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Found 4 results

  1. Hello everyone, I'm encounting an issue with the modpack settings. When I'm trying to enter a direct link in the 'Modpack Location' setting, this one isn't accepted. My link is supposed to be a valid direct link from Github (available here). You can see more details in the included image. By the way as you can see, it makes the data from the inputs temporarily disappear. Thank you for your answers !
  2. hello everyone, As a modpack owner, I've tried to integrate a github asset link from a release to the modpack direct link option. But it doesn't works. The platform doesn't want to accept my link from an asset linked to the release (except for the "source code" zip link). Has anyone an idea? Thank you very much
  3. I am in the process of creating a private mod-pack that a couple of friends and I can play on, To make it easier for my friends I decided to put it on the Technic Launcher. I have my mod-pack files saved on github (github.com). I put the link to the repository (https://github.com/Quartz-Dev/Quartz-Mod-Pack/archive/master.zip) as the modpack location. But when i downloaded my modpack, and launched the modpack via the technic launcher, vanilla minecraft launched. So i then proceeded to look in the modpack directory I downloaded i noticed the modpack downloaded the Quartz-Mod-Pack-master folder d
  4. Hi, I don't know if this is the right place to ask about this, but I was told that the repository on github definiteley is not. I was having issues building this project from Github, because maven was missing the LauncherCore dependency. I understand that its basically just cloning LauncherCore, building it and adding it to the build path. But I think if you're using a build tool it should always be able to build a fresh cloned repo without additional work. I would appreciate if someone could make the code buildable from a fresh clone. Maybe theres a way to get maven to automagically bu
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