Jump to content

Search the Community

Showing results for tags 'config'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Mandatory Reading
    • Global Rules
  • General Technic
    • Cafe Lame
    • Platform Pagoda
    • Server Op Swap Shop
    • Bug Reports
    • Art Art Slap Slap
    • Modding Central
    • The Whale Box
    • Appeals
  • Middle America Suburbia
    • Off Topic Discussion
    • The Arcade
  • Modpacks
    • Tekkit Legends Discussion
    • Blightfall Discussion
    • Tekkit Discussion
    • Hexxit Discussion
    • Attack of the B-Team
    • Test Discussion, Please Ignore!
    • Tekkit Lite Discussion
    • Tekkit Classic Discussion
    • Big Dig Discussion
    • Voltz Discussion
    • Hack/Mine Discussion
  • Servers
    • Tekkit Legends Servers
    • Tekkit Servers
    • Hexxit Servers
    • Attack of the B-Team Servers
    • Test Servers Please Ignore
    • Tekkit Classic Servers
    • Platform: A Custom Server Zone
    • Tekkit Lite Servers
    • Big Dig Servers
    • Hack Slash Servers
    • Voltz Servers

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Minecraft In-Game Name


Gtalk


Facebook


Twitter

Found 21 results

  1. Hi! Me and my friends started a server for 2 months ago, one of my friend is the host and we disabled the dolphins spawning in the server config files (Mo'Creatures).However,now they started to spwan on one specific place (at my friend's house) and they make lagging the server if we are on the nearby and make us dropping out from the server,we couldn't realy find any commands that would help us to kill those buggers,(we're on 1.7.10) and tried the" /cofh killall [entity] " command,(CoFH mod) but this is only kills the hostile mobs, and the only solution what we can do is take out the Mo'Creatu
  2. Hi, I'd like to know how I can change the terminal width and size via the ComputerCraft config for my Tekkit Classic server. I've tried changing terminal_width and terminal_height, but they only seem to work on singleplayer and if I edit them on the server's config, nobody is affected. Here is my config... #MLProperties: name (type:default) min:max -- information #MLProp : computerBlockID (int:207) #MLProp : diskDriveBlockID (int:208) #MLProp : diskItemID (int:4000) #MLProp : diskDriveGUIID (int:100) #MLProp : enableAPI_http (int:0) #MLProp : modem_range (int:64) #MLProp : modem_
  3. The microblocks.cfg for Blightfall has a simple typo that prevents Underground Biomes Constructs stone brick blocks from being used with saws in microblock recipes. The bugged line is numbered 11 and reads: "UndergroundBiomes:metamorphicStoneBricks":0-15 Using NEI to dump blocks.csv the relevant id for UBC stone brick is: "UndergroundBiomes:metamorphicStoneBrick" Removing the s fixes the problem. The problem is identical in the igneous rock entry as well.
  4. I've made a pack where I'm having an issue with Aquatic Abyss. The mobs - sea serpent, sea horses and swordfish - are not spawning in the ocean biomes or in any water blocks in general. I'm only seeing the small fishies, in both creative and survival mode. I got JAS, Just Another Spawner, to help me with this but I'm just a complete idiot when it comes to configs. If anyone can or feel like helping I'll put the download link here: [modpack broke] If you can fix or point out my dumb issue, I'll gladly credit you in my pack. Users who are credited in a pack made by a forum mod are
  5. Hi, I hate to be rude, and I have a download problem Recently I've been trying to download ATOTB-T, but it's saying that one of the files, sepcifically the CodeChickenLab file is not deleting. Is that normal? and if so, what is the solution.
  6. Clearing taint with my airship over Obelisk Island and flew a little too high. When assembled ship (pressed '/') top half had disappeared, including dawn machine, pipes, ward jars, chest full of ward jars, and, most importantly, the ship's helm so I can't even move the ship to get my stuff back. Error = 'height limit for building is 256 blocks' so need to try alter config file, but just can't find the one I am looking for in appdata/technic/mods/blighfall - any help? or have I lost all my jars of auram and dawn machine
  7. Hi all, First up, I'm a full blown Tekkit n00b so bear with me if I'm asking the bleeding obvious. We've been grinding away at our first Tekkit world and seem to be going alright but have hit a wall with copper, silver and tin ore. We have had three mining turtles going from level 70 down to bedrock 8 x 8 squares (basic excavate) without any luck as well as manual mining. However we have found quantum dust and ... I suspect it's a config issue but when digging around (no pun) I discovered that the various Tekkit mods have the potential to trip over each other when it comes to spawning various
  8. I have been attempting to make changes to configuration files (namely minechem 2, arsmagica 2, and openblocks) and while i can find and edit the config files, it appears to have no effect in game. This is affecting all of the configuration files and is really pretty annoying. The game seems to be functioning normally aside from this, and this occurs without fail everytime I attempt to edit config file. The way I have been accessing the config files is by going to the modpack under the .technic file in my computer, opening the modpack I am trying to edit config files from, opening the config fi
  9. I made a modpack and everything is working fine and loading properly expect that ore spawn rates are all messed up, since i started playing my mod pack i have not seen 1 iron or lapis ore block. I installed an additional mod which you can configure the ore spawn rates but that didn't seem to help either, i'm not sure if the ore spawns are being disables by another mod. Modpack: http://www.technicpack.net/modpack/details/this-is-a-quickiee.532077
  10. How do I configure the mods in my custom modpack if I am not allowed to put configs into the config folder? Please help?
  11. HI ! This is under Linux Hexxit2.0.1c server side config. Hope useful Config for Linux Download
  12. I'm trying to blacklist strongboxes to eliminate the item duplication glitch, but every time I change the file, it seems to blank out the entry when I start the server. drawbridge { # Add block or item IDs that should not be placed from the drawbridge S:"Drawbridge Blacklist" < > } I'm changing that to read drawbridge { # Add block or item IDs that should not be placed from the drawbridge S:"Drawbridge Blacklist" < 1970:1 1970:2 1970:3 1970:4 > } But it won't take. What stupid mistake am I making? Is th
  13. My modpack will not run its mods. I attempted to local test the modpack to get the config files, The modpack was vannila and it didn't generate any config files. I am using Copy.com to hold my modpack, Is the modpack not being downloaded from the site? Please help, Thanks. Link: http://www.technicpack.net/modpack/details/guildscorn.403479
  14. So I'm trying to do a big project in ComputerCraft, and I wanted to change the distance that modems operate on(and the terminal text color, less important, still fun), here's what I'd like the file to look like: #MLProperties: name (type:default) min:max -- information #MLProp : computerBlockID (int:207) #MLProp : diskDriveBlockID (int:208) #MLProp : diskItemID (int:4000) #MLProp : enableAPI_http (int:0) #MLProp : terminal_width (int:50) #MLProp : terminal_height (int:18) #MLProp : terminal_textColour_r (int:0) #MLProp : terminal_textColour_g (int:255) #MLProp : terminal_textColour_b (int:0)
  15. TreeCaitator and FoodPlus mod! I know I'm not the only one to get spoiled by TreeCapitator and hate chopping down trees the "old fashioned" way. I've been playing Attack of the B-Team since it has came out and I'm in love w/ all the mods, but one that it doesn't have is TreeCapitator. But I completely forgot to post this back then, if you would like to add the FoodPlus mod trees to the config just add this into your TreeCapitator Config: Enjoy!
  16. For a while, I've been bothered by incorrect item/block names in NEI (not a bug, but just stuff not properly identified in the 'en_US.lang' file, I believe). For example: in Natura, the Blaze Hopper from the most recent Tekkit version (1.2.8e at the moment) shows up in-game as 'tile.nether.hopper.name'. I'm currently in the process of trying to make some additions to the 'en_US.lang' file, because it just keeps bugging me when things don't properly identify in NEI or WAILA. BUT... while looking up item IDs in Natura, I came across the Flint and Blaze. The in-game ID is 12715 (I can 'gi
  17. What change is made so ores spawn so frequently? Specifically, what can I do to make this happen in other modpacks? I've heard it was a config file, so for what mod and config file is it? As well, what changes do I make (and how do I make them) so that it will happen in other modpacks with said mod? Thanks!
  18. print "Hello World!" Come check out my "Minecraft: Attack of The B-Team" series and other Minecraft videos! *If you need HELP with a mod, let me know and I will make a video with instructions to help. MOST RECENT EPISODE: Minecraft: Attack of the B-Team EP 4 - What Big Chests you have! http://youtu.be/tZ-z3PgBmzI OTHER EPISODES: Minecraft:Attack of the B-Team EP 2 - Carpenter's Job Minecraft:Attack of the B-Team EP 3 - I'm on FIRE! x2 I'm a Nerd, Techie, and Gamer and love uploading Minecraft game play videos on YouTube. In a nutshell I'm a Nerd. SOCIAL LINKS: Facebook
  19. Hey guys I could use some help with my config files. First off in the fossil and archaeology mod, I was trying to turn off the block breaking effect that the T-Rex and brontosaurus have but I haven't had any success. Here is a copy on that file: general { B:BrachiosaurBreaksBlocks=false B:DinosaursGrow=true B:DinosaursHunger=true B:SpawnAcademy=true B:SpawnAnu=true B:SpawnShipwrekcs=true B:SpawnWeaponShop=true B:TRexBreaksBlocks=false I have reloaded that mod-pack after tweaking it and the dinos still break the blocks. Any advice? The next issue is with
  20. The server has been working for about 2 days. I think it may have been the Open Blocks radio, I was adding some stations in from the config file. Crash Report:
×
×
  • Create New...