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Found 7 results

  1. Please can you help me, Cant find other modpacks and all of the modpacks are offline dont know what to do.
  2. Wyattagum

    TaiscCraft MODPACK

    LINK: https://www.technicpack.net/modpack/taisccraft.1200947 Second Modpack Uploaded on My Account Enjoy Looking Past The Horizon While Discovering The Unknown That Is Known To Be Unknown as Well as Known... This ModPack is about exploring and Finding New Things! Taisc is my short word for Taiscéalaíocht, which is the Irish word for Exploration. Mods in this ModPack Coming Soon here is meh other modpack:
  3. Wyattagum

    Not Enough Farming! MODPACK

    LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 First Modpack Uploaded on My Account A Simple Collection of Fine and Top Rated Agriculture Mods Combined to Make Farming, and by Farming I mean ALL of the Farm, more Realistic! Mods in this ModPack Pam's HarvestCraft credit Pamela Collins (MatrexsVigil) and Rhodox of the Painterly Pack Fast Leaf Decay AgriCraft [SBM] Wooden Shears Terraqueous Roost ExpandedBonemeal LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 LINK: https://www.technicpack.net/modpack/not-enough-farming.1198900 here is meh other modpack :
  4. Hi guys. Finally have some time for a short tutorial for the newbies. Have you wanted to travel really quick to your oil field desert? Maybe you've been in a sticky situation underground and needed a quick getaway? You are sick of the pigment coming out of your portal? Never fear, Mystcraft Link Books are here. You can get away fast to your base, return from the Nether or setup a teleporting outpost somewhere in the quarry site and the other in your home. Here's a quick tutorial for the Link Books with Mystcraft. I will not discuss the basics of NEI here. You will need to find some recipes yourself. --------------------------- Chapter One: Standard Link Book (teleport from other dimensions). 1. You will need an ink mixer, oh here's one (the wood planks colour is not important): 2. We need to place it somewhere... 3. How about right clicking it... Yes, you will need an ink vial and some paper, go get it, kill some squids and grow some sugar cane / put some wood in the pulverizer, craft some ink vials. 4. Put the ink vial and paper in the left slots or shift click to auto fit them. (Oh, it turned black and you've got an empty vial and something in the right side.) 5. In the bottom right slot is the linking panel. Get it from there. (What do you do with it?) 6. You can craft a Link Book. You need some leather and a crafting table. (A grey book... Pffff...) 7. It is unlinked. You need to link it first do a destination (to a spot). Grab it and put it in your hand. 8. Right click with it in the air (use it). You will see: (What the hell is this...?) This is the the target for this book. Overworld (the target dimension) because you've linked it here to this very spot where are you standing now (target coordinates). 9. Press E or Esc to exit... Yeah. It's green now (it is linked). Can you test it? No. This is a standard Link Book with teleporting capabilities to a different dimension. This won't teleport you from overworld to overworld. Only from other dimensions to get back. Yes, you can test it in the Nether. 10. Go to a different dimension. 11. Right click with it in your hand. 12. Click the blue-ish area on the right side. Yes, it looks better now. In the overworld it was greyed out or something. (What in heavens is this...? What's that sound...?) And you are in the spot again. Just fine and everything. But wait.... . . . . . . . . . . . . (Where's the book?!? It's gone. Where is it?) Right where you left it. Mystcraft teleports you, not the book. You've got teleported. The book didn't. It never does. It's there where you left it. (Wait a minute... It has health - hearts?) Mystcraft book when left on the ground (it's an entity) has its health and can be 'killed'. Beware when leaving a book down it can get damaged and go.. puff. To pick it up right click on it on the ground (don't kick it to the lava) and drag it from the left side of the book GUI to your inventory (when grabbed the books GUI will close and show inventory). If you want to avoid the book dropping craft a Bookstand.... ....and put it down in the source location... ...then put the book on it (right click) And there you go. You made it to the end of chapter one. Now you have a working one way teleporter from other dimensions. You can setup a reverse path to it. Link the book in the Nether and carry it home and place on a Bookstand (no more pigmen). This one can be stationary (Bookstand) or portable when in other dimensions (carry the book by your side) but it will be dropped when you use it without a Bookstand. Warning: Linking books are very fragile, even on a Bookstand. One direct hit of a Ghast fireball and you can be stranded here for ever. TL;DR 1. Craft ink mixer 2. Fill with ink and paper 3. Craft Link Panel 4. Craft Link Book with leather 5. Link it (right click), goes green 6. Go to other dimension 7. Use book 8. Magic. Teleported me home. 9. Where's the book? 10. I'll put it on a Bookstand next time. --------------------------- Chapter Two: Link Book with intra-linking (teleport from anywhere). This one tells you how to get an Intra linking effect on the book. 1. Do everything from chapter one from points 1 to 4. Get some pulverized gold (or some ender pearls). One stack should be enough if you're lucky (gold - 64, pearls - 16). I used gold. This will bring you to 2. Throw some pulverized gold to the dark circle (to the ink) Now the circle starts to change colours. Seen green. This is an additional positive effect on the produced linking panel. Seen red. This is an negative effect. The duration of the colours is the chance you will get an effect. It all is about chances. I've been lucky today. I've got my resulting panel the second time (with the effect I wanted). 3. Pull it out of the right bottom slot and hover over it. You want Intra Linking. Trust me. Don't wish anything more. If you stumble upon the Disarm effect be very careful as it will strip you from your inventory when teleporting with a book made of that panel. I'm not responsible for playing with the negative effects in books. I, personally, had my Disarm panel thrown in the trash. The complete list with the effects for the curious is here. 4. Go and do everything from points 6 to 9 from chapter one. Now you have a linked book with Intra Linking effect that can teleport you from anywhere (any dimension) to anywhere (any dimension) and you can teleport inside one dimension from one spot to another (and back with a second Intra Linking Link Book). 5. Go do something with this new knowledge. Warning: Linking books are very fragile, even on a Bookstand. One direct hit of a Ghast fireball and you can be stranded here for ever. If you link a book to a spot and then build a mountain in this area.... I don't know what will happen. Test it yourself...in creative obviously. You're at the end of chapter two. You've made it. TL;DR 1. Craft ink mixer 2. Fill with ink and paper 3. Add some gold 4. Craft Link Panel with Intra Linking 5. Craft Link Book with leather 6. Link it (right click), goes green 7. Go to wherever you go 8. Use book 9. Magic. Teleported me home. 10. Where's the book? 11. I left it on a book stand this time. -------------------------------------- Have fun. Don't kill yourself If you see anything wrong in my starters guide or have some additional info leave me a PM or post it here.
  5. Greetings, Tekkiteers! I had a look at Simply Jetpacks (SJ), the newest addition to Tekkit. While there has been a jetpack module before within the arsenal of Modular Powersuits, this is expensive endgame stuff, and it has to be balanced against all the other modules as well. So, what does SJ offer? In short, it adds jetpacks to early game, which is a big deal and should change the course of recommended progression quite a lot. 1. What do we have here? Unlike Modular Powersuits, Simply Jetpacks is indeed rather simple. You could start with as little as potatoes, redstone, tin, lead and string, and go for the single-use, already-charged Tuberous Jetpack. Yes, this mod does allow you to stick a few wires into a potato and take to the skies with the result. But before you rush out and build your Tuber Air Force, beware that these only have thrust for 1-2 seconds. They also don't start reliably and tend to explode, so they're really just manned fireworks. As you may have guessed, scaling is the word here. As a tie-in to Thermal Expansion, SJ scales beautifully with the TE power levels, namely Leadstone, Hardened, Redstone and Resonant. The power cores are Flux Capacitors, and the completed jetpacks are charged just like those in Energetic Infusers. Like Restone Arsenal tools, they can be (re-)charged with a separate activated Flux Capacitor on your hotbar. Just place the jetpack on your hotbar for charging, and don't forget that the Flux Capacitor needs to be activated once by shift-right-clicking when you hold it. 2. What do I need? If you can build a certain tier of Flux Capacitor, you should be able to build the corresponding jetpack, too. I recommend going straight for Hardened, as Invar is not that hard to come by, and the added speed and flight duration will be useful. You will need Dynamos, gears, some redstone and assorted metal ingots and pipes to turn the capacitors into something that will fly. 3. Alright, how to take off? You need to wear the charged jetpack in the chest plate armor slot. That's right, you will forfeit a large chunk of defense for the ability to fly, but that is to be expected. Get used to the thought that you have to use that mobility to avoid tight situations, rather than stay and fight them out. You can, after all, just press a button and rise above your enemies now. The default key to toggle the engine is F. Hover mode is toggled with C. In Tekkit, C is also the REI Minimap waypoint binding key, so I suggest you assign something else for waypoints in REI config. Once activated, holding the jump key will fire the thrusters, and you will see smoke spewing downwards as you rise. 4. It's not the fall that kills you... Unless you already managed to get a Feather Falling enchantment onto your boots, you are unprotected against fall damage. Try to do your first flight attempts over water or another friendly liquid, and always bear in mind that only the thruster stands between you and that bitch whose name is gravity. Have frequent looks at the charge level of your pack until you know how long it lasts. Because when it's empty, you're a pedestrian again. And if it goes empty over a lava lake... well, you know the gruesome details. 5. Bring your gun You definitely should take a ranged weapon on your flights, preferably something better than just vanilla bows. This is Tekkit, after all. A musket seems a good choice in early game, especially when you dare the Nether. One well-aimed musket shot will kill a ghast, a creeper, an unarmoured skeleton and most animals, in case you are just out for meat and leather. The musket can be reloaded while flying, which is a great tactical advantage. 6. Advanced flight lessons I recommend always keeping hover mode enabled, although it is ultimately a matter of preference. In hover mode, you will lose altitude slowly when not thrusting. Without it, you will simply fall when there is no thrust. Landing safely on dry ground can be a bit tricky that way, as you basically need to pulse the thrust. While in hover mode, you can press sneak (default: shift key) to accelerate sinking while still controlling your descent. This is useful on higher power levels. 7. As you advance... Higher-level jetpacks have some profound advantages. Flight speed is higher on each consecutive level, and while power drain is also higher, the increased battery capacity still extends your overall flying time. Your sinking rate while hovering will also decrease. A Resonant Jetpack will make you fly at high speeds over long periods of time and hover in the air with just a very slight sink rate. Lower levels will not be so graceful, but still good enough to simplify many things. 8. What to do with it? Being able to fly will make many tasks simpler. You can go spelunking with impunity, because you will always be able to return quickly even through vertical shafts. Just don't forget to mark your way. You can fly into your quarry pit and resolve small issues without tedious ladder work. You can even brave the Nether and dash around to nibble those precious ores away before the zombie pigmen even know you're there. And even when they find you - don't fight a losing fight, just rocket away from them. Shoot the buggers with your musket if they sit on top of something precious that you want to get. I find it easiest to fly up to a safe spot where they cannot reach, and then shoot them from a distance. I am not into Galacticraft, but I imagine that offworld missions will also benefit in no small way from a pack of thrusters on your back. 9. Always make two I highly recommend taking the effort and making two jetpacks each time, so you can leave one as a spare in your base. Remember that while you can go places with your jetpack, you can also die in those places. If you find yourself respawning without another jetpack in reach, the stuff you dropped may be inaccessible. With that spare, there might still be a chance for retrieval. 10. What about the Powersuit? Sadly, when you go for the Powersuit, you will have to discard your Resonant Jetpack, as both compete for the same armor slot. But it will serve you well until then, so you should only switch to a Powersuit when you can afford to maximize its power and flight abilities. A maxed-out Powersuit is stronger (and way more expensive) than the top-level jetpack. Any questions, thoughts, corrections? This is a forum, so share your thoughts.
  6. Alright so I was stuffing around with the Reactant Dynamo trying to figure out a nice power solution for myself, without the use of 10 different machines, and a whole heap of configuration. I wanted to make something that I could easily understand and share with other users - so here you are! My system uses only the following things: 1x Grinder 1x Witch Spawner 1x Sewer 1x Reactant Dynamo Any amount of cows (between 8 and 12 tend to work best) 1x Tin Upgrade (for the Sewer block) 1x Gunpowder (to jumpstart it at the end) The Steps: 1) Start off with a simple 7x7 area (5x5 grass, for the cows) with the Sewer block in the middle. 2) Build up some fences and add an amount of cows. 3) From the bottom of the Sewer block, attach Fluiducts so it looks like the following image. 4) After that, set up the Reactant Dynamo and your choice of Energy Cell (Hardened shown). 5) Once you've accomplished that, set up a platform for the Witch spawner to go on (PLEASE NOTE: in mine, the minimum space is used, if you'd like to go bigger use conveyor belts to push the witches to the Grinder!) 6) After that it's time to start with the Itemducts, Energy Conduits and Pneumatic Servo's. From the back of the Grinder block, attach an Itemduct which will lead into a chest and also down. The chest is for all the items you don't want for this power source, the down chute is for Gunpowder and Sugar (the reactants). On the first chest, I'd recommend installing a Pneumatic Servo, then making it so that Gunpowder and Sugar are Blacklisted so they don't go in there. For the chest next to the Power Cell (see pics) use another Pneumatic Servo and whitelist Gunpowder and Sugar to ensure that they go in there and nothing else does. In the pics, when the GUI is up have your set exactly like mine. The first GUI is the top chest, for the other drops, the second one is the Gunpowder and Sugar chest. (Please correct me if I don't need the blacklist one) Step 6 should look like this: 7) Place a piece of Gunpowder in the Reactant Dynamo. This will jumpstart your power source, although it may need a few before witches start dropping enough Sugar/Gunpowder to run it themselves. Also, if you'd like to try to add a second Reactant Dynamo and have Sugar/Gunpowder separate feel free to tell me if it's more efficient. I hope this helps you out ^^ (and if it doesn't then that's because I made this at 2 am XD)
  7. This is a guide on how to get started with Thermal Expansion! I also explain all of the different dynamos and how they work. If you need help getting a power system set up, this video's for you!