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Hey guys, I was wondering how to pre add a server. I have my very own modpack - A.O.W - All out war, and I have an official server for it, but i was wondering how to pre add the server into the server list so players wont even have to type in the ip. For instance Pokemon+ comes with 3 pre added servers. Also I was wondering how to add back grounds and edit the options, for instance how could I delete the option singleplayer, or edit the words, singleplayer to solo. Anyway, it would be nice to know all these things, but the main thing I want to know is how to pre add servers into the server list. Thanks for reading, Matey
So me and my friend have just downloaded original tekkit to play on my server and to start tekkit i need things like tin and copper according to youtube videos, I can see that there is tin and copper in the not enough items menu but when we have been mining all we have found is vanilla ores, Are tekkit ores harder to find i dont understand is there a problem is there none in our world can anyone help im stressing out?
Hey guys, my issue is becoming somewhat of a nusiance because I have searched for solutions and have had zero luck. I started playing Attack of the B-Team today with a friend on a server I set up and we had minimal issues getting it all to work and the solutions were the simple fixes. Once on the server I realized that my inventory key was set to "E" which I prefer to not use because I think "Mouse Button 3" ,or "Middle Mouse Button", is more efficient and easier for me. I went into my options to change it but as soon as I hit "Mouse Button 3" to make it the new inventory key my game crashed and booted me back to the Technic Launcher. If anyone could help me out that would be super. -Algchoo
Hello guys Today I was wondering if it is possible to update and/or edit my modpack using curl and it looked like it could work but I encountered a problem Here is a snippet of my script; Please take a look at it: curl --cookie out/cookies.txt --cookie-jar out/cookies.txt -d "username=myuser&password=mypass" --location --output ./out/response1.html http://www.technicpack.net/user/authenticate curl --cookie out/cookies.txt -d "pack-id=3824xx&name=mypackname&version=1.1&minecraft_version_id=21&is_hidden=1&url=http://dl.xxxxxxx.com/modpacks/xxxxxx-xxx/1-7-2.zip&short_description=...nothing here...&force_directory=1" --location --output ./out/response2.html www.technicpack.net/modpack/edit_pack technicpack.net/modpack/edit_pack Of course I edited the posted script here so nobody can get my login data :-P So here is my problem: The file out/response1.html has a save of my dashboard (technicpack.net/dashboard) The file out/response2.html has a save of the "home" page in it. If the login failed I would get an 503 (or similar) error so it must work but the pack does just not update If I enter (after I am logged in)... www.technicpack.net/modpack/edit_pack?"pack-id=3824xx&name=mypackname&version=1.1&minecraft_version_id=21&is_hidden=1&url=http://dl.xxxxxxx.com/modpacks/xxxxxx-xxx/1-7-2.zip&short_description=...nothing here...&force_directory=1" ... into my browser I would get exactly the same result so I came to the conclusion that something with the parameters has to be wrong but I can't find the problem. Or is there a better solution for doing that (like a "secret" api)? (The only thing I want to be able to do is automatically increase the version number to make the client update the installation!) If you have any tips for me I highly appreciate them. Thanks in advance! ---BMicraft