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Showing results for tags 'generator'.
Tried to look for other threads, couldn't find any.. I'm on a tekkit server with a friend, and we're building a large underground base. We would like to use lamps like the Cage lamps and Lanterns from ProjectRed, and that all of these are powered by reactors/dynamoes. So that we would always need legit energy for them to illuminate, and not a simple minecraft redstone line which basically gives infinite power. For now we're using a simple steam dynamo from Thermal Expansion, but i cant seem to get the cage lamps or lanterns to light up. We tried both energy conduits from Thermal Expa
I am currently running a two-player Tekkit Legends world, but I have encountered a problem I can't seem to tackle. am using a coke oven to convert my coal into coal coke. I have handled the output of creosote oil, but the output of coal coke forms a problem. I'm using a wooden transport pipe and a redstone engine connected to cobblestone pipes. Those cobblestone pipes then are connected to the bottom of a generator, but the coal coke won't end up in the lower slot; only in the top one. Does anyone know a solution to this?
Hello! I am working on a mammoth project, the automation of every single fundamentally non-finite item in Tekkit. One of the challenges of this goal, and with Tekkit in general is the ability to find a reliable, scale-able, and low lag source of power. My solution to this is essentially a planter/harvester combo that outputs the wood into a set of redstone furnaces, creating charcoal which powers steam dynamos. The problem, however, is that you have to build these generators in units, as one harvester/planter combo can only cover a 25x25 area at once. While the design is relatively cheap and s