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Found 35 results

  1. Welcome! Our server ip is 108.170.22.58:64062 , your welcome to join! please do take note that the sever is still under construction at spawn, so please do bare with us! Besides that enjoy your stay and have fun!
  2. Hi Forum, So here's the story, I have created a modpack that is in beta at the moment and I'm looking for beta testers to help with some bug reports and feedback. Feel free to download the pack and for people who are interested in joining the server then I'm more than happy to load that up as I need to test server performance and bugs. Thanks for your time to read this. RoastyGaming
  3. We have a public modded server, that is very open to any kind of player. We offer grief protection, as well as a discord. CST Modded : Download our pack here. Server IP : servers.cstgameservers.com:1996 We look forward to meeting some new players!
  4. Hello, I have a Tekkit Classic server and my miner or quarry doesn't work... I've already went thru other topic here so I tried already /op [industrialCraft] and /op [BuildCraft] ...then I also tried /pex user [industrialCraft] group set Admin However nothing out of that worked...miner drains EU, however it doesn't dig. Any suggestions? EDIT: So I also tried to remove plugin PermissionsEX, no effect :/ EDIT2: Found out, that AuthMe plugin does it, any way how to add fake players to AuthMe?
  5. I have no idea what I am doing wrong here. In the first image, I am inside my base/factory/building; whatever you want to call it. EU should be flowing from a full MFE into the Big Flux Generator, and from the Big Flux Generator into the Wooden Kinesis Pipe and finally into the Power Teleport Pipe. The Power Teleport Pipe is linked to the quarry shown in the second picture, which also has an Item Transport Pipe (the Item Transport Pipes are not yet linked). I previously tried to use Power Converters, but my High Voltage EU Consumer exploded as soon as I plugged it into the system. EDIT: I have also tried not using a Wooden Kinesis Pipe whatsoever. Please help me! P.S. Sorry about the image quality, I had to keep scaling each of them down until I was allowed to upload them both. SOLVED: I was using a Big Flux Generator, and not a Big Electric Flux Generator. Silly mistake, sorry everyone.
  6. About the modpack This pack contains all of the old favourite mods back from Tekkit Classic, but they are all updated, and feature rich, with a few extra mods. We have also added a few small mods to spice things up! Website Modpack Link: Here IP: rebornclassiclegends.co.uk Mods Advanced Repulsion Systems AOBD AsieLib Balkon's Weapon Mod Build Craft Additional Pipes Big Reactors Blue Power Build Craft Carpenter's Blocks Chicken Chunks Code Chicken Core Code Chicken Lib CoFH Core Computercraft Computronics Ender Storage Industrial Craft 2 Classic Industrial Craft 2 Nuclear Control Immbis Core Immbis Macroblocks Immbis Microblocks Immbis Peripherals Inventory Tweaks Iron Chests Logistic pipes Mine Tweaker 3 Mod Tweaker 2 Mouse Tweaks NEI Addons NEI Integration Nether Ores Not Enough Items Openccsensors OptiFine Planetguy Lib Power Converters Project E Project Red Project Red Compact Project Red Fabrication Project Red Integration Project Red Lighting Project Red Mechanical Project Red World Qmunity Lib Railcraft Reis Minimap Remain In Motion Tree Capitator Tube Stuff Walia Wawl WR-CBE About The Server Player Shops Plots for people to host computercraft servers World wide computercraft range Admin Shop Friendly Staff Good Spawn RandomTP Essentials Our goal is to provide a good, working community for a technicaly modpack. We invite all computercraft coders and factory makers! Rules: [1] No Hacking [2] No Duping/Exploiting/EMC Farms [3] Respect Staff & Players [4] No Advertising [5] No Chat Spam [6] No Griefing [7] No Full Caps Messages [8] No 1x1 Towers [9] No Trolling [10] No Abusing Power [11] No Racist/Sexist Remarks [12] Dont ask for OP, Ranks Or Items Hope to see you! Screenshots: Images Modpack Link: Here IP: rebornclassiclegends.co.uk
  7. This pack contains all of the old favourite mods back from Tekkit Classic, but they are all updated, and feature rich, with a few extra mods. We have also added a few small mods to spice things up! Website Modpack Link: Here Mods Advanced Repulsion Systems AOBD AsieLib Balkon's Weapon Mod Build Craft Additional Pipes Big Reactors Blue Power Build Craft Carpenter's Blocks Chicken Chunks Code Chicken Core Code Chicken Lib CoFH Core Computercraft Computronics Ender Storage Industrial Craft 2 Classic Industrial Craft 2 Nuclear Control Immbis Core Immbis Macroblocks Immbis Microblocks Immbis Peripherals Inventory Tweaks Iron Chests Logistic pipes Mine Tweaker 3 Mod Tweaker 2 Mouse Tweaks NEI Addons NEI Integration Nether Ores Not Enough Items Openccsensors OptiFine Planetguy Lib Power Converters Project E Project Red Project Red Compact Project Red Fabrication Project Red Integration Project Red Lighting Project Red Mechanical Project Red World Qmunity Lib Railcraft Reis Minimap Remain In Motion Tree Capitator Tube Stuff Walia Wawl WR-CBE Modpack Link: Here
  8. Feel free to hop into our discord: https://discord.gg/swDqkck Nations Revolution is a newly created server were we focus on giving the user the possibility to raid, while still keeping that safety that Towny can provide. With mods like IC2, Mekanism, MFR, Thaumcraft. and, Botania we have something for magic users and engineers alike. Server IP: 149.202.81.39:25584 Modpack link: https://goo.gl/4yK5D0 24/7 Dedicated Server hosted in France 6GB RAM Plugin List: Essentials SignShop Towny Vault WorldBorder WorldGuard Mod List: https://goo.gl/U7xzgH Rule list: https://goo.gl/br48sk
  9. What is the 'Yao Pack' you may ask? Well, it's a collection of all my favorite mods, in one modpack! If you have played Tekkit Legends or Tekkit, you will be quite familiar with this modpack! The pack includes community favorites such as: RailCraft [Improve your rails beyond belief and much more!] IndustrialCraft 2 [Now industrial, think "Tekkit Classic"!] GalactiCraft [Travel to space!] Tinker's Construct [Make your own custom tools by combining your already exisiting ones] Red Power [Auto-Crafting and more!] RedLogic [Timers, Filters & more!] Twilight Forest [An entirely new dimension to explore and conquer!] Thermal Expansion [New upgrades, tech and electronic mechanisms. Unleash the power of Thermal Expansion!] Iron Chests mod [Larger chests] Pam's HarvestCraft [Over 1100 new foods and items!] Applied Energistics 2 [Make storage systems like never before!] BuildCraft [Quarries, Transportation Pipes and more!] Flans Modern Weapons [Kill your targets with style!] Decocraft 2 [Tons of new decorations, both items and models!] Blood Magic [Make powerful spells and items with blood!] Minimap [Keep track of where you are at all times!] And also some of my personal favorites! The Weather 2 mod [Tornados, Cyclone, Hail, High Wind, Weather Deflectors etc] Thaumcraft [An expansive magic mod!] Optifine [Makes the game run better, no cons!] Mekanism [Tons of cool machinery!] NEI and Waila [Find items and recipes much faster!] Atum [A new desert dimension with fearsome foes and great loot!] ...And more! There is a server running Yao Pack! It's 24/7 and it's a lot of fun! Join now from within Yao Pack (the server is already added to your server list)! Modpack page: http://www.technicpack.net/modpack/yaopack.617582
  10. Pack Code: http://www.technicpack.net/api/modpack/rectech-regeneration Server IP: 198.27.67.178:25570 RecTech Regeneration is a group of friends who got tired of playing on not very well administered servers and decided to make their own server, which was not centered around one person's view on how people should play, but how the community thinks the modpack should be created and balanced. We're friendly, and laid back, always up for a laugh, but more importantly, fair. Got previous bans? No problem, as long as you dont cause any issues if you choose to play with us, you're welcome to join. Containing 218 mods, we've aimed to provide as much choice as possible. This includes, but is not limited to: Applied Energistics 2 Big Reactors Binnies Mods Blood Magic Botania Buildcraft Carpenter's Blocks Chisel Chromaticraft Computer Craft Ex Nihlo Hunger Overhaul Mystcraft Rotarycraft Mariculture Thaumcraft And many, many more! (See full mod list here: https://www.dropbox.com/s/b6va4gem0db1ba5/mods.txt?dl=0 ) The oregen has been buffed and we have introduced some new crafting recipes for some of the "magic blocks" such as the Digital Miner, MFR Harvester, Planter and Grinder to provide a sense of challenge in the modpack. No items are banned, and chunkloading is fully enabled for you to use. We have a couple of plugins for your own security such as CoreProtect to log all blocks placed and broken, GriefProtection so you can protect your creations and Essentials so you can set a home, teleport to players and use the /back function. This is not a Pay-To-Win server, everything is completely free for you to use with no limitations. The pack is run on a dedicated server in Montreal, Canada with 32GB of ram and x2 320GB SSD's. Most of our admin team is from the UK, and we have not experienced any latency lag what so ever. The world is fresh as of the 10th of December. To join us, please fill out a whitelist application using the format below: IGN: Age: About Yourself: OVER 18'S ONLY PLEASE.
  11. This modpack contains all your favorite mods from Tekkit, Voltz, Tekkit Legends and more.. Download now to create the perfect world. You can also download the modpack server, this includes mods and plugin functionality for things like world edit, world gaurd etc. Note: The server requires Java 7, it does not work with Java 8 Technic Modpack Page
  12. http://www.technicpack.net/modpack/tekkpack-1710.589766
  13. This modpack contains a lot of mods that make Minecraft a lot more challenging! Also includes IC2, Galacticraft, Chocolate Quest, Flans, and Orespawn to name a few!! You can find the modpack here for more info! I am open to suggestions and requests. Let me know here or in the discussion tab if anything doesn't work or crashes! Thanks!
  14. Our server is looking for new players Our Modpack is centered around tech and the beloved Millenaire mod. Join and establish your own city, create large tech setups and trade with other players! This pack comes preinstalled with the official server (IP: millenaire.unitedworldminers.com) Official Website Vote for our server The full mod-list can be found here. Highlights are: BuildCraft 7MillenaireIndustrialCraft 2EnderIOThermalExpansionGalactiCraftAll Unitedworldminers servers are hosted on dedicated hardware with 64 GB of RAM and Intel Core i7 CPU @ 3.8 GHz with 1 GBit/s bandwidth, located in Germany Our community is open for every suggestion and is providing every active player with the ability to rank up. Some impressions:
  15. Hi! I'm trying to make myself a rotary macerator but I can't find out how to get the scrap metal I need for my scrap metal chunks for my scrap metal blades. The only recipies for the rotary macerator i can find online have refined iron instead. How do i get the scrap metal?
  16. Hello, This has been happening consistently on multiple modpacks of mine and I really don't know why. Whenever I add Industrialcraft 2 or Computercraft to a modpack, it never loads. After submitting a new version to Technic then installing the new modpack on the launcher, it always fails! It's so weird! This happens in both 1.7.10 and 1.6.4. I checked to make sure every mod is up-to-date along with forge and they are all the latest version available. I don't know what I'm doing wrong. I tested the current modpack on MulitMC and it works completely fine. Modpack: http://www.technicpack.net/modpack/mine-kart-8.795793 Modpack Direct Download Thanks, Gunner
  17. So, my IC2 power setup currently consists of 2 Geothermal Generators and a LV solar panel. I have them both inputting into an MFE, which outputs directly into a LV-transformer, and from the LV-transformer come the wires which input into my various machines. The problem I seem to be having is that when my MFE is full it stops outputting power, but when it's emptying or filling it outputs power. Is this a bug, or am I doing it wrong?
  18. Anyone else try to enable loss-less mode on the electric wrench? I've tried it a couple times but it just acts like its ignoring the wrench in my hand and access the UI of the machine I'm trying to remove. I've tried to rebind the keys but you are suppose to hold the key down while right clicking and it doesn't seem to work. Is this a bug?
  19. Hello IC2 seems to be crashing a server and to the owner is having to delete there chunks making them lose all of there stuff. http://pastebin.com/4r03PZBt Please Help/Fix Thanks
  20. Welcome to Techkkit! Here you will experience almost all the stuff from Tekkit Classic 192.99.161.56:26745 - Join our official server today! - http://www.technicpack.net/modpack/technological-edge.714809 Some mods might be different, but they are just to improve your gameplay. This pack was made in order to update Tekkit Classic as seen above. * So basicly the reason of doing this is because we all liked the old times playing Tekkit, but we simply feel that we need an upgrade... * Best mods should be Industrial Craft 2 and Project-E, there is a bunch of new updates which should be cool to experience * Power Red is being outdated and never updated from 1.4.6 version of minecraft, so there is a new mod called "Project: Red" which has almost every single thing that Power Red had * Equivalent Exchange 2 so we all know this mod is never been updated from 1.2.6 what is slightly sad. So after that happened someone said okay, i know the basics of code, this should be easy and coded a mod called Project E which has literally everything that EE2 had 192.99.161.56:26745 - Join the official server today!
  21. I remember when Tekkit Lite first came out, and everyone was sketchy about it because it had no EE2, but it had EE3, which was basically nothing. I remember being told that they were planning to fix it and bring it out on the next version of Tekkit (> . <). Although when Tekkit (Space) came out, most of the gaming community that I knew were extremely disappointed, not only because they didn't include a fix for EE2 to be in the next upgrade after TL like they promised, but they removed IC2 as well. So my question to you is, after the developers saying one thing but doing another, as well as removing mods like EE2 and IC2 Which were in it from day one, Do you think Tekkit as a whole is in decline and ready to be buried?
  22. I'm running a Forge server with 10-20 mods installed, some of them being IC2, BC, and Power Converters.I have a BuildCraft Quarry set up and it is being powered by solar panels that are wired through a MV IC2 consumer, an Energy Bridge, and a RF Producer. For a while this setup works and the quarry runs, but then it stops. And in the server window I continually get this error and I cannot decipher it: [Server thread/WARN] [IC2]: EnergyNet.addTileEntity: powercryst[email protected]b5aef49 (powercryst[email protected]b5aef49) is still conflicting with powercryst[email protected]5a49bb1 using the same position (overlapping), abortingHas anybody encountered this issue and could possibly help me? http://imgur.com/6xE5dNF
  23. Welcome to TekkPack! Here you will experience almost all the stuff from Tekkit Classic Some mods might be different, but they are just to improve your gameplay. This pack was made in order to update Tekkit Classic as seen above. - So basicly the reason of doing this is because we all liked the old times playing Tekkit, but we simply feel that we need an upgrade... - Best mods should be Industrial Craft 2 and Project-E, there is a bunch of new updates which should be cool to experience - Power Red is being outdated and never updated from 1.4.6 version of minecraft, so there is a new mod called "Project: Red" which has almost every single thing that Power Red had - Equivalent Exchange 2 so we all know this mod is never been updated from 1.2.6 what is slightly sad. So after that happened someone said okay, i know the basics of code, this should be easy and coded a mod called Project E which has literally everything that EE2 had Many thanks to Sleazy Networks for hosting our official TekkPack server! Wouldn't make it without you Link: http://www.technicpack.net/modpack/tekkpack-1710.589766
  24. Can someone take a look at this screenshot and tell me why I'm not getting MJ coming out of the redstone conversion pipes? Behind the wall is a MFE connected to the ic2 energy consumer and yes it is powered through the output so i know that is not the problem. I Don't Understand....
  25. After running a B-Team server for a few months and started slowly realizing that it is: A) Buggy. Outdated. C) Discontinued. So I'm attempting to make a revival pack. I've seen a few of these floating around the forums but I'm hoping to start a stable, continuously updated fork here. So far, these mods have been carried over or outright added to the pack: /home/deusversus/.server/mods/advancedgenetics-1.7.10-1.5.7.jar /home/deusversus/.server/mods/ArchimedesShips-1.7.1.jar /home/deusversus/.server/mods/Artifice-1.7.10-1.1.4-310.jar /home/deusversus/.server/mods/AsieLib-1.7.10-0.3.9.jar /home/deusversus/.server/mods/BetterStorage-1.7.10-0.12.0.124.jar /home/deusversus/.server/mods/BiblioCraft[v1.9.2][MC1.7.10].jar /home/deusversus/.server/mods/BiblioWoods[biomesOPlenty][v1.9].jar /home/deusversus/.server/mods/BiblioWoods[Natura][v1.5].jar /home/deusversus/.server/mods/BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar /home/deusversus/.server/mods/Carpenter's Blocks v3.3.5 - MC 1.7.10.jar /home/deusversus/.server/mods/Chisel2-2.3.5.31.jar /home/deusversus/.server/mods/CodeChickenCore-1.7.10-1.0.4.35-universal.jar /home/deusversus/.server/mods/CoFHCore-[1.7.10]3.0.0B9-40.jar /home/deusversus/.server/mods/DragonMounts-r41-1.7.10.jar /home/deusversus/.server/mods/EnderIO-1.7.10-2.2.8.344.jar /home/deusversus/.server/mods/EnhancedPortals_1.7.10-universal-3.0.10.jar /home/deusversus/.server/mods/Flans Mod-1.7.10-4.9.0.jar /home/deusversus/.server/mods/FoodPlus-1.7.2-3.2rS.jar /home/deusversus/.server/mods/Fossils_Archeology_Revival-1.7.10_Build-7.0.1.jar /home/deusversus/.server/mods/GalacticraftCore-1.7-3.0.8.264.jar /home/deusversus/.server/mods/Galacticraft-Planets-1.7-3.0.8.264.jar /home/deusversus/.server/mods/Hamsterrific-0.2.0.jar.zip /home/deusversus/.server/mods/Hats-4.0.1.jar /home/deusversus/.server/mods/IC2NuclearControl-2.1.2a.jar /home/deusversus/.server/mods/iChunUtil-4.1.3.jar /home/deusversus/.server/mods/immibis-core-59.0.7.jar /home/deusversus/.server/mods/immibis-microblocks-59.0.5.jar /home/deusversus/.server/mods/industrialcraft-2-2.2.675-experimental.jar /home/deusversus/.server/mods/InventoryTweaks-1.58-147.jar /home/deusversus/.server/mods/ironchest-1.7.10-6.0.62.742-universal.jar /home/deusversus/.server/mods/liquid-xp-59.0.0.jar /home/deusversus/.server/mods/Mantle-1.7.10-0.3.2.jar /home/deusversus/.server/mods/MapWriter-Mod-1.7.10.jar /home/deusversus/.server/mods/Mekanism-1.7.10-7.1.2.160.jar /home/deusversus/.server/mods/MekanismGenerators-1.7.10-7.1.2.160.jar /home/deusversus/.server/mods/MicdoodleCore-1.7-3.0.8.264.jar /home/deusversus/.server/mods/MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar /home/deusversus/.server/mods/Minions-1.7.10.jar /home/deusversus/.server/mods/Morph-Beta-0.9.1.jar /home/deusversus/.server/mods/MrCrayfishFurnitureModv3.4.7(1.7.10).jar /home/deusversus/.server/mods/natura-1.7.10-2.2.0.1.jar /home/deusversus/.server/mods/Necromancy-1.7.10.jar /home/deusversus/.server/mods/NotEnoughItems-1.7.10-1.0.4.83-universal.jar /home/deusversus/.server/mods/NotEnoughKeys-1.7.10-1.0.0b29.jar /home/deusversus/.server/mods/OpenBlocks-1.7.10-1.3-snapshot-561.jar /home/deusversus/.server/mods/OpenModsLib-1.7.10-0.6-snapshot-310.jar /home/deusversus/.server/mods/ProjectRed-1.7.10-4.5.10.61-Base.jar /home/deusversus/.server/mods/ProjectRed-1.7.10-4.5.10.61-Compat.jar /home/deusversus/.server/mods/ProjectRed-1.7.10-4.5.10.61-Integration.jar /home/deusversus/.server/mods/ProjectRed-1.7.10-4.5.10.61-Lighting.jar /home/deusversus/.server/mods/ProjectRed-1.7.10-4.5.10.61-Mechanical_beta.jar /home/deusversus/.server/mods/ProjectRed-1.7.10-4.5.10.61-World.jar /home/deusversus/.server/mods/qCraft1.2.zip /home/deusversus/.server/mods/RandomThings-2.2.4.jar /home/deusversus/.server/mods/secretroomsmod-1.7.10-4.7.1.404.jar /home/deusversus/.server/mods/statues-1.7.10-2.1.4.jar /home/deusversus/.server/mods/Sync-4.0.0.jar /home/deusversus/.server/mods/TConstruct-1.7.10-1.8.2a.jar /home/deusversus/.server/mods/Thaumcraft-1.7.10-4.2.3.4.jar /home/deusversus/.server/mods/ThermalExpansion-[1.7.10]4.0.0B8-23.jar /home/deusversus/.server/mods/ThermalFoundation-[1.7.10]1.0.0RC1-13.jar /home/deusversus/.server/mods/TMechworks-1.7.10-0.2.12.95.jar /home/deusversus/.server/mods/TrailMix-4.0.0.jar /home/deusversus/.server/mods/UpdateCheckerMod-1.7.10.jar /home/deusversus/.server/mods/Waila-1.5.9_1.7.10.jar /home/deusversus/.server/mods/witchery-1.7.10-0.22.0.jar At this point, I need some players on the test server (versus.ddns.net:25564) to troubleshoot for errors. The pack is available on Technic Launcher under V-Team Revival.