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About Us Otherside is a reiteration of an old group of the same name, focused on starting up a community of friends who enjoy playing Minecraft and other games as well. We have no age requirement, but we are looking for players that are mature. Maturity doesn't necessarily depend on age, so we'll be looking at how well written an application is and how you are during our initial interview/event. We do also like sharing memes and music, as long as they are tasteful. Our current map was started on June 11, 2016. Other Games Besides Modded Minecraft, we also play games such as Over
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I was using a rancher to shear some sheep. It was working fine when I first put it down, however it is not working anymore. I tried changing the position of it and everything. It just isn't work. When I first put it down it sheared a few and then just completely stopped. Does anyone have any information or advice that I could have? Thank you.
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PACK INFO MC V1.7.10 // Pack V1.2.2 // Forge V1291 Support & Feedback site: RebirthGaming.org/Rebirth Search "Rebirth Gaming" in the launcher. Our modpack's primary and ONLY power type is Redstone Flux. No more mucking about with multiple power systems to perform simple tasks. This has allowed us to focus on where mod integration matters - between mods that were MEANT for each other - mods that developers created to specifically be compatible with RF. We are tired of trying to power Thermal Expansion machines with IC2 power, and we know you are, too. Seriously, why force a square peg i
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A custom modpack I've created is having a few problems with Recipe for blocks and items. Thermal Expansion machines can request Grapes from Growcraft as a substitute for copper. Super Heroes Unlimited Armour is requested for certain items where dye should be. MFR Rubber trees drop wolverine leggings instead of rubber. These are only a few I know off. Is there anyway of fixing these problems on mass? I know of minetweaker which would let me edit the recipe but there are too many to do this. Link to modpack: http://www.technicpack.net/api/modpack/super-happy-fun-time-forever
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- Growcraft
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Hi Everyone, I just thought I would share a couple of videos on building a working target range I created based on the Programmable Rednet Controller and the Openblocks Target. These were inspired from the Pungence / Keralis shooting range build off in their Attack of the B-Teams channels. The first two videos go through the process on how to create a single shooting range. They are constructed to let you create each lane side by side so to let you build a row of ranges for friendly competition. Hope you like the idea! Thanks Wayne. Working Target Range - Part 1 - Buil
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Okay, now I'm feeling stupid. I'm almost certain I connected the itemduct properly to the back of the harvester * Set to "output" (red) mode * Lever is on * Works when the other end of the duct is a chest And I'm pretty sure that I set up the item router correctly: * All output ducts set to red, with levers on * Works when I throw the items into it manually (Apples, Saplings, Logs to the appropriate places, other items spewed onto the ground) But for some reason, when I connect the output of the harvester into the top of the router, it