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  1. Im having issues with my technic mods loading. the green bar fills all the way then nothing. i have logs but i dont know how to work pastebin https://paste.ubuntu.com/p/Tswbmfnf8Z/ here are my logs Edit: i was using the rl craft modpack for my custom modpack and i tried to reinstall it now i cant reinstall it
  2. Hello, I recently made a modpack called TJ ASWESOME'S Futurecraft. I have the mod folder I just can get it to realize forge is installed. whenever I load it, it just launches normal, vanilla minecraft 1.6.4. I have tried to get it but it won't work. I have downloaded the FORGE UNIVERSAL and renamed it modpack.jar and placed it in the minecraft folder (not in mods, not versions just the .minecraft folder) Am I doing it wrong? Thanks in advance!
  3. Hey all. So TechnicLauncher has always been buggy for me for whatever reason, even on multiple different computers, but it was working a while ago and now it's not. So basically what's happening is when I go to install a modpack, it works fine. But when I go to press "Play" it loads and then it stops at "Downloading Minecraft Assets" and just doesn't do anything. I really want to play on this launcher, so please try and help. BUMP DAT SHIZZLE
  4. I'm getting a problem where upon pressing play, the launcher dissapears and comes back again without any visible change I've included my error report below ---- Minecraft Crash Report ---- // Don't be sad. I'll do better next time, I promise! Time: 21/11/17 11:40 AM Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsD
  5. This is my modpack: https://www.technicpack.net/modpack/breath-of-the-wild.1087741. Here is the source .zip When I launch it, it launches vanilla Minecraft. I am new to making modpacks, and have no idea what to do, as I followed the guide as closely as possible. Help, please!
  6. Hello, i have a problem with loading modpacks. So, when I click the "play" button it's loading but when it tries to launch it just goes back to the launcher. At first i had to install a 64 bit java to start with more ram (i chose 8GB out of my 16). Here's my log: http://pastebin.com/13JPpCn9
  7. So i have been playing for like a week and now that i had made a lot of progress i made an Electric Enchanter and i was testing it up until i placed a ruby sword on it as soon as i clicked to place it inside it crashed my game so i decided to load it again, however, without success and i don't know what to do about this error. http://pastebin.com/jcREHwgD Maybe by removing the ruby sword from my inventory data or by modifying the map data to remove the block (Electric Enchanter) would fix it, but i don't know how to do that so i need help on it, thanks.
  8. So basically I have Java 64x and when I try to load up EZ Pixelmod which has worked fine for 2 days now it loads up the mod pack and then instantly shut it out and i have located 8G of ram to technic already so any other idead if so please respond asap i have also tried with other packs same problem i have restarted my computer and uninstalled and reinstalled java technic and the pack
  9. Please help I have made my own modpack (not published yet). When I open my modpack, the forge mod loader and Mojang screen appears for some time, but then suddenly technic launcher closes and it brings me to starting screen ! Sometimes I don´t even see Mojang screen. Other modpacks works normal. Please help. ;-) PS. Sorry for some grammatical mistakes. I have: -Windows 10 64-bit -Java 7 Log file: http://pastebin.com/NM4CRbG8
  10. Hey guys, CircuitLord here! I just got a new gaming pc with a m.2 ssd. It has the capability to read at 2200 MB/s, and write at 900 MB/s. However, my load time for mod packs is EXACTLY the same as my friend who had a hard drive. After monitoring my game opening, I found that my ssd was only running at an average of 1mb/s. Is this a technic launcher bottleneck? If so, is there a java argument or setting I can change to allow the technic launcher to use my ssd's full pontential? Thanks for the help guys! "I know this is in the wrong section probabley, sorry. It wouldn't let me p
  11. I tried installing Hexxit 2.0.0 recently, and it wont load. itll day ''setting up the enviroment'' and then nothing. I tried all the other 2.0 versions but they wont work either. If I revert back to 1.0 versions then it works
  12. Hello, I have tried over and over to load up the Blightfall mod pack however, it says i am only using 1GB RAM and i require 2GB. My PC has 12GB RAM and uses most of that for other packs. i have the same issue with a few other packs, can anyone suggest a solution. I have a 64-bit up to date Java and OS
  13. So, I just made myself my first modpack yesterday (YaoPack). Everything seemed to go well, until I tried to download and play my modpack from the Technic Launcher. It loads the assets and everything, but it doesn't launch the game. It just closes and takes me back to the Technic Launcher! it starts up, but with no mods/forge installed! I have the link to the modpack here; http://www.technicpack.net/modpack/yaopack.617582 The download link that I used to upload the modpack: https://www.dropbox.com/s/2kj2zcuu8s4tgn5/YaoPack modpack.zip?dl=1 Anyone that knows what the problem is? EDIT: Also, t
  14. SOMEONE PLEASE GIVE ME A SOLUTION TO MY PROBLEM! So the prolem is everytime i try to play a modpack that i installed it will open the minecraft screen like it should then it does the mojang screen, but theen instead of going to the starting screen it just returns to the technic launcher!!!!!!!!!!!!!!!!!!!!!!!!!!I have searched everywhere for a solution and have yet to find one that works. PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  15. Hello, i have been experiencing issues where when i open a modpack, it will load up half way, and then it will just stop. What do I do?? Mac OSX 10.7.5 Java Version: 8 update 31 no antivirus software Thanks for the help
  16. Hello. I've spent close to twelve or more hours making a custom modpack for a small group of friends to run on a server. We're running an Akliz server, and I created the modpack inside a blank Vanilla Minecraft .minecraft folder. Then I moved all the mod files, neccessary configs to prevent idconflicts, a new universal forge .jar (named modpack.jar) and stuff into a new archive with a couple of folders. I've spent forever trawling these forums to find a solution that actually worked, but it seemed everyone was making the same mistakes and their situations weren't the same as mine. So here I am
  17. Is it possible to load my all my Tekkit mods, plus a few that I added, to the regular Minecraft launcher? If so, how can I do it and what are some precautions I should take?
  18. So, I have a problem. I've been trying to get my friends modpack. I've downloaded the pack, and in the .technic folder all of the mods he put in are there. The pack is fully installed. Here's the issue, however. When I click Play, it boots up as if it's about to launch the pack, but it just closes and reopens the Launcher. It's driving me insane, I have no idea what's causing it! There are no crash reports, nothing. It just closes and reopens within 5 seconds. I've left my computer sitting there for an hour, expecting it to just be a late opening of the game. Nope. So that's my
  19. Hello Guys, i need some help here,i builded my world and then without any reason crashed my Tekkit Lite. Now i can`t get into this World,here`s the Error Log Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Unexpected error A full error report has been saved to C:UsersEmillexAppDataRoaming.technicmodpackstekkitlitecrash-reportscrash-2014-09-28_09.57.35-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the
  20. Hello everyone, I have been playing BigDig for a while now and my world is quite advanced. I was mucking around with Logistics Pipes and Applied Energistics, and I placed down a basic logistics pipe connecting to an ME Interface. This crashed my world. Since then, whenever I load up my world, the game crashes (except if its paused, but immediately after I unpause it crashes). The error message I get is this: http://pastebin.com/PtNRXDx2 I cannot allocate more RAM to the launcher, as I am running on 32-bit Windows 7. I haven't seen a solution anywhere I have looked, but if anyone knows
  21. So I was playing the Ultra Modded Survival modpack and everything was fine but when I went to go into a different dimension, the window closed and the launcher came back up as if I closed the window. Now when I try to load the modpack, it loads all the way to the main menu then it freezes and the window closes and the launcher comes back up. What's causing this? I have enough ram to run the game so I don't understand what's happening
  22. So I was playing the Ultra Modded Survival modpack and everything was fine but when I went to go into a different dimension, the window closed and the launcher came back up as if I closed the window. Now when I try to load the modpack, it loads all the way to the main menu then it freezes and the window closes and the launcher comes back up. What's causing this? I have enough ram to run the game so I don't understand what's happening
  23. When I click play on the technic lancher for tekkit, the loading bar gets stuck on 5%wrcbe-v1.4.0.6.zip. A similar thing happens on every other modpack. Please help.
  24. I cant get Attack of the B-Team to load. It will just take me to the launcher
  25. So, i start up my technic launcher and i logged into my account. Then when i were to start the attack of the b-team, it didnt load very far. It just stopped at 6%mechaworks-v0.1.4.2.zip. From there, it just doesnt load any further no matter how long i wait, so i need help.
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