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Found 3 results

  1. I made a modpack for 1.10.2. That has both ProjectE and MCA. These two are required for the trick. Other requirements: Required core mods, 1 diamond, 4 redstone, 7-9 iron, and a village. Not sure if regular villagers also have trades like these but MCA guards and blacksmiths have trade for 7-9 iron for an emerald. Know if you have a philosophers stone from projectE. A philosophers stone requires 1 diamond, 4 redstone, and 4 glowstone. Then traded the iron for an emerald and place the emerald in a crafting menu with a philosophers stone. keep doing until you get a stack of iron. Giving you
  2. Just came across this bug in standard Tekkit 1.2.9f (While playing on a server, not sure if this is relevant). Not sure if this has been reported but Google didn't bring up anything relevant to it so here we go: Severity: High (While it does not immediately crash the server or anything like that, this exploit makes it possible for one player to produce infinite resources early in the game and with minimal effort. Solutions involving locking away the affected items are, shall we say, less than ideal.) Affected Mods (So far): Project BenchThermal ExpansionBackpackMethod: Create at least two Str
  3. In light of an exploit I'm seeing around our server lately involving ender pearls and (rowan) doors (details elided), is anyone aware of a plugin or other way to disable the "teleport" feature of ender pearls without banning the item completely (which would pretty much shoot all of TE to hell).
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