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It's a brave, new world for all you steves out there.... In 2045 AD the Kingdom of Minecraftia violently fragmented into a collection of factions and quasi-states fighting for control. Amidst the chaos, the mobs arrived, and with one savage strike, brought Minecraftia to its knees. The genocide and pillage that followed was so terrible that the seas were awash with blood and deserts were stained with a deep hue of red. The masses fled to the far reaches of space, but some remained. Now as some stabilize their primitive civilization, the ultimate warrior king rides with a million zombies at his back. It is truly the end of days. Minecraftia at Arms is a semi-hardcore modpack. If the mobs won't overwhelm you, hunger will as you are forced to the surface to grow food. From your humble beginnings with flint pickaxes all the way to colonizing Mars, you will face enemies throughout the way! How will you survive? Or indeed, how long? Can you create a civilization that will stand the test of time? Craft turrets to defend your base, engineer tanks and planes to literally blast your way through sticky situations. Mobs will randomly form groups and will call for reinforcements if attacked. Protect your base with blastproof blocks, and create grand quarries, processing facilities and structures. And if that's not enough, create a server and war with your friends! This modpack uses HQM and Iguana's Tweaks for TiC. Mekanism is in the modpack, though the tech-tree and recipes have been customized for the modpack. If you experience any bugs I recommend you post on this thread, or on the modpack discussion tab. The full mod list and download is available on the Technic modpack listing at: http://www.technicpack.net/modpack/minecraftia-at-arms.214588 You should also check out these other cool modpacks, such as: Hexplore-it (for people who love exploring and challenge) JClite The 1.7.10 Modpack
PACK INFO MC V1.7.10 // Pack V1.2.2 // Forge V1291 Support & Feedback site: RebirthGaming.org/Rebirth Search "Rebirth Gaming" in the launcher. Our modpack's primary and ONLY power type is Redstone Flux. No more mucking about with multiple power systems to perform simple tasks. This has allowed us to focus on where mod integration matters - between mods that were MEANT for each other - mods that developers created to specifically be compatible with RF. We are tired of trying to power Thermal Expansion machines with IC2 power, and we know you are, too. Seriously, why force a square peg in a round hole? This pack also includes a wide array of various hook-ins and addons for RF based mods, such as Draconic Evolution, Technomancy, Solar Flux, Fluxed Feeder Unit, & more! Our mod list has been carefully pruned and tested to ensure that all mods are compatible with each other to a point where they actually FEED off of each other! Have you ever wanted to charge your Thaumcraft wand using your Blood Magic blood network? How about boosting your Botania mana output using Redstone Flux? Perhaps you are tired of having a thousand Essentia Jars near your altar, & prefer to store it all in your ME network. Speaking of ME storage, who has ever dreamed of storing FLUIDS in it? Yes, all of this is possible and SO MUCH MORE. You will be able to create entirely new and unique setups utilizing the deep cross mod integration that this modpack offers you. No more mod compartmentalization. This pack focuses on 5 key aspects: Redstone Fluxed Material Processing & Production - Mekanism, Thermal Expansion, EnderIO & MineFactory Reloaded Magnificent Magical Mystification - Thaumcraft, Blood Magic, Botania & Witchery Integrated Inventory Management - Refined Relocation, Applied Energistics 2, Steve's Factory Manager, Iron Chests Awesome Agriculture & Breeding - Agricraft, Pam's Harvestcraft, Forestry, Biomes O Plenty Integration & Supplementation - ~~Large list of mods the supplement the ones listed above, such as Forestry Extras, ProjRed, Draconic Evolution, Forbidden Magic, Technomancy, Gany's, Another One Bites the Dust, and many more~~ Because our modpack includes a lot of newer or otherwise unfamiliar mods that are not typically found in standard "kitchen sink" packs, we wanted to assist players with becoming familiar, and help them get out of the rut of the ye olde. Our quest system is designed to help you explore new mods. Not only that, but these quests will also help give you inspiration as to how to mix mods to yield new, exciting outcomes. Our modpack offers both new, unique mods as well as some familiar classics. This healthy mix of old and new will keep you familiar enough to make progress, but surprise you around every corner with new ways to do old things. For starters, we don't have BuildCraft. Wait, what!? How will you transport items and fluids, you ask? Refined Relocation and EnderIO, of course! This is just one of many examples. Note: Quests are work in progress and will be released in stages. Find the latest version of the quests at www.rebirthgaming.org/rebirth, or posted here. Version 1 - (Included in modpack) Version 2 now available! www.rebirthgaming.org/rebirth Our pack was designed with server hosting in mind. We have an official server that has been online for several months. Many of the choices we made during modpack development was based on how stable mods & configs were for servers. If something resulted in incompatibility or crashes, we either removed the source of the issue, or contacted appropriate development teams to resolve the issue. We are proud to announce that as of version 1.2.0, there will be a server pack download available. Feel free to grab it, drop it on your server, and host a party for your friends! We offer full support for our modpack. If you run into any issues with either single player use or server hosting, feel free to contact us! Your bug finding helps us keep our server stable as well as delivering the most stable versions to the public. ADDITIONAL INFORMATION ABOUT OUR SERVER Official Server IP: Rebirth.RebirthGaming.org Hosted via OVH.com 7GB allotted + custom arguments to increase performance and ensure 24/7 uptime. Uses server side mods to ensure stability and lag free play. Officially supported - find us on our website or Teamspeak! World, Nether, and Twilight Forest worlds are pre-generated to eliminate chunk loading lag. Very few banned items (we only ban items to resolve conflicts or balance issues) Server configs are tweaked for max performance. Player economy has been established. Coins!!! This server is whitelisted, and will take requests for being added. Simply reach out to us on our website or Teamspeak and we will most likely add you. We have a one strike policy. We *expect* players to be respectful and mature. There is no grief protection, and we don't need it. Trustworthy players will not ruin gameplay for others, and griefers will simply never be allowed on our server. Our server's configs and settings runs almost identical to that of our pack's server/client downloads. I will, however, point out some key things that people usually want to know: All chunk loaders are disabled except for Railcraft's personal anchor. Requires ender pearls to load chunks. Requires the player to be online to load chunks. We utilize ZERO plugins. Why? Cauldron stopped being updated in Dec '14. That means it can only get buggier! We do, however, use AdminCommandsToolbox, Opis, and Forge Essentials. Basic permission system to keep certain mod commands off limits (or allow players to use certain commands, like cofh friend list) and set custom spawn location. Players also have access to some quality of life commands like /back and /tpa player. Regarding player ranks: To comply with mod developer licenses and wishes, and to comply with the Minecraft EULA, we do not sell items and features, and never will. KNOWN ISSUES Draconic Evolution wireless energy transceivers crash servers and clients. Has been resolved in latest DE snapshot, and will be included in next pack update. THE MODLIST CHANGELOG