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  1. Hi, So today I came across this issue where my friends were suddenly unable to download my custom modpack this morning. Keep in mind I have not updated or changed anything about the modpack, it just stopped working. I attached the error in an image and this occurs when my friends try to update or download the modpack. Weirdly enough it does not affect me and I am successfully able to update my modpack. Any help understanding this error would be appreicated. Also I tested the download link of both dropbox and onedrive. The same issue persist.
  2. Website: http://apocgaming.org | Server IP: TRPG.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb Technic Modpack Link: https://www.technicpack.net/modpack/apocalyptic-gaming-tech-rpg.363244 For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here: http://apocgaming.org/servers AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers. We host independently from Zilacon's own privately hosted dedicated servers. (Bungeecord, Vanilla,
  3. Hi! I just downloaded a buch of mods and I'm trying to make my own modpack,I installd forge,a placed the mods to the "mods" folder.Afther these,I load up minecraft,select forge,and hit play (1.7.10 version btw) and after the loading screen I get this message "forge has found a problem with your minecraft installation. The mods and version listed below could not be found : gilded-games-util:any The File'logs/fml-client-latest.log' contains more information" What I saw in the log is that a lot of mods have no cormeod data.I'm not sure what that means,so that's why
  4. Hi, so I'm making a 1.12.2 modpack and have followed countless tutorials just to do so. Everything works fine until the moment where I open the modpack in the TechnicLauncher, where it does not load the mods but instead opens up a vanilla Minecraft. I am positive that the Forge inside my bin file is renamed to modpack.jar. Please send help. My modpack URL is https://www.dropbox.com/s/ymtnxptszvon02q/plz.zip?dl=0
  5. I'm attempting to make my first modpack for me and some mates as my pc is a potato, and cant run most of these big packs with the sort of mods I'm really interested in,. I see other people who post logs have about 40 lines, but the logs I've nabbed are way more, not sure if these are what anyone willing to help would need/want to look at, but here we are: https://paste.ubuntu.com/p/9DnQqxf5TN/ I appreciate any help, I've been having a hard time with this, I couldn't get it to even download with mca when I had radixcore so I've taken those out.
  6. So here's the log ---- Minecraft Crash Report ---- // Don't do that. Time: 5/26/19 4:18 AM Description: Initializing game java.lang.RuntimeException at cpw.mods.fml.common.LoadController.buildModObjectList(LoadController.java:248) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:184) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  7. Hello, You guys probably get things like this all the time so i'm sorry if this is a stupid mistake but my modpack wont load at all. It just goes straight back to the Technic menu when I try to load it and cant figure out why its not loading. I downloaded all the mods from CurseForge and tried my best to check all of them for if they needed any libraries. fml-client-latest: https://pastebin.com/RNuKFe97 raw output from Technic Console: https://pastebin.com/rR3D2e0A link to modpack: https://www.dropbox.com/s/00o9fkmh92cut2p/The%20iTunesU%20Pack2.zip?dl=0 (I defini
  8. [B#391] java.lang.NumberFormatException: For input string: "7.10-Forge10.13.4.1614-1.7.10" [B#391] at java.lang.NumberFormatException.forInputString(Unknown Source) [B#391] at java.lang.Integer.parseInt(Unknown Source) [B#391] at java.lang.Integer.valueOf(Unknown Source) [B#391] at net.technicpack.minecraftcore.MojangUtils.isLegacyVersion(MojangUtils.java:154) [B#391] at net.technicpack.minecraftcore.install.tasks.HandleVersionFileTask.runTask(HandleVersionFileTask.java:82) [B#391] at net.technicpack.launchercore.install.tasks.TaskGroup.runTask(TaskGroup.java:86) [B#391] at net.technicp
  9. So I made a custom modpack, but whenever I run it, it doesn't load the mods. Here's the dropbox link: https://www.dropbox.com/s/651qofj5ii60ros/mods.zip?dl=0 Please Help! Thanks
  10. Three days ago, I started creating a modpack. So I downloaded some mods, uploaded them on server and did the modpack creating stuff. When I was done, It was time to click the Install button (in the launcher). The Launcher downloaded all the .zip files to cache folder, as normal. But then something Strange happened... The launcher started extracting contents from jar packages to the root directory. I Really don't know what is happening. The log looks like the installation was successful. I tried to restart the launcher and reinstall the modpack several times but it did not helped
  11. I apologize to the admins if this is not the right forum. As the title says, I made a [1.7.10] custom modpack, and when I start up the launcher and enter the map, it hangs for a few seconds, or until I try clicking on the screen. Then it crashes to the main menu. Here is the weird thing. If I try to enter the map again, it loads up as intended. Here is a pasteEE log (the same one from the video): https://paste.ee/p/jz6NN [mods] https://paste.ee/p/jz6NN#s=0&l=73 [RAM] -Xms5000m, -Xmx17000m [SPECS] Intel Core i7-4790K 4.0GHz Asus Z97-A ATX Kingston Hyper
  12. Hello, to start this off I'm sorry if I have this in the wrong area. Alright so I've been trying to make a private modpack for some friends and I but I have no idea what I'm doing wrong and I've been fighting with this for two days now and have been watching and reading any walkthrough I can find but for some reason nothing I do works, none of the mods are showing up when I launch the mod pack and all it shows is Vanilla Minecraft. https://www.dropbox.com/s/3zkzukv16lfkeyq/Modpack 1.11.2.zip?dl=0 http://api.technicpack.net/modpack/secret-squad
  13. I seem to have run into a hiccup, when I upload my pack-zip to the technic launcher when you download this pack it is just a vanilla instance of minecraft and is missing all configs and mod files. I feel I must clarify there is nothing wrong with my configs or mod-list, these things load fine and run in both my testing environment as well as my test server. any help would be greatly appreciated, thank you. https://www.dropbox.com/s/2i9h2knf66633ar/Pack-1.0.zip?dl=0 this is a non direct link to the file. Edit: I'm sorry for posting this as it adds no value to thi
  14. Hello, I am new to Modding, but I used to code plugins so sorry if I made a simple mistake. I made a custom modpack for me and my friends to play privately, I made a Modpack.rar Folder and inside that folder is two sub-folders. "bin" and "mods". "bin" with all my core files and a modpack.jar, and inside of "mods" I have all my mods. I uploaded my Modpack.rar to Dropbox and uploaded the Dropbox link to Technic as a new modpack. Everything downloads from Technic, but when I press play, it shows the "Mojang" screen, then closes. Can someone please look through my Modpack.rar folder and tell me th
  15. Recently I've attempted to make a modpack for me and some friends to use, however have ran into a strange issue where the launcher will simply close and reopen instead of launching the modpack. Here is the pastebin of the launcher logs [Removed Pack Link to keep it Private] [Removed Pack Download Link to keep it Private] Thank you in advance!
  16. http://paste.ubuntu.com/23058776/ Still really new to reading logs and if anyone could help me that would be awesome, no idea what the error is.
  17. Hi! Me and my friends started a server for 2 months ago, one of my friend is the host and we disabled the dolphins spawning in the server config files (Mo'Creatures).However,now they started to spwan on one specific place (at my friend's house) and they make lagging the server if we are on the nearby and make us dropping out from the server,we couldn't realy find any commands that would help us to kill those buggers,(we're on 1.7.10) and tried the" /cofh killall [entity] " command,(CoFH mod) but this is only kills the hostile mobs, and the only solution what we can do is take out the Mo'Creatu
  18. Issue with mods no idea what it is and new to reading logs please help fml-client-latest.log
  19. Darkpixel797Wednesday at 15:58 This is my first time making a custom modpack, I followed advice on this website and from recent youtube videos. I fixed my first problem where it failed to download (change end of dropbox url to 1), but now I have another problem. It installed but whenever I try to play Techniclauncher closes out the n immediately opens (Minecraft does not even start up) I have no Idea what is going on and I need help. My dropbox link is as follows: https://www.dropbox.com/s/yl3pp7se2n2x7jj/Modpack.zip?dl=1
  20. Recently, ive been attempting to create a technic modpack with the new build of Fossils and Archeology Revival. This would be a relatively easy task to complete, although the new build requires the library mod Llibrary. Being horrible at creating modpacks in general I have no idea how to toss in a library mod. Atleast that's what I think the problem is, well my modpack downloads just fine and forge loads up to 2 out of 7 and then crashes. I would provide crash reports and logs but I have no idea how to do that. Ive got the main folder with the folders "bin,config,libraries,mods" iv'e got Llibr
  21. I made a custom modpack. There are only 14 mods, I have installed it into my launcher but whenever I click play the launcher window closes and opens back up. I thought It could be a problem with outdated Java or not enough ram, but I am able to smoothly play other much larger modpacks with no problem, so I don't think that is the issue. I appreciate anyone's help, I will provide links to the modpack and the .zip file: http://www.technicpack.net/modpack/the-art-of-witchcraft.873220 https://www.dropbox.com/s/w2dpq103uopyoiq/theartofwitchcraft.zip?dl=1
  22. So my custom modpack isn't working (shocker) I understand this is just like everyone but I feel like making my own topic will better help me. Error I get when I hit the install button "Error unzipping a file for the following pack: DerpJims Modpack Attempting to extract file derpjims-modpack-1.0-zip, but it did no texist. Please consult the modpack author." This has probably been asked and fixed but here's for hoping someone will show mercy. I am using dropbox to host my file. Link to my modpack: http://www.technicpack.net/modpack/derpjims-modpack.871643 Li
  23. Hey mates, My modpack doesn't have any problems, but in my modpack.zip, I got a map file which is not in the soloplayer when I launch the modpack. I recently download a modpack (of someone) and in Soloplayer, there was a custom map. I want the same. OR, do you know how could I, in java, add an event on a button (GUI button) to open a specific map ? I coded the GUI and I don't know the term of opening a specific world. My modpack.zip: https://www.dropbox.com/s/9xgi9vjkw4ybbzq/modpack.zip?dl=1 Thanks !
  24. Hi, so I made a server and modpack update on my custom modpack. I tested the mod's manually, to see if it worked on client side and it does. It works completely fine. Now, I decided to load them into our server and I hit start and it keeps crashing. Crash Log is attached below. Technic ModPack: http://www.technicpack.net/modpack/forsaken-borders-trinity-smp.847533 DropBox: https://www.dropbox.com/s/86befahk1chnv6f/forsaken-borders-trinity-smp-1.0.zip?dl=0 Please help me urgently! crash-2016-06-14_15.24.11-server.txt Any help? @AetherPirate @plowm
  25. Sorry to bother you guys! I've probably got a really stupid problem but I can't work it out. Whenever I create a world it instantly sends me back to the main title screen, then when you go back into the world selection screen nothing is there. When you look at the data for the worlds it looks like it stoped generating The logs look like this when generating a world My modpack (if that helps) http://technicpack.net/modpack/liberosis-adventure.858801 ( Also It doesn't come in forge with mods loaded, I add the mods later by replacing the files with the modpack inside
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