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Found 3 results

  1. Hello, I'm having trouble getting Tekkit Legends to launch. When I click "play" in the launcher, it validates all the files, but then just goes back to the launcher as if nothing had happened. Here is the log. I have tried resetting the modpack multiple times, to no avail. I am able to launch vanilla through the technic launcher, but not tekkit legends. Any help is much appreciated!
  2. Hello, I need urgent help with this error. I have been playing without any problems for the past month, on the modpack: Pixelspark - Pixelmon https://www.technicpack.net/modpack/captainsparklez-survival-pack.15977 The pack recently required an update, and usually with this pack, updates do not work for some reason so I just uninstall then reinstall the up to date version. Today I uninstalled and could not install back as the launcher failed to begin installing and showed this message: "Error unzipping a file for the following pack: PixelSpark - Pixelmon Attempting to extract file captainsparklez-survival-pack-, but it did not exist. Please consult the modpack author." It also created the folders needed but they are all empty. I have so far tried, Downloading the server files from the link instead of the launcher itself. (The files did not match the default files created by the launcher so I was very lost. Changing the Pixelspark.jar file to a zipped file and putting into both the bin folder, and the mods folder of the directory the launcher created. I have thought to try renaming the Pixelspark.jar into captainsparklez-survival-pack- but this has created some trouble for me. If this would solve my issue please let me know and possibly clear it up a little. If anyone could get back to me as soon as possible with some resolutions that would be great! Thanks. EDIT: I have also thought to entirely delete the launcher and start from square one again, but I can not find it in the uninstall browser. Would just deleting the files work?
  3. I'm going to try to keep this short and sweet. I appreciate the work that goes into modpacks and the "Platform" was a fairly neat idea, but it has, by its very existence, killed the very thing that made Technic/Tekkit good. Heres the bullet points on why Technic/Tekkit was good. I could give a friend one link and they could play the exact same game I was playing. I could give a friend one link and they could have a nice texture pack for the game I was playing. My friends and I could play the same game together with relatively no hassle...and this made Technic/Tekkit awesome. Now with the platform we've got going on several hundred mod pack variants and whats more Tekkit itself is constantly evolving and updating, which isn't potentially bad, but I wouldn't say the current main branch version for Tekkit is all that good either, its functional but I consistently find myself having to add mods to it that I want to use to make it something that I enjoy playing. Now I could sit here and spout verbal diarrhea about why I personally think Tekkit is now "bad"...but that serves no purposes but to generate needless negativity, so overall the problem isn't really Tekkit, its the fact that the "Platform" took away Tekkits basic one click "awesome" that allowed tens of thousands of people to all share the same experiences and come up with a bunch of really creative and variant ways to solve the same problems. Now I know you can still play the "old Tekkit" but I'm not so much concerned about playing "old Tekkit" as compared to being able to play a game I enjoy with my friends and doing so in a relatively hassle free manner. I realized the "Platform" allows me to "easily" share my own mod pack creations with my friends, but that diaspora of the tech pack mod community was already bad enough with FTB coming into play, while Tekkit was still the go to modpack experience for people, simply cutting the pie into so many pieces did the entire idea behind what Technic was no favors at all, cause now instead of one modpack I need at least 10 or so to play on various servers where friends of mine and I play...and depending on what the server is doing, I might not even be able to do that...depending on the competence of the modpack designer that made the modpack the server was playing. So..in the end....I kinda miss the "good old days" where we all kinda played the same thing and had different answers to the same challenges. Thats what made Technic great....being able to see and share so much creative fun with other people in the pursuit of MOAR POWER. So yeah, sorry if I'm rehashing some shit someone said 20 years ago or something, but its really been something thats been on my mind since the Platform's launch and has only served to get worse as I've watched the MC Modpack community split into smaller and smaller and smaller little specialized cliques. The option for having user created modpacks is really good, don't get me wrong, but the Technic experience, with all the main branch modpacks developed internally, should really be the big attractions..and they're kinda not..so much. Most of my friends are playing ScareCrowKrone's Moonquest build atm...why? Cause Yogscast...thats why, and the ostensible differences between Moonquest and Tekkit is what? Mekanism? Archimedes Airships? Tinkers Construct? A Hat mod? Oh and a distinct lack of Dimensional Doors? Its almost the same modpack just with a few key primary mod differences and thats it. Anyways thats my completely meaningless rant which will change nothing at all. I just wanted to get it out of my head.
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