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Found 24 results

  1. I've made a nuclear reactor in multiplayer. The reactor is from big reactors, so it outputs RF. As visible on the image, I made a conversion setup but it is not working. The MFE is not getting charged at all, even though everything on the energy bridge looks fine and it's fully charged. What am I not seeing?
  2. Ive build some Magnetic dynamos and lavafabricators for infinte Lava = infite energy, but they need too much lava , so build more lava fabricators, but it didnt work. Is there another way to create a alot of lava? (PICTURE: https://www.pic-upload.de/view-32722914/Dynamo.png.html
  3. Hey guys this is my first post on this forum, i have been playing tekkit classic for a few days now and I am now using solar panels (industrial craft) to power my base, me and my friends started our own private server yesterday. My base is fairly small with only extractor, electric furnace, compressor and macerator. I do intend to expand it but at the moment I am using 25 solar panels and I am not recieving nearly enough energy. What would you guys reccomend I do. I need advice on how many I should build and install as well.
  4. We made this modpack called "Total Power" because we are trying to have a server where groups of people fight each other with ICBM nukes and such, kind of like the old Yogscast server. You'll have a lot of fun here if you decide to join us, I can guarantee it. I don't really give a fuck what you do on the server, just go to war and stuff, there's only 3 rules. Modpack link here: http://api.technicpack.net/modpack/total-power-modpack , server address comes with it. This modpack includes: - Big Reactors - Buildcraft - Carpenter's Blocks - Mr. Crayfish Furniture - ComputerCraft - Defensetech [an ICBM successor sort of mod] - DenseOres - EnderIO - ExtraBiomesXL - Iron Chest - Mekanism [core only] - Minechem - Musiccraft - NEI - OpenBlocks, OpenModsLib, OpenPeripheral - SolarFlux - Thermal Expansion
  5. So I've been playing attack of the break for a week or two now and I got my self a laser drill. I realized that my power is not quite enough to supply power to it. Right now I have 8 magma dynamos but they do not seem to supply enough power for everything. Can someone tell me what the best way to generate power is? I don't care how expensive I just want unlimited and a lot of power.
  6. Mods.. Magical and machinery. This modpack is filled with exciting adventure and new mobs. Currently working on a server! For a full list of mods and a generally more detailed description.. visit http://technicpack.net/modpack/vexus-official.833376
  7. Hello there. Me and a few friends added a few mods to Legends and are playing on a server. Whenever we get the modular power suit chest plate, out client crashes. Here is the crash report: ---- Minecraft Crash Report ---- // I feel sad now Time: 12/19/15 1:02 PM Description: Ticking entity java.lang.NoSuchMethodError: net.machinemuse.numina.basemod.NuminaConfig.useSounds()Z at net.machinemuse.powersuits.powermodule.movement.JetPackModule.onPlayerTickInactive(JetPackModule.java:101) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2$$anonfun$apply$2.apply(PlayerUpdateHandler.scala:54) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2$$anonfun$apply$2.apply(PlayerUpdateHandler.scala:53) at scala.collection.Iterator$class.foreach(Iterator.scala:743) at scala.collection.AbstractIterator.foreach(Iterator.scala:1174) at scala.collection.IterableLike$class.foreach(IterableLike.scala:72) at scala.collection.AbstractIterable.foreach(Iterable.scala:54) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2.apply(PlayerUpdateHandler.scala:53) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2.apply(PlayerUpdateHandler.scala:40) at scala.collection.Iterator$class.foreach(Iterator.scala:743) at scala.collection.AbstractIterator.foreach(Iterator.scala:1174) at scala.collection.IterableLike$class.foreach(IterableLike.scala:72) at scala.collection.AbstractIterable.foreach(Iterable.scala:54) at net.machinemuse.powersuits.event.PlayerUpdateHandler.onPlayerUpdate(PlayerUpdateHandler.scala:40) at cpw.mods.fml.common.eventhandler.ASMEventHandler_770_PlayerUpdateHandler_onPlayerUpdate_LivingUpdateEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63) at micdoodle8.mods.galacticraft.core.entities.player.GCEntityClientPlayerMP.func_70071_h_(GCEntityClientPlayerMP.java:62) at net.minecraft.world.World.func_72866_a(World.java:2070) at net.minecraft.world.World.func_72870_g(World.java:2034) at net.minecraft.world.World.func_72939_s(World.java:1887) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.machinemuse.powersuits.powermodule.movement.JetPackModule.onPlayerTickInactive(JetPackModule.java:101) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2$$anonfun$apply$2.apply(PlayerUpdateHandler.scala:54) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2$$anonfun$apply$2.apply(PlayerUpdateHandler.scala:53) at scala.collection.Iterator$class.foreach(Iterator.scala:743) at scala.collection.AbstractIterator.foreach(Iterator.scala:1174) at scala.collection.IterableLike$class.foreach(IterableLike.scala:72) at scala.collection.AbstractIterable.foreach(Iterable.scala:54) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2.apply(PlayerUpdateHandler.scala:53) at net.machinemuse.powersuits.event.PlayerUpdateHandler$$anonfun$onPlayerUpdate$2.apply(PlayerUpdateHandler.scala:40) at scala.collection.Iterator$class.foreach(Iterator.scala:743) at scala.collection.AbstractIterator.foreach(Iterator.scala:1174) at scala.collection.IterableLike$class.foreach(IterableLike.scala:72) at scala.collection.AbstractIterable.foreach(Iterable.scala:54) at net.machinemuse.powersuits.event.PlayerUpdateHandler.onPlayerUpdate(PlayerUpdateHandler.scala:40) at cpw.mods.fml.common.eventhandler.ASMEventHandler_770_PlayerUpdateHandler_onPlayerUpdate_LivingUpdateEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63) at micdoodle8.mods.galacticraft.core.entities.player.GCEntityClientPlayerMP.func_70071_h_(GCEntityClientPlayerMP.java:62) at net.minecraft.world.World.func_72866_a(World.java:2070) at net.minecraft.world.World.func_72870_g(World.java:2034) -- Entity being ticked -- Details: Entity Type: null (micdoodle8.mods.galacticraft.core.entities.player.GCEntityClientPlayerMP) Entity ID: 23004 Entity Name: Vantrium Entity's Exact location: -53.50, 68.62, 33.50 Entity's Block location: World: (-54,68,33), Chunk: (at 10,4,1 in -4,2; contains blocks -64,0,32 to -49,255,47), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Entity's Momentum: 0.00, -0.08, 0.00 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1887) -- Affected level -- Details: Level name: MpServer All players: 1 total; [GCEntityClientPlayerMP['Vantrium'/23004, l='MpServer', x=-53.50, y=68.62, z=33.50]] Chunk stats: MultiplayerChunkCache: 441, 441 Level seed: 0 Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false Level generator options: Level spawn location: World: (-70,64,62), Chunk: (at 10,4,14 in -5,3; contains blocks -80,0,48 to -65,255,63), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 3088449 game time, 3312588 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 102 total; [EntityClown['Clown'/24834, l='MpServer', x=-32.50, y=21.00, z=95.69], EntityFacelessRunner['Faceless Runner'/24579, l='MpServer', x=-2.47, y=11.00, z=16.69], EntityClown['Clown'/24835, l='MpServer', x=-30.50, y=22.00, z=92.50], EntityFacelessRunner['Faceless Runner'/24580, l='MpServer', x=3.47, y=11.00, z=22.31], GCEntityClientPlayerMP['Vantrium'/23004, l='MpServer', x=-53.50, y=68.62, z=33.50], EntityVoidwalker['Void Walker'/23308, l='MpServer', x=55.50, y=35.00, z=3.50], EntitySasquatch['Sasquatch'/23821, l='MpServer', x=0.69, y=65.00, z=46.22], GlisteningPixon['Glistening Pixon'/23312, l='MpServer', x=-89.50, y=67.00, z=76.50], EntityShadow['Shadow'/23061, l='MpServer', x=-10.72, y=16.00, z=-49.22], EntityTrickster['Trickster'/24087, l='MpServer', x=-1.50, y=13.00, z=86.50], EntitySasquatch['Sasquatch'/24855, l='MpServer', x=8.44, y=12.00, z=23.31], EntitySasquatch['Sasquatch'/24856, l='MpServer', x=9.66, y=12.00, z=26.53], EntitySasquatch['Sasquatch'/24857, l='MpServer', x=9.75, y=12.00, z=23.31], EntityCyclops['Cyclops'/24347, l='MpServer', x=9.50, y=14.00, z=47.41], EntityVoidwalker['Void Walker'/23841, l='MpServer', x=13.78, y=13.00, z=79.09], EntityItem['item.item.egg'/20772, l='MpServer', x=-85.19, y=64.13, z=87.44], EntityGhost['Ghost'/24103, l='MpServer', x=31.50, y=39.00, z=46.50], EntityGhost['Ghost'/24104, l='MpServer', x=30.50, y=39.00, z=46.50], EntityCow['Cow'/2606, l='MpServer', x=-133.63, y=67.00, z=73.50], EntityVoidCharger['Void Charger'/24366, l='MpServer', x=32.50, y=12.00, z=-41.50], EntityCow['Cow'/2607, l='MpServer', x=-123.53, y=66.00, z=76.81], EntityChicken['Chicken'/2608, l='MpServer', x=-115.53, y=62.08, z=99.66], EntityClown['Clown'/24881, l='MpServer', x=-56.44, y=42.00, z=-33.00], EntityElkanyne['Elkanyne'/24626, l='MpServer', x=-17.50, y=73.00, z=-6.50], EntityClown['Clown'/24882, l='MpServer', x=-51.56, y=42.00, z=-36.50], EntityClown['Clown'/24883, l='MpServer', x=-55.69, y=42.00, z=-36.50], EntityClown['Clown'/24884, l='MpServer', x=-50.30, y=42.00, z=-36.50], EntityCow['Cow'/2617, l='MpServer', x=-113.97, y=64.00, z=83.13], EntityPig['Pig'/2618, l='MpServer', x=-105.06, y=66.00, z=82.78], EntityLottoman['LottoMan'/23870, l='MpServer', x=-11.50, y=19.00, z=25.50], EntityGoblin['Goblin'/24387, l='MpServer', x=-5.50, y=39.00, z=7.50], EntityPig['Pig'/2637, l='MpServer', x=-79.19, y=65.00, z=-8.28], EntityGhost['Ghost'/23117, l='MpServer', x=-27.31, y=13.00, z=-22.22], EntityChicken['Chicken'/2638, l='MpServer', x=-85.44, y=64.00, z=86.56], EntityVoidwalker['Void Walker'/24663, l='MpServer', x=-33.50, y=32.00, z=85.50], EntityGhost['Ghost'/24921, l='MpServer', x=-143.50, y=18.00, z=-41.50], EntityCow['Cow'/2651, l='MpServer', x=-71.75, y=63.00, z=94.75], EntityCow['Cow'/2654, l='MpServer', x=-77.63, y=65.00, z=106.56], EntityShadow['Shadow'/24163, l='MpServer', x=-131.69, y=34.00, z=-36.84], EntityCharger['Charger'/24682, l='MpServer', x=-51.97, y=63.00, z=-21.31], EntityFacelessRunner['Faceless Runner'/23405, l='MpServer', x=-23.88, y=33.00, z=-72.31], EntityVoidCharger['Void Charger'/24429, l='MpServer', x=13.50, y=18.00, z=61.50], EntityVoidCharger['Void Charger'/24430, l='MpServer', x=8.50, y=12.00, z=64.50], EntityShadow['Shadow'/24431, l='MpServer', x=8.00, y=18.00, z=61.50], EntitySquid['Squid'/23158, l='MpServer', x=-43.50, y=58.00, z=-21.50], EntitySquid['Squid'/23159, l='MpServer', x=-44.22, y=60.38, z=-26.28], EntitySquid['Squid'/23160, l='MpServer', x=-43.63, y=60.31, z=-27.81], EntitySquid['Squid'/23161, l='MpServer', x=-46.50, y=59.66, z=-26.28], EntitySquid['Squid'/23162, l='MpServer', x=-42.94, y=59.00, z=-27.50], EntitySquid['Squid'/23163, l='MpServer', x=-45.50, y=59.97, z=-19.59], EntitySkeleton['Skeleton'/24700, l='MpServer', x=-11.50, y=27.00, z=-43.50], EntitySquid['Squid'/23165, l='MpServer', x=-43.53, y=58.00, z=-22.63], EntitySkeleton['Skeleton'/24701, l='MpServer', x=-12.50, y=27.00, z=-43.50], EntitySquid['Squid'/23166, l='MpServer', x=-45.50, y=59.13, z=-24.25], EntityGhost['Ghost'/24191, l='MpServer', x=30.50, y=11.00, z=103.50], EntityCharger['Charger'/23684, l='MpServer', x=-156.50, y=77.00, z=-17.50], EntityChimera['Chimera'/24967, l='MpServer', x=5.50, y=16.00, z=-30.50], EntityVoidwalker['Void Walker'/23176, l='MpServer', x=33.28, y=22.00, z=-18.69], EntityHorndron['Horndron'/24969, l='MpServer', x=-117.22, y=81.00, z=34.44], EntitySheep['Sheep'/2712, l='MpServer', x=-21.34, y=66.00, z=107.47], EntityEnt['Tree Spirit'/24218, l='MpServer', x=15.91, y=13.00, z=82.13], EntityVoidwalker['Void Walker'/24477, l='MpServer', x=25.50, y=38.00, z=-47.50], EntityWarclops['Warclops'/23457, l='MpServer', x=-44.50, y=21.00, z=106.50], EntityWarclops['Warclops'/23458, l='MpServer', x=-50.69, y=17.00, z=114.50], EntityZombie['Zombie'/23970, l='MpServer', x=1.00, y=22.00, z=15.56], EntityChicken['Chicken'/2723, l='MpServer', x=-2.41, y=67.00, z=-2.63], EntitySkeleton['Skeleton'/24227, l='MpServer', x=-51.50, y=11.00, z=-27.50], EntityPig['Pig'/2724, l='MpServer', x=-6.31, y=71.00, z=-8.09], EntitySkeleton['Skeleton'/24228, l='MpServer', x=-54.50, y=11.00, z=-27.50], EntityBat['Bat'/23210, l='MpServer', x=-44.16, y=43.01, z=-41.13], EntityElkanyne['Elkanyne'/24236, l='MpServer', x=-91.31, y=75.21, z=-60.56], EntityElkanyne['Elkanyne'/25006, l='MpServer', x=-15.42, y=69.16, z=-17.44], EntityFacelessRunner['Faceless Runner'/23475, l='MpServer', x=-22.09, y=20.00, z=-43.13], EntityCharger['Charger'/24505, l='MpServer', x=-14.50, y=71.00, z=2.50], EntityPig['Pig'/2748, l='MpServer', x=12.50, y=66.00, z=-20.31], EntityCreeper['Creeper'/24764, l='MpServer', x=13.28, y=15.00, z=-11.50], EntityCreeper['Creeper'/24765, l='MpServer', x=22.50, y=16.00, z=-7.50], EntityTricksterClone['Trickster'/24772, l='MpServer', x=-1.50, y=13.00, z=86.50], EntityItem['item.item.egg'/22986, l='MpServer', x=-72.78, y=64.13, z=80.69], EntityPig['Pig'/2768, l='MpServer', x=25.13, y=63.00, z=-36.84], EntityCharger['Charger'/23760, l='MpServer', x=45.50, y=64.00, z=-44.50], EntityPig['Pig'/2771, l='MpServer', x=23.88, y=70.00, z=21.75], EntityElkanyne['Elkanyne'/25043, l='MpServer', x=-40.50, y=17.00, z=-47.50], EntityPig['Pig'/2772, l='MpServer', x=25.25, y=70.00, z=30.53], EntityChicken['Chicken'/2773, l='MpServer', x=22.47, y=72.00, z=45.28], EntityChicken['Chicken'/2774, l='MpServer', x=21.53, y=72.00, z=45.41], EntityZombie['Zombie'/4313, l='MpServer', x=-16.50, y=-15.62, z=20.50], EntitySkeleton['Skeleton'/24793, l='MpServer', x=-0.50, y=42.00, z=105.50], EntityCyclops['Cyclops'/23772, l='MpServer', x=-133.59, y=74.00, z=51.03], EntityCreeper['Creeper'/25052, l='MpServer', x=-69.50, y=17.00, z=-43.50], EntityCreeper['Creeper'/25053, l='MpServer', x=-71.69, y=17.00, z=-41.83], EntityCyclops['Cyclops'/23774, l='MpServer', x=-133.16, y=75.00, z=52.16], EntityCyclops['Cyclops'/23775, l='MpServer', x=-127.50, y=75.00, z=56.50], EntityZombie['Zombie'/25056, l='MpServer', x=-51.50, y=27.00, z=108.50], EntityItem['item.item.egg'/24291, l='MpServer', x=-2.81, y=66.13, z=-6.00], EntityTricksterClone['Trickster'/25064, l='MpServer', x=-1.50, y=13.00, z=86.50], EntityZombie['Zombie'/23785, l='MpServer', x=-71.69, y=22.00, z=-39.31], EntityZombie['Zombie'/23786, l='MpServer', x=-70.75, y=22.00, z=-39.78], EntityHorndron['Horndron'/23277, l='MpServer', x=-144.50, y=82.00, z=8.50], EntityClown['Clown'/23537, l='MpServer', x=15.50, y=19.00, z=127.50], EntityClown['Clown'/23549, l='MpServer', x=-14.50, y=46.00, z=-2.84], EntityGhost['Ghost'/23550, l='MpServer', x=-14.56, y=47.00, z=-0.50]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Non-integrated multiplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_66, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 3545912048 bytes (3381 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB) JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4096m -Xmx4096m -XX:+UseG1GC -XX:MaxGCPauseMillis=4 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 Optifine OptiFine_1.7.10_HD_U_C1 60 mods loaded, 60 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJA FML{7.10.99.99} [Forge Mod Loader] (modpack.jar) UCHIJA Forge{10.13.4.1566} [Minecraft Forge] (modpack.jar) UCHIJA appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar) UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHIJA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) UCHIJA NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar) UCHIJA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar) UCHIJA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar) UCHIJA gilded-games-util{1.7.10-1.1} [Gilded Games Utility] (gilded-games-util-1.7.10-1.8.jar) UCHIJA bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) UCHIJA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) UCHIJA aether{1.7.10-1.5.2} [Aether II] (aether-1.7.10-1.5.2.jar) UCHIJA nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar) UCHIJA appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar) UCHIJA ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) UCHIJA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar) UCHIJA CoFHCore{1.7.10R3.0.3} [CoFH Core] (CoFHCore-[1.7.10]3.0.3-303.jar) UCHIJA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) UCHIJA ThermalFoundation{1.7.10R1.2.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.0-102.jar) UCHIJA ThermalExpansion{1.7.10R4.0.3B1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.3B1-218.jar) UCHIJA BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar) UCHIJA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar) UCHIJA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) UCHIJA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar) UCHIJA qmunitylib{1.0} [QmunityLib] (QmunityLib-1.7.10-0.1.114-universal.jar) UCHIJA bluepower{0.2.962} [Blue Power] (BluePower-1.7.10-0.2.962-universal.jar) UCHIJA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar) UCHIJA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) UCHIJA EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar) UCHIJA EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar) UCHIJA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar) UCHIJA progressiveautomation{1.6.27} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.27.jar) UCHIJA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) UCHIJA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8 (1).jar) UCHIJA ExtraTiC{1.4.5} [ExtraTiC] (ExtraTiC-1.7.10-1.4.5.jar) UCHIJA IC2{2.2.999} [Industrial Craft Classic] (IC2.Classic.Version.1.1.2.1.jar) UCHIJA Forestry{3.6.11.2} [Forestry for Minecraft] (forestry_1.7.10-3.6.11.2.jar) UCHIJA GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.404.jar) UCHIJA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.404.jar) UCHIJA IC2-Classic-Spmod{0.0.0.0} [IC2 Classic Detection Helper] (IC2.Classic.Version.1.1.2.1.jar) UCHIJA IC2NuclearControl{2.3.0a-Butt} [Nuclear Control 2] (IC2NuclearControl-2.3.0a-Butt.jar) UCHIJA IGWMod{1.1.11-32} [In-Game wiki Mod] (IGW-Mod-1.7.10-1.1.11-32-universal.jar) UCHIJA journeymap{5.1.3} [JourneyMap] (journeymap-1.7.10-5.1.3-unlimited.jar) UCHIJA numina{0.4.0.100} [Numina] (Numina-Mod-1.7.10.jar) UCHIJA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) UCHIJA Railcraft{9.7.0.0} [Railcraft] (Railcraft_1.7.10-9.7.0.0.jar) UCHIJA powersuits{0.11.0.283} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.283.jar) UCHIJA Mystcraft{0.11.0.00} [Mystcraft] (mystcraft-1.7.10-0.11.0.00.jar) UCHIJA necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10.jar) UCHIJA NetherOres{1.7.10R2.3.0} [Nether Ores] (NetherOres-[1.7.10]2.3.0-12.jar) UCHIJA PneumaticCraft{1.12.2-145} [PneumaticCraft] (PneumaticCraft-1.7.10-1.12.2-145-universal.jar) UCHIJA PowerConverters3{1.7.10-2.10} [Power Converters 3] (PowerConverters-1.7.10-2.10.jar) UCHIJA ProjectE{1.7.10-PE1.9.4} [ProjectE] (ProjectE-1.7.10-PE1.9.4.jar) UCHIJA rftools{4.13} [RFTools] (rftools-4.13.jar) UCHIJA StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar) UCHIJA TMechworks{0.2.14.100} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.14.100.jar) UCHIJA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) UCHIJA WailaHarvestability{1.1.2} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.2.jar) UCHIJA IguanaTweaksTConstruct{1.7.10-2.1.5.140} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.5.jar) GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 359.00' Renderer: 'GeForce GT 750M/PCIe/SSE2' AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291 CoFHCore: -[1.7.10]3.0.3-303 ThermalFoundation: -[1.7.10]1.2.0-102 ThermalExpansion: -[1.7.10]4.0.3B1-218 Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine TConstruct Environment: Environment healthy. NetherOres: -[1.7.10]2.3.0-12 Forestry : Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client: Optifine These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then. AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BC:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF Launched Version: 1.7.10-Forge10.13.4.1566-1.7.10 LWJGL: 2.9.1 OpenGL: GeForce GT 750M/PCIe/SSE2 GL version 4.5.0 NVIDIA 359.00, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) Thank you so much for your help!
  8. So im planning to build a Big reactor and all that stuff to power my machins, industrial craft, parcitler accelerator etc. dose they use the same power or are there diffreint kinds, if so how do i convert it?
  9. So, my IC2 power setup currently consists of 2 Geothermal Generators and a LV solar panel. I have them both inputting into an MFE, which outputs directly into a LV-transformer, and from the LV-transformer come the wires which input into my various machines. The problem I seem to be having is that when my MFE is full it stops outputting power, but when it's emptying or filling it outputs power. Is this a bug, or am I doing it wrong?
  10. Can someone take a look at this screenshot and tell me why I'm not getting MJ coming out of the redstone conversion pipes? Behind the wall is a MFE connected to the ic2 energy consumer and yes it is powered through the output so i know that is not the problem. I Don't Understand....
  11. Hey guys! I really love this new modpack, especially the mods Galacticraft and Tinkers Construct. But, just when I was ready to fly to the moon, the last update came out. But after this update, al my machines wouldn't work anymore, the power wouldn't go into them. The only thing my Advanced Solar Panel will power is the Energy Storage Module, and this one wouldn't power the other machines either. So, is this a bug? Do more people got this problem? Or are there some rules for wiring I don't know about? Thanks for your help!
  12. Haha, you could just use a laser drill, it would be more efficient, but here you go: http://youtu.be/NlFBhKtJlaU
  13. Alright so I remember that I need power for my quarry and that I can use a power transport pipe to power it the fastest. Well I tried my setup for both powering one pipe and transferring that power into the second pipe like this (2x redstone engine + 2x wooden conductive pipe + 1x stone conductive pipe + 1x golden conductive pipe + 1x power transport pipe) So that's working. But the receiving part isn't (My frequency is set to 4 and yes I have the pipe able to receive) so I use my second setup now (1x Quarry 1x + 1x Golden Conductive pipe + 1x Power Transport pipe) The quarry isn't building. Did I setup the second part wrong? Or does that method no longer work in Tekkit? (Also before you ask. NO I've never built a power plant and I hate using the engines as well..they explode after awhile and I'm not you can upgrade em.)
  14. So I'm trying to figure out how many solar panels one redstone conduit can handle, but I'm stuck. I know 1 MJ = 10 RF, and 1 EU = 4 RF, but I don't have a conversion for KW to any of the others. I tried using real world conversions: 1 kwh = 3.6 MJ 1 h = 1000 ticks 1 kwt = .0036 MJ = .036 RF/t That just doesn't seem like it can be right... So I'm guessing real-world math isn't coming into play. So does anyone have any idea what the game is actually doing with these values?
  15. Hello, Is there any way to make an infinite power system that doesn't require maintaining? Thanks, John
  16. So I am trying to use Advanced solar panels, and I have made them, set them down and strung the energy they create into an energy storage module. I was wondering if there was any way I could convert this energy to the energy that thermal expansion uses as most of the machines I am using need that energy. Thank you!
  17. So one of my players got pretty depressed when his steam turbine no longer worked lol. So another player decided to look for energy solutions. He found this machine some youtuber had made, and I found it absolutely incredible. So here it is. (note, I am not gonna tell you how to craft these parts.) This machine will fill up a resonant energy cell in a bout 30 seconds, give you infinite lava (1 bucket is needed to start it, then it produces enough energy to run it self and power the energy cell. And the bi-product of it is lava, which it produces more then is needed so you get free lava from it.) Its a nice compact little machine and I like it. Hope you do as well.
  18. I decided that I would give the new tekkit a try. I would always play classic because that was what I knew. I ran into problems when I tried to power pulverizer with a sterling engine. The engine would not even connect but i have seen videos of them connecting. How to I power the pulverizer early game?
  19. After messing about with spawning witches and creepers for glowstone, redstone and additional gunpowder, i decided that the MFR grinders weren't working fast enough for my needs. Mobs would build up in the killing chamber far too fast. It was then that I switched to autonomous activators, with 1-shotting cleavers with fortune on them. I found that while it took 150mB of mob essence to spawn a mob, I could kill one and harvest around 420mB. Straight away I realised that I could instead be powering my reactant dynamos with mob essence directly, and blaze powder as the solid fuel. This meant only having to spawn blazes for both my needs. So, here's my current setup (which btw isn't fully at its maximum capability. Even running an MFR laser doesn't have the blazes spawning non-stop) 1. Spawning Room This is the spawning room. It has a full floor portal to catch any/all mobs spawned. It could be much smaller if it were to be dedicated just to blaze spawning, but i also need it to potentially spawn other mobs, endermen for example. Each spawner has power feeding from a dedicated and switched energy cell above, with a tesseract supplying mob essence below. Levers and lights above for override/show spawning. To the right you can just see the edge of the killing chamber. 2. Spawning Control This is the space above the spawning room. Each auto-spawner has its own energy cell which I turn on and off from a central control room depending on what i want to spawn. There are lights and override levers near the camera which are available from underneath. 3. Killing Chamber This is the killing chamber. Mobs drop from the portal block above into the 1x1 space. This could be located essentially anywhere, but I placed it where it fit. Start at the purple block at the back, thats an entity detector which will turn on the autonomous activators (AA) when a mob is in range. There are two AA's, each with 2 cleavers assigned as per pic 4. One sits in the activator itself, while the other is charged and ready to go out of the Energetic Infuser beneath it. A sequencer sits on top, set to around 5 minutes which via 2 pulse formers and repeaters set to 2 ticks alternatively empty the used cleaver from the AA, sending it to the energetic infuser for recharging. Meanwhile, the ready-charged cleaver automagically gets pushed into the AA. This ensures minimal downtime (a few ticks). Mobs drops are sucked up by the vacuum hopper, with a sewer sucking up the mob essence, both of which are sent via tesseracts into the engine system. The item ducts that pull the cleaver from the AA are set to blacklist stone, and the other 8 slots of the AA are filled with stone to prevent the other cleaver prematurely entering the system. 4. Cleaver Cleaver. Manyullyn Large Sword Blade and Plate, Obsidian Tough Rod for the Reinforced III and Paper tough rod for writable. Add diamond and gold block, and netherstar, and load it with lapis for Fortune III, the RF upgrade for recharging it, and lots of quartz for sharpness. These do the trick. 5. The Reactant Dynamos 96 in total for a total of 7680RF/tick. The system can take some more but i kinda ran out of room unless i force load more chunks. Basically the mob essence comes in to the tesseract above the tanks which is part of the control system. Blazes will only spawn when that bottom tank isnt full. The bottom tesseract feeds the mob spawners and the dynamos. Blaze rods come into the system at the very top tesseract where they sit in an MFR deep storage unit (DSU) before being fed into a pulverizer. Blaze powder is then round-robin fed to the dynamos. Excess sulphur is pumped back up to sit in one of the other DSU's up top. They hold things like brains, muscles, enderballs, gunpowder, redsotne etc from various other potential spawned mobs. Anything not matched goes into the chest at the back so i can see if i need to deploy another DSU. 6. Control front side The other side of the system. Main storage cell which feeds the rest of the base. I have a comparator on that so that the engines only start up when its below 80% or thereabouts. This saves them running all the time when not required. The conduits are hidden behind panels, but it effectively goes Blaze rods in DSU -> Top of Pulverizer -> Blaze powder out the sides (sulpher out the rear) 7. Control system Can see the tanks better in this shot. Comparator from them into MFR cable. Also comparator from storage cell into same cable on a different colour. Levers are overrides. The illuminator is actually hooked up to the control channel for another storage cell which directly drives the MFR laser underneath this room. The laser only runs when the main storage cell has over 40% power or something. I was getting sick of messing up a small detail and having the laser drain all the power. Actual control is done using an MFR PRC, only simple stuff like greater than and less than are used, but that's all it needs. And that's about it. I do need to expand the room a little, i'm not sure how many more dynamos I can run, but it might be another 16-32 or something. Let me know if I need more detail in any particular area. Hope its useful.
  20. Alright so I was stuffing around with the Reactant Dynamo trying to figure out a nice power solution for myself, without the use of 10 different machines, and a whole heap of configuration. I wanted to make something that I could easily understand and share with other users - so here you are! My system uses only the following things: 1x Grinder 1x Witch Spawner 1x Sewer 1x Reactant Dynamo Any amount of cows (between 8 and 12 tend to work best) 1x Tin Upgrade (for the Sewer block) 1x Gunpowder (to jumpstart it at the end) The Steps: 1) Start off with a simple 7x7 area (5x5 grass, for the cows) with the Sewer block in the middle. 2) Build up some fences and add an amount of cows. 3) From the bottom of the Sewer block, attach Fluiducts so it looks like the following image. 4) After that, set up the Reactant Dynamo and your choice of Energy Cell (Hardened shown). 5) Once you've accomplished that, set up a platform for the Witch spawner to go on (PLEASE NOTE: in mine, the minimum space is used, if you'd like to go bigger use conveyor belts to push the witches to the Grinder!) 6) After that it's time to start with the Itemducts, Energy Conduits and Pneumatic Servo's. From the back of the Grinder block, attach an Itemduct which will lead into a chest and also down. The chest is for all the items you don't want for this power source, the down chute is for Gunpowder and Sugar (the reactants). On the first chest, I'd recommend installing a Pneumatic Servo, then making it so that Gunpowder and Sugar are Blacklisted so they don't go in there. For the chest next to the Power Cell (see pics) use another Pneumatic Servo and whitelist Gunpowder and Sugar to ensure that they go in there and nothing else does. In the pics, when the GUI is up have your set exactly like mine. The first GUI is the top chest, for the other drops, the second one is the Gunpowder and Sugar chest. (Please correct me if I don't need the blacklist one) Step 6 should look like this: 7) Place a piece of Gunpowder in the Reactant Dynamo. This will jumpstart your power source, although it may need a few before witches start dropping enough Sugar/Gunpowder to run it themselves. Also, if you'd like to try to add a second Reactant Dynamo and have Sugar/Gunpowder separate feel free to tell me if it's more efficient. I hope this helps you out ^^ (and if it doesn't then that's because I made this at 2 am XD)
  21. Hello, On my survival world I am trying to use the steam turbine but it won't generate power. What is needed for it to work? Is it just water? Thanks, John
  22. Hello, On my survival world I am trying to use the steam turbine but it won't generate power. What is needed for it to work? Is it just water? Thanks, John
  23. I really don't know how to power blocks of some mods like galacticraft, thermal expansion etc. It's very annoying to have lot's of blocks that doesn't do a crap in your place. I need a guide. And I know this is making me look like new to mods but, I'm new to mods.