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Showing results for tags 'creating a modpack'.
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For the past 6 hours I have been trying my very hardest to get a private modpack up for my brother and my friends to use. I have followed many different guides on how to do this using this website and after finally finding a hosting website to use to put my modpack on, the mods in the modpack are not working. It just starts a vanilla minecraft instance. This bugs me a lot since every guide says you have to do different things, which I have done; but it still doesnt work :/ (Such as the actual modpack archive *HAS* to be named "modpack.jar", when others say naming it anything will work.) I first made a folder called "modpack.jar" (to be safe) and then made 4 other folders inside of it. bin, mods, config, and coremods. I then got a bunch of mods I used to install manually when my brother and I were playing together and put them all into the mods folder (as it was like that in the actual mods folder in the .minecraft directory.) I also downloaded forge 1.7.10 universal and put its contents into another folder named "modpack" and archived it as a .jar file. I put the modpack.jar (forge) into the bin folder in my modpack.jar (actual modpack folder) file. Finally I put the whole lot into a .zip called modpack and uploaded it to copy.com, got the direct link and put it into my modpack on the website. When I install and play my modpack on the technic launcher however, the mods are downloaded (I can see them in the mods folder when I open .technic) but none of them actually change anything. When I looked through the bin file in my modpack (in the .technic part) I noticed there was nothing. Does this mean that I put forge in the wrong place or is it just not supposed to show up there? Please help! (Btw, sorry for the large amount of writing!) I can take screenshots if you like. Just tell me what files you want to see.