. ip and where to download are as follows: ip: custom.the-paradox-network.com url to place in Technic launcher is: http://www.technicpack.net/api/modpack/the-paradox-network-pack Plugins: AsyncWorldEdit AutoBroadcaster BanItem BukkitCompat ChatEx ClearLag CoreProtect CraftBukkitUpToDate EnjinMinecraftPlugin Essentials EssentialsChat EssentialsSpawn GAListener HelpList MyMOTD PermissionsEx Questioner ScoreboardStats SignChestShop SpawnJoin TheMCSL Towny TownyChat VanishNoPacket Vault Votifier WorldBorder WorldEdit WorldGuard Rules: Our golden rule is to be respectful to one another. Do not swear or be excessively obnoxious/vulgar/immature. Do not ask staff for a rank, we will say no unless you make an application, but even then, that does not guarantee you a position. If you need help, do not shout in chat with capslock, just type /help op [your message] No taglocking in protected areas such as, but not limited to, spawn, safezones or warps. No exploiting banned items or duplication glitches. Please do not build bases in The End, The Nether and The Promised Lands, we reset those worlds frequently to prevent lag. No usage of hacked clients or other mods. The only exception is OptiFine. Do NOT make any accusations or rumors upon any players or staff publicly. Contact staff before stating any controversy. If you catch anyone breaking any rules and it is repeatedly happening, capture screenshots and contact staff. Do not ask for creative. Do not grief, you may only go to war. The difference? Raiding is going to war with another town to see who is the strongest. Griefing is destroying blocks in protected zones. Do NOT morph into massive mobs. Massive mobs include Brachiosaurus or T-Rex in spawn. Or you will be smitten. The only exception are Ghasts. Do not speak in all caps. No advertising Staff are NOT involved in player deals. If you are scammed, we are not to be involved. This is your own personal dispute but approach it with our primary golden rule. Specs: The servers we run are on 20GB RAM, 3.7GHz processor, WorldEdit is handled by a separate core. Our heaviest modpacks run off of our strongest dedicated servers, thus minimizing the lag as much as we can, we gain an average of 19.58 TPS, which is above average for a modded minecraft server. The network we're currently operating on is 250 mbits Applied Energistics Bibliocraft Big Reactors Biomes O' Plenty Blood Magic Carpenter's Blocks Chisel Custom NPCs Darwin Extra Utilities Food Plus Hamsterrific Infernal Mobs Inventory Tweaks Magical Crops Mapwriter Mekanism Minefactory Reloaded More Records Natura Not Enough Codecs Not Enough Items OpenBlocks OpenEye Project Red Secret Rooms Statues Thaumcraft Thaumic Tinkerer Thermal Expansion Tinkers' Construct Underground Biomes Waila Waypoints
  22. When i add mods to my modpack it usually works fine but when i put them in the mods folder in my server files some just don't work even if they are smp compatible. Are they interfering with other mods i already have installed or what? And if is there some way to edit the mod so it doesnt interfere with another mod? Here is the crash report: http://pastebin.com/bwtnd8aW
  23. After weeks of trying to build a mod pack on my mac with little help from confusing guides that one has to translate to mac-terms, I finally received help from one guy who throughly explained everything easy- peasy. Which is what I'm trying to do here: I SHOULD MENTION THIS DOES NOT INCLUDE THE CONFIGURATION FOR MODS LIKE FLANS! But flans is buggy at best, so don't feel left out. This works for other mods. Here are a few main issues I came across with my mac: I could not use the default zip-program installed on my computer. I had to go and download a new one, which BTW is about 40 times cooler. I recommend Keka, it's free, It's simple, it has a little roll-polly bug on it. You will need a file sharing website. Dropbox refused to work for me, but it may for you. I recommend "Copy.com" as it's very simple to install, use, and it works. Make sure you are using the ORIGINAL and LATEST download for your files. The best way to check this is to simply type in "(Modpackname) minecraftforums" and that will bing up the MCF page for it, which typically either has the right download, or it will link you to the right download. I should mention: You shouldn't be using Safari for your downloads, as some files will not download as .zips or .jars and will automatically decompress into folders. You can NOT use folders. Now, the ORIGINAL and LATEST version of the files can be downloaded as the correct .zip or .jar files from safari for many mods like "dimensional doors", "tinker's construct", "Galacticraft". However some mods, like the Ichun mods and mystcraft. Just do not download correctly. So While safari is good for finding the RIGHT files, it does not work for ALL mod files. WIth that let's get started!: To begin, and once you've acquired everything you need (file share-et (copy.com), new .zip-ing program (keka), and a mindset of which mods you want), you will likely want to start with the latest mine craft forge. Or if you want to do things easy and just bypass NEI configuration, use this: https://copy.com/z8rGwlb6nnaR That was created for me by the guy who helped me. It includes the basics: NEI, WAILA, Current version of FORGE (as of May 17th 2014), and it's configuration. (If you need a more current version people of the future, just replace the mod pack file, under .bin, with the instructions on it's site.) Now, once you've got the files downloaded, I'm guessing you don't want a mod pack called "base" so change the name of the file to whatever you want it to be. CAPITALIZATION AND SPACING IS IMPORTANT! Ok, the first thing you should do now is compress it WITH THE KEKA, and put that file into your copy folder. Make sure that the name of the .zip matches the name you want (with a .zip at the end) for example: Waffe-craft= Waffe-craft.zip Wait for it to sync with the internet, and then from there click the share button. Copy extension… Should look something like this: https://copy.com/z8rGwlb6nnaR and head for the "technic platform" button above. Click that, and find your account, access it, and get to the page where it says create new mod pack. You can create it, add some info about it, what mods are in it, a few colorful pictures, the licensing and agreements so mod authors get their deserved rights. Anyways, you will finish and the pack will be incomplete. Go back into it via the edit button and NOW you should see a little empty text box to put "file location" in. What you want to do, NOW LISTEN HERE THIS IS IMPORTANT! Is paste the copy.com sharing link in the box, then at the end add a ?download=1 to the end of it, so it will look like: https://copy.com/z8rGwlb6nnaR?download=1 when you're finished. Make sure you're also using the correct version of mine craft too with all your mods (for example: this one is set up for 1.6.4 ) MAKE SURE YOU CLICK THE GREEN SAVE-MODPACK BUTTON AT THE bottom before leaving, then make sure you have the mod pack address (aka the url code you put into your technic launcher to activate the pack) Put that code in the technic launcher and run it. It should create a regular 1.6.4 version of MC with WAILA, NEI, through forge. (You'll know by the little button on the menu saying "Mods") Issues: The 3 mods aren't downloading. I keep getting some nonsense text: 99% of the time this has to do with your sharing site, if you've linked it as I have shown you. The other 1% is you're not zipping your files correctly. You must use KEKA or something other then the simple zip archiver. If you don't see the little white box appear in the lower-center-left of your screen, it didn't work. Make sure you fallowed ALL the steps. (oh and if you clicked a little box that said "Force directory change", yeah don't do that…) Now you need to add your mods! This is a very simple process: Download, Add, Compress, Check. The DACC process if you will. D: First download the CORRECT version of your mod (meaning if you got a 1.6.4 mod pack you need the latest 1.6.4 version of the mod, not all mods have this and thus can't be used… Sorry) From the ORIGINAL author. A: If all goes to plan you'll have a .jar file or a .zip file. Put this file into the mods folder, (NOTE: Some mods, like galacticraft, Ichuns, and TMmech works require other mod files to operate. Make sure you have all the files needed downloaded!) C: Now compress the bin, config, and mods together again, with the mods added. This will give you a .zip . Remember to rename it! Then put that file into your copy folder! (Pro tip: for faster linking, if your file already matches the name of the last file you can replace it. By replacing it you don't have to go through the hastle of changing the sharing URL from copy.com, it's much faster.) C: Wait for everything to sync and then DELETE the old mod pack from your technic launcher. If you just try to update it nothing will change. Instead just re-enter the URL code (It shouldn't change BTW, so just keep a little tab open to where you can access the same text) then run the new mod pack. If all is well and good you should have the new mod installed! Make sure you go in and check to see none of the features of a mod crashes the game. That is common and VERY unwanted. Issues: My mod didn't load in, but NEI and everything is still there. WTF?: You're still using the same mod pack from the first session. From the technic launcher, press the little red button under your old Mod pack, then click "add new mod pack" and input the URL code again. It may work now. If it didn't check to make sure you have all the mod files needed for that file to run, for example: TMmech works can't run without tinker's construct. There are no mods, just mine craft version 1.6.4: Simple, either how you set up your sharing file, or how you set up the mod pack is flawed. Make sure you still have the ?download=1 at the end, and that the file still has the same code: https://copy.com/z8rGwlb6nnaR Repeat: Now, you have added one of your mods! Cool! Now, continue to add the rest of your mods through the same process. I recommend you go one or two mods at a time so if your game breaks you can find the source easy. If you have any questions, or anything, feel free to comment it below. I didn't add the name of the guy who helped me to avoid people constantly bombarding him for help. That'd get annoying real fast, and I don't want to do that to him. Enjoy your modded mine craft mac community! If your mod pack is still not working it may be a config issue! -To properly deal with configs: Your best bet is to run the game, which will then fail, then look at the crash report (little gear under the mod pack logo, then click open folder-->crash reports) The first general section (paragraph, whatever you want to call the initial chuck of text) will say something like: -Missing class directory-XXXX: Your missing a file for mod XXXX. -ID conflict: 2 mods have item IDs set for the same thing, to fix this there should be a file marked "id conflicts" (nifty) which you can open with text edit. Now, that list shows you all the items that are conflicting. With that open head into the config folder (should be right near the crash reports folder) and open the file of one of the conflicting mods ( EX: XXXX---Id 115, YYYY---Id 115, open either the XXXX or YYYY folder) Once open, find the item id that matches the one in the conflict text. It may not be word-for-word the same so find the NUMBER not the name.. (Pro tip: command-F) Once you have the number, look back at the list.. It should say a section of numbers that aren't occupied by other IDs. Change the number to one of those numbers. --- NOTE: You can not re-use numbers, one number, (1115) then it can never be used again, I suggest going in order: 1116,1117, 1118….. ​Make sure to save your file then try to run the pack again. If it works, place the changed config folder into the ORIGINAL config folder (The one you created your pack with, don't mind if it's not an EXE file.) Then compress and start again. Dimension ID: There's always the off-chance you'll run into a dimension ID error. Where two mods have generated dimensions in the same location, it's solved much like the ID conflict issue, only the crash report will tell you where to go, and what to change.. Should be simple, just use text edit in a config folder to change dimension ID from, oh say, 20 to 21. Never let two dimensions be set at the same Diminsion-ID so always use different numbers. Save-->re-run the pack--> If it works put that in the original config folder-->then re-compress and start again.
  • Create New...