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  1. Thermal Expansion At It's Best!! Mojangsters Modpack MODPACK COME WITH A PRE-INSTALLED IP ADDRESS: Very Hard Survival: Improved [Nether, End] Twilight Forest, Guns, Rocket Launchers Solar Panels, RF Tools, More Health PPS(Personal Protective Shield) Like in Halo! Optional Intro Video: https://www.youtube.com/watch?v=CAmW2fZi7ok Server Website: http://evilbrains.enjin.com/ Technic launcher, Modpack location: http://www.technicpack.net/modpack/mojangsters.583708 Techic launcher url: http://api.technicpack.net/modpack/mojangsters Please let me know what you like or don't like about this modpack. No comment is too harsh or wrong in my opinion. This server Modpack was designed to be very hard on experienced players. It will take most players a long time to get to End game material. Start in Overworld, Gather materials from the nether, Explore Twilight Forest and finally Challenge The End. Mods List CodeChickenLib ForgeMultipart ClothingCraft Dress yourself with custom color clothing SpaceCore Useful Pets Have a Wolf, Cat, or Slime as a pet and level them up Extended Workbench Make bigger Vanilla tools InvisibLights Hearts Start out with 1 Heart, but gain up to 30 hearts Animals Plus Birds, squirls, fish, sharks ect. to enhance your experience AnimationApi AppleCore Appliedenergistics Massive Storage and crafting system Better Anvils Increased cap and lowered some costs BiblioCraft BiomesOPlenty Incredible world generation Cannibalism eat villagers or other players Carpenter's Blocks Build with no limits Charcoal Block You can make em now Chisel Lots of new Blocks to decorate with ChocolateQuest Npc villages, castles to raid / recruit CleanView No potion particles CodeChickenCore CoFHCore CosmeticArmor Wear Armor While looking like your skin or other armor CraftableGlowstone Yup!! CyanosLootableBodies When you die a corpse is left on the ground wearing your items / inventory Decocraft Decoration only Ender IO Run 5 different pipes through 1 block of space ExtraFood Fairylights Flans Mod Modern Weapons Flan's Guns Pack a Punch Flan's Guns With A Punch!! Flat Signs Place a sign on the ground or on the ceiling Fog Nerf No water or bedrock fog Fortress Mod Protect your base with Bedrock like material [Fortress Generator] Hardcore Ender Expansion - New [The End] Hunger Overhaul Last longer without eating, debuffs on low hunger Hungry Animals Smart Animals, they poop and eat Infernal Mobs High health, high damage monsters. Insomnia Can't go to sleep, ever!! Inventory Tweaks JumpPad++ Make a portal pad, end pad, jump pad, incineration pad, etc. Ladders ladders without a wall behind them Malisiscore Malisisdoors Epic Doors MedicineCraft Craft regeneration bandages or health packs MoarSigns Diamond sign, emerald sign, etc Mob Armor Mod Kill mobs, look like the mob with special abilities Mobius Core Modular Pots Plant stuff in pots Mr Crayfish Furniture Natural Absorption Personal Protective Shield, Like in Halo! Netherores NEI Open Blocks OpenModsLib Pet Bat Have a Bat as a pet and level it up!! Progressive Automation Mining and harvesting system Rafradek Wallpaint Redstone Arsenal Thermal Expansion Power Armor Ruins Safe-Mod Secret Rooms Make traps with ghost blocks or pressure plates, Camo doors ect. Simply Jetpacks Hard to craft jet packs, realism Solar Flux Thermal expansion solar panels like IC2 Special Mobs Different skeletons, creepers, enderman, zombies Spice Of Life Steel Industries Steel and Titanium Super Diamond Tools Make Tools With Diamond Blocks Thermal Dynamics Thermal Expansion Pipes Thermal Expansion Thermal Foundation Thirst Mod You now have thirst Too Much Time Days And Nights Last 30min Real Time Translocator New ways filter and transfer items from chests/other Twilight Forest Epic New Dimension!!
  2. Greetings, Tekkiteers! I had a look at Simply Jetpacks (SJ), the newest addition to Tekkit. While there has been a jetpack module before within the arsenal of Modular Powersuits, this is expensive endgame stuff, and it has to be balanced against all the other modules as well. So, what does SJ offer? In short, it adds jetpacks to early game, which is a big deal and should change the course of recommended progression quite a lot. 1. What do we have here? Unlike Modular Powersuits, Simply Jetpacks is indeed rather simple. You could start with as little as potatoes, redstone, tin, lead and string, and go for the single-use, already-charged Tuberous Jetpack. Yes, this mod does allow you to stick a few wires into a potato and take to the skies with the result. But before you rush out and build your Tuber Air Force, beware that these only have thrust for 1-2 seconds. They also don't start reliably and tend to explode, so they're really just manned fireworks. As you may have guessed, scaling is the word here. As a tie-in to Thermal Expansion, SJ scales beautifully with the TE power levels, namely Leadstone, Hardened, Redstone and Resonant. The power cores are Flux Capacitors, and the completed jetpacks are charged just like those in Energetic Infusers. Like Restone Arsenal tools, they can be (re-)charged with a separate activated Flux Capacitor on your hotbar. Just place the jetpack on your hotbar for charging, and don't forget that the Flux Capacitor needs to be activated once by shift-right-clicking when you hold it. 2. What do I need? If you can build a certain tier of Flux Capacitor, you should be able to build the corresponding jetpack, too. I recommend going straight for Hardened, as Invar is not that hard to come by, and the added speed and flight duration will be useful. You will need Dynamos, gears, some redstone and assorted metal ingots and pipes to turn the capacitors into something that will fly. 3. Alright, how to take off? You need to wear the charged jetpack in the chest plate armor slot. That's right, you will forfeit a large chunk of defense for the ability to fly, but that is to be expected. Get used to the thought that you have to use that mobility to avoid tight situations, rather than stay and fight them out. You can, after all, just press a button and rise above your enemies now. The default key to toggle the engine is F. Hover mode is toggled with C. In Tekkit, C is also the REI Minimap waypoint binding key, so I suggest you assign something else for waypoints in REI config. Once activated, holding the jump key will fire the thrusters, and you will see smoke spewing downwards as you rise. 4. It's not the fall that kills you... Unless you already managed to get a Feather Falling enchantment onto your boots, you are unprotected against fall damage. Try to do your first flight attempts over water or another friendly liquid, and always bear in mind that only the thruster stands between you and that bitch whose name is gravity. Have frequent looks at the charge level of your pack until you know how long it lasts. Because when it's empty, you're a pedestrian again. And if it goes empty over a lava lake... well, you know the gruesome details. 5. Bring your gun You definitely should take a ranged weapon on your flights, preferably something better than just vanilla bows. This is Tekkit, after all. A musket seems a good choice in early game, especially when you dare the Nether. One well-aimed musket shot will kill a ghast, a creeper, an unarmoured skeleton and most animals, in case you are just out for meat and leather. The musket can be reloaded while flying, which is a great tactical advantage. 6. Advanced flight lessons I recommend always keeping hover mode enabled, although it is ultimately a matter of preference. In hover mode, you will lose altitude slowly when not thrusting. Without it, you will simply fall when there is no thrust. Landing safely on dry ground can be a bit tricky that way, as you basically need to pulse the thrust. While in hover mode, you can press sneak (default: shift key) to accelerate sinking while still controlling your descent. This is useful on higher power levels. 7. As you advance... Higher-level jetpacks have some profound advantages. Flight speed is higher on each consecutive level, and while power drain is also higher, the increased battery capacity still extends your overall flying time. Your sinking rate while hovering will also decrease. A Resonant Jetpack will make you fly at high speeds over long periods of time and hover in the air with just a very slight sink rate. Lower levels will not be so graceful, but still good enough to simplify many things. 8. What to do with it? Being able to fly will make many tasks simpler. You can go spelunking with impunity, because you will always be able to return quickly even through vertical shafts. Just don't forget to mark your way. You can fly into your quarry pit and resolve small issues without tedious ladder work. You can even brave the Nether and dash around to nibble those precious ores away before the zombie pigmen even know you're there. And even when they find you - don't fight a losing fight, just rocket away from them. Shoot the buggers with your musket if they sit on top of something precious that you want to get. I find it easiest to fly up to a safe spot where they cannot reach, and then shoot them from a distance. I am not into Galacticraft, but I imagine that offworld missions will also benefit in no small way from a pack of thrusters on your back. 9. Always make two I highly recommend taking the effort and making two jetpacks each time, so you can leave one as a spare in your base. Remember that while you can go places with your jetpack, you can also die in those places. If you find yourself respawning without another jetpack in reach, the stuff you dropped may be inaccessible. With that spare, there might still be a chance for retrieval. 10. What about the Powersuit? Sadly, when you go for the Powersuit, you will have to discard your Resonant Jetpack, as both compete for the same armor slot. But it will serve you well until then, so you should only switch to a Powersuit when you can afford to maximize its power and flight abilities. A maxed-out Powersuit is stronger (and way more expensive) than the top-level jetpack. Any questions, thoughts, corrections? This is a forum, so share your thoughts.
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