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Hello all, HV solar panels produce a hefty 512 EU/t, and when combined with a good method for storing their power, are generally considered the best power source in Tekkit. Their primary disadvantage is how long they take to craft. Which is why I have created a relatively lag-free method for automatically producing HV solar panels, and this is the tutorial for how to make it. I doubt that I am the first to come up with this type of design, but I haven't found any good guides out there that don't take up an unnecessary amount of space (but I'm not claiming that this design is optimized). HV Solar Panel Factory Solar panels are great when they work, but they are unreliable with bad weather or if you don't sleep through the long minecraft nights, which is why I would recommend making some MFSUs to go along with the HV solar panels you will get from this factory. I might put out a tutorial for automatically manufacturing MFSUs later on as well. If you are planning on building one of these then you probably should be aware that HV solar panels are not cheap. Each one is 2,646,593 emc worth of raw materials, and it will cost this much per panel regardless of whether you use the factory or craft it by hand. If you are unfamiliar with logistics pipes then do not fear, the guide goes through some simple steps on what to do with them. The resources you will need for the factory are: 11 energy condenser (this is one of the few cases where having MK2 condensers isn't a good thing) 16 automatic crafting table MKII 1 auto workbench 1 chest 27 supplier logistics pipe 15 provider logistics pipe 16 basic logistics pipe 3 redstone block 3 redstone engine 2 item teleport pipe 3 wooden transport pipe 2 closed transport pipe 1 LV solar panel 1 logistics power junction If you already have an emc generator and would like to use it to power your factory, then you will also need: 2 item teleport pipe 1 clay transport pipe The total emc cost for the factory is 855,368. This is less than a third the cost of a single HV solar panel. You will need significantly more emc to get the machine running and you will also need at least one of each of the following materials to set as targets for your energy condensers: rubber copper ingot redstone dust refined iron tin ingot furnace wood planks coal dust glass gold ingot diamond Placing down the blocks for this contraption is fairly simple and giving inputs to the pipes/tables is easy, but it can get a little bit tedious because there are so many recipes that go into a HV solar panel. You will also need a wrench to do this. As with most machines, make sure that you have enough room (this machine is 10x2x3) and that you place it in a spawn chunk or somewhere near a world anchor. Step 1 Start by placing down the six blocks shown in the picture below. This is the arrangement for most of the factory. Note that it is important that your automatic crafting table MkII is facing upward (it does this automatically when you place it down). Block Placement for Step 1 Step 2 You will need to make 10 more of these "slices" and set them up next to each other. However, for the slice on the very end place a cobblestone block instead of an energy condenser. Block Placement for Step 2 Step 3 Now add 3 more automatic crafting tables MkII to the front of it. Right click the 3rd one with your wrench to rotate it so that it is facing away from the others. Block Placement for Step 3 Step 4 Throw some supplier logistics pipes on the side, and some provider logistics pipes on top of the first two. The rotated automatic crafting table MkII gets a basic logistics pipe on top of it. Block Placement for Step 4 Step 5 One block away from your closest energy condenser, add a chest. Then add 3 basic logistics pipes out from the chest. Put a provider logistics pipe on the end, and finally an energy condenser underneath the provider logistics pipe. Block Placement for Step 5 Step 6 Place a wooden transport pipe coming out of the rotated automatic crafting table MkII and set a redstone engine above it. Add a redstone block next to the redstone engine and add an item teleport pipe to the end of the wooden transport pipe. Block Placement for Step 6 Step 7 For Step 7, you get to decide where the new chest and item teleport pipe will go. This will be where your HV solar panels will be brought to once they are made, so put it somewhere that is convenient for you. Before the item teleport pipes will work however, you must set up their information. Right click on the item teleport pipe in the black circle and put it in "send only" mode and choose a frequency. If you already had some other item teleport pipes on your world then pick a frequency that is not already being used. If these are your first item teleport pipes then pick whatever value you want. For the item teleport pipe in the red circle, put it in "receive only" mode and give it the same frequency you chose for your other pipe. If you realllly don't want to deal with item teleport pipes then you can forget about Step 7 and instead just put a chest next to the wooden transport pipe, but you will have to run all the way out to your factory whenever you want solar panels. Before moving to Step 8, you should have an emc generator. There are several types to choose from, but if you want one that can keep up with this factory then I would recommend a design I created called Project 71. Another option is to just add high emc items into the energy condenser manually (the one next to the redstone block), but that requires upkeep. If you do choose to put in emc by hand, then you don't need to do Step 8 so go straight to Step 9. Output from Factory to Personal Chest Step 8 Add in a clay transport pipe coming out of the energy condenser and item teleport pipes on the right and bottom of the clay transport pipe. For your emc generator, you must send the items that it generates over to the item teleport pipe in the picture below (red circle). In order to send them you will need to attach an item teleport pipe to your emc generator. The pipe attached to your generator should be in "send only" mode at a frequency that is not being used. The item teleport pipe in the red circle should be in "receive only" mode and have the same frequency as the one attached to your emc generator. For the item teleport pipe in the black circle it must be in "send only" mode. You should do something similar to Step 7, and have it connect to a convenient chest where you want any extra emc to go (probably next to a transmutation table). Note that the item teleport pipe that goes to your emc deposit chest (not shown) should be in "receive only" mode. EMC Supply using Item Teleport Pipes Step 9 For the next step, head over to the other side of your factory. Place blocks in the orientation shown below. Use the wrench to make sure the redstone engine is facing upward and that the automatic crafting table MkII is facing toward the wooden transport pipe. Block Placement for Step 9 Step 10 Next add the blocks shown below directly in front of the blocks from Step 9. Note that the automatic crafting table MkII must be facing downward and that the wooden transport pipe on the top row (behind the auto workbench, not visible) should have the solid side going into the auto workbench. Block Placement for Step 10 Step 11 Now all of your blocks for the factory are placed down! However, now you must add some targets for your pipes and condensers to get it working. Lets begin with the energy condensers. When you open up a condenser, the top left box is the target box. To add targets to a condenser, you drag an item into the target box (the item is not consumed). The photo below labels all the energy condensers so that you know what targets to set for them. Energy Condenser Labels Targets: tin ingot copper rubber redstone dust furnace refined iron ingot coal dust glass wood gold ingot diamond Step 12 Next up is the automatic crafting table MkIIs and also the lone auto workbench. For these you need to put in recipes. But before you do, you must go through each of the automatic crafting table MkIIs and set the middle button (on the right hand side) from "1" to "64". The photo below labels all of the automatic crafters on each side so that you know which recipes to add in. In order to make all of the recipes, you will need to craft at least one of each of the following items: copper cable RE-battery machine block circuit generator\ LV-transformer solar panel gold cable 2xIns. gold cable MV-transformer low voltage solar panel HV cable 4xIns. HV cable energy crystal HV-transformer medium voltage solar panel Automatic crafting table MkII Labels Recipes for Each Label Step 13 For the basic logistics pipe directly next to your chest (circled in red) then right click it with a wrench and change its default route from "No" to "Yes". Setting up "Default" Route Step 14 You will also need to change some things on your supplier logistics pipes, but luckily you don't have to worry about the provider logistics pipes. There are 10 supplier logistics pipes connected to your energy condensers. On one of these pipes right click it with a wrench. You must change the setting from "Bulk 50" to "Partial" on all 10. The supplier logistics pipes must also be told which items to let in. For the 10 pipes that are connected to the energy condensers place a single diamond in their "items to keep stocked" window with the exception of the one connected to energy condenser #6 (the one with refined iron ingots). For energy condenser #6, put in 3 diamonds instead of 1. Note that you aren't actually placing your diamonds inside the pipe so you don't loose them. Instead you are just informing the pipe of what to let in. If your energy condenser #11 has a source of emc, then you will see the logistics pipes starting to work. You aren't done quite yet, but you are close! Now there are 17 supplier logistics pipes you have not configured yet: One on the top row, one on the second row, and 15 on the bottom row. Set all of the remaining supplier logistics pipes to "Partial" mode with the exception of the one connected to the auto workbench. For the one connected to the auto workbench then set it to "Full" mode. Depending on which crafting table these 17 are connected to, you must tell it the type and amount of items to let in. A general rule of thumb is that you use a full stack of each item that is being used in the recipe. For example: The supplier logistics pipe connected to automatic crafting table MkII #1 would look like this: Automatic crafting table MkII #1, GUI You don't HAVE to put a full stack inside, but usually it is the more the merrier. Also in the example shown above you would have to put a minimum of 1 copper cable, 2 redstone dust, and 4 tin ingots. This way there is at least enough crafting ingredients to make ONE RE-battery. The more you request, the faster they can be crafted. After about 2-3 stacks of each item type, it becomes a bit redundant to add more. If you don't have a full stack of an item you are trying to add in, then you can always just keep clicking until you have 64+ placed inside. One exception is the supplier logistics pipe attached to the auto workbench, you should only have 1 diamond and 8 redstone dust in that one. Automatic crafting table MkII #2 and automatic crafting table MkII #16 are also a little different than the rest. For automatic crafting table MkII #2, you do not need to add in a stack of RE-batteries. For automatic crafting table MkII #16, you do not need to add in a stack of energy crystals. Be sure to add input items for ALL of the supplier logistics pipes because if you don't, then the device wont be able to manufacture all of the items that it needs! As you continue to give items to the supplier logistics pipes, the factory will start sending and manufacturing items. Once all of them are done, it can begin creating high voltage solar panels. If your factory has a healthy supply of emc in the energy condenser #11, then items should be moving around constantly. This GIF should give you an idea of how it will look. Even with items zipping around quickly, it still takes a couple minutes for a high voltage solar panel to be created. High voltage solar panels are an amazing source of energy and you will be able to use them for all sorts of applications (I would recommend making one of these). If you have a very high supply of emc, but you still aren't getting any high voltage solar panels, then looks through your automatic crafting table MkIIs and see which items are not being supplied, that should help you narrow down where the problem is.
Looking at this page (https://www.technicpack.net/modpack/tekkitmain.552547/mods) showing the list and version of mods included in Tekkit, it shows: Equivalent Exchange 0.1.140 But looking around the net for the latest version of Equivalent Exchange 3, I found this page: http://ee3.pahimar.com/ This shows the latest version to be 0.3.0.547 I am curious... I realize this website is a volunteer effort. Do you know if there are plans to update the version of Equivalent Exchange? Thanks in advance.
Get this modpack here - http://www.technicpack.net/modpack/tekkpack-1710.589766 Server link is also here - http://www.technicpack.net/modpack/tekkpack-1710.589766 Direct link - http://api.technicpack.net/modpack/tekkpack-1710 (copy paste to technic launcher, "add pack or search") This is a modpack wich is made on purpose to update Tekkit Classic from 1.2.5 to 1.7.10, huh!, how much versions is that! - By: Hawkeye_9876 - Ingame: jordywt - Skype: marko.balasko2 - Mods: 1.IC-2 2.IC-2 Addons; - Advanced Machines - Compact Solars - Nuclear Control 3.BuildCraft 4.ChickenChunks 5.Chisel-2 6.CodeChickenCore 7.CoFHCore 8.EasyCrafting 9.ComputerCraft 10.EnderStorage 11.Flans Mod 12.Flans Addons: - MW2 Weapons Content Pack - Simple Parts Content Pack 13.Immibis Core 14.Immibis Microblocks 15.IronChests 16.ModularForcefieldSystem 17.ModularPowersuits 18.NeiAddons 19.NetherOres 20.NotEnoughItems 21.NotEnoughKeys 22.Numina 23.OpenCCSensors 24.OptiFine 25.PowerConverters 26.Project-E (Equivalent Exchange) 27.ProjectRed-Base 28.ProjectRed-Compat 29.ProjectRed-Integration 30.ProjectRed-Lighting 31.ProjectRed-Mechanical 32.ProjectRed-World 33.QmunityLib 34.Railcraft 35.Secret_Mod! 36.Tubestuff 37.VoxelMap 38.Waila 39.WR-CBE
I dropped a comment about my lava-to-diamond processing chain elsewhere, and somebody got curious. So allow me to elaborate on it a little. 1. Prelude First, what happened so far in the Equivalent Exchange universe. EE2 was part of the old Tekkit, and can still be used in Tekkit Classic. It was a very big, very powerful and very server-taxing mod because of its extreme empowerment and endgame options. You were basically generating blocks, any kind of blocks, in any amount desired at some point. A whole chunk of diamond blocks? That was kid's stuff when you had Dark Matter, or even Red Matter. Also, massively overpowered endgame armor and equipment above and beyond what even power armor can do. EE2 is gone, closed source, abandoned, most likely never to return. So a friendly coder set out to remake it from scratch in friendly open-sourced EE3, and that has been lingering in pre-alpha stages for so long now that people were wondering why Tekkit was still dragging it around. But no matter how glacial the development pace, something usable is here now. It is quirky, very limited yet, and resembles a humble little alchemy mod more than the old galaxy-size EE2, but there is power here. 2. What is EMC? Blocks have value. Not just usage value, but EMC value. The rarer and harder to get, the higher. EMC stands for Energy Matter Currency, and simple blocks like dirt have EMC=1, with diamonds at EMC=8192. In Tekkit, press shift while hovering over a block to see the EMC value displayed through Waila. Not all blocks have it, although in a theoretically ideal modpack, all should have a value (cut the Tekkit people some slack, that is tons work). 3. What to do with it? EE3 has not terribly many blocks of its own. You will want a Calcinator, an Aludel and a Glass Bell, all quite simple and cheap to produce. 3a. Calcinate! You can place any block with EMC value in the top slot and add any vanilla fuel in the bottom one. It is basically a furnace, with different results. As this is alchemy, you will get magickal dusts for your efforts. very low EMC value = ash (worthless) low EMC value = Verdant Dust (green) medium EMC value = Azure Dust (blue) high EMC value = Minium Dust (red) For now, we just want the Minium Dust. It seems that anything over 8000 EMC will yield it. Yes, that means you will have to sacrifice some diamonds or emeralds here. Do this only if you have some to spare, otherwise advance some more in the game until you have some to spare. The absolute minimum to get started is 8 Minium Dust, so 8 diamonds or emeralds have to be burned. Update: It seems like you can also calcinate fully repaired pieces of gold armor for minium dust. This comes in handy when you generate those with an MFR Grinder or a Peaceful Table. Keep in mind that you can simply repair-craft two identical items to get one with higher durability, which will eventually get you fully repaired ones without using an Anvil. Credit goes to SirLappy for that find. 3b. Get Stoned Craft yourself an Inert Stone from 1 gold ingot, 4 iron ingots and 4 smooth stone (I rely on your ability to look up recipes in NEI by pressing R). Now you need the Aludel. Place the Glass Bell on top of the device, otherwise it is not complete. If you open it then, there are three slots. The lower one is again for vanilla fuels, the middle one will take your dusts, and the top one your "target item". Place the Inert Stone there, add 8 Minium Dusts below it and fuel the whole thing. You will be rewarded with a Minium Stone. 4. Alchemy! Contrary to popular belief, the EE wiki is not dead. You can see a barebones EE3 recipe list here, which should give you a first idea of your newly gained powers. Not all recipes work right now, but a few crucial ones do. 5. An Example: Lava To Diamonds This process chain harnesses the power of several mods besides EE3, namely Thermal Expansion and Extra Utilities. You should only start it when you have enough diamonds to make a handful of Minium Stones. You need at least three Minium Stones for automation, but you could just opt to jiggle it all manually with a single Stone and no Cyclic Assemblers. In that case, do yourself a favour and use at least a Machinist's Workbench. Use an Ender-Thermic pump in the Nether and connect a Tesseract for (nearly) infinite lava. This is a tested process, look up the details with the usual guides. Build yourself a battery of Igneous Extruders. They need no power, just lava and a water supply, and generate obsidian. Why obsidian? Because it has EMC=64, which is not huge, but high enough to make this viable. Don't forget to change the Extruders to obsidian in the interface, as they default to stone. I am running eight Extruders, but more will make things go faster (no idea how many one pump can sustain, but more than eight for sure). Set up a Cyclic Assembler. Feed it the obsidian from your new generator. Write the Obsidian-to-Iron-Ingot recipe to a schematic and place at least one Minium Stone in the Assembler's inventory, as the stone is an ingredient (In case you did not follow that link, 2x2 Obsidian with a Minium Stone added to the crafting grid). It will not be consumed, but degrade over time, so you need to refill Minium Stones at some point. I prefer to set up another Cyclic Assembler at this point to craft the resulting Iron Ingots to iron blocks. Why? Transmuting works with blocks, too, and will take fewer charges from the Minium Stones in the next steps. Next Cyclic Assembler. The concept is the same like in the first Assembler. Write a schematic for Iron-To-Gold (8 iron blocks and a Minium Stone yield one gold block), feed the iron blocks in and place at least one Minium Stone. Final Cyclic Assembler: Same procedure, just with eight gold blocks. Which will yield one diamond block. The process will yield many more diamonds than are consumed in the making of the Minium Stones. As long as you have lava, it will slowly fill your treasury with diamond blocks. Feel free to pipe in excess iron and gold from your quarries at the respective points. Of course, all of these transmutations can be reversed to get back gold, iron, or even obsidian. Just keep in mind that the Stones degrade. Enough for now. Feel free to chime in with your own insights and ideas.