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Found 4 results

  1. I have a custom modpack (actually two very similar packs, MCMinersPack and MCMinersPack Lite) in which I added the Hats mod. The Hats mod GUI will not open. (In either modpack) I believe this is classified as an in game bug. And it happens every time attempted. When I try to open the GUI, the screen will briefly "blink", that is, the journeymap minimap and such will disappear momentarily as if in preparation for the Hats GUI to open, and then everything goes back to normal. Also, when I kill a mob wearing a hat, I do not get a notification that should pop up telling me that I have unlocked said hat. No crashes actually happen; gameplay is practically just like the Hats mod wasn't installed, except it is. I've tried the default keybind (H), Changing the keybind, changing all other keybinds in the pack to keys other than H; I've tried googling it but I can't seem to find a close enough related issue. the Hats mod will work in my other modpacks which have it. I've tried using iChunUtil 4.2.2 and 4.2.3. Also the packs have the Morph mod, and it uses iChunUtil, so I've tried it on 0.9.2 and 0.9.3. I am wondering if there is some mod conflict going on; but I don't see what it could be. I've tried comparing the mod lists of both MCMinersPack packs and my other packs which have Hats. I can't seem to find any inconsistencies. The Hats mod and iChunUtil should be up-to-date with the most recent 1.7.10 versions. The modpacks are created in 1.7.10. I've been using Java 1.8.0 64-bit, and a very recent version of it. (1.8.0_121, to be specific) The versions of the mods in the packs are Hats 4.0.1 and iChunUtil 4.2.3. Also Morph version 0.9.3. If I have not included important information, please let me know and I will include it. I have tried to comply to the rules.
  2. Copper wires keep disconnecting when the map loads - Type of Bug: In Game Bug - Video / Screenshot of the incident: Before: http://imgur.com/x8w4E1f After: http://imgur.com/MMKcaYh - Reproduction rate: 10/10 - Steps to reproduce: 1) Launched Tekkit Legends 2) Observed the result - Expected result: Copper cables disconnect from each other and other devices. - Insert logs: N/A - Additional Comments: to reconnect the cables I have to move the devices and re-connect the cables. This doesn't work unless I move the device itself. Minecraft 1.7.1 Tekkit Legends 1.0.7
  3. Same bug as reported fixed in 1.0.8. Reproduction: Setup a small IC2 factory and restart server or load into Nether then load back in. Not sure if this was fixed in .8 then broken in 9 or maybe 10. Additional oddities include some cables not disconnecting and others will as shown in the second screen shot. Sometimes I've noticed that the server doesn't need to be restarted only that the area the machines are in hasn't been loaded in a long time by a player. Any more info needed please reply and I will post it. The only current fix is to remove all machines and place them back. This sucks if you have a full MFE and when you remove it, it drains the energy to 0. Images: http://imgur.com/a/asMNE Running Latest Tekkit Legends 1.0.10. Latest Java on both server and client. Edit: I've noticed that if the machines are not at full power they will not disconnect from the wires.
  4. So i put some sticks in the Machinists Workbench and then the game just Crash and the launcher pops up i delete the modpack and i reinstall it but the same problem happend. Here is the Crash Report: http://paste.ubuntu.com/10993629/ I just gonna keep searching but if anyone can help me i would be very grateful Sorry for my bad english.