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Found 22 results

  1. So after trying every thing I've seen online I cant seem to find a fix to the problem of when clicking play on a modpack the launcher 'hides' as it would do when the modpack starts but it then reappears within seconds and the modpack hasn't started.Sometimes when Minecraft is loading the mods java crashes when it actually opens. The final thing that loads in the launcher is installing Minecraft assets. Can anyone help or know of any possible fixes? techniclauncher_2017-02-04.log
  2. This morning I tried to load into my Blightfall world and instead of loading, it just sent me to the title screen and did nothing else. I tried loading multiple times and restarted Technic Launcher, but nothing worked. This is the first time I've had this issue and I have no idea how to fix it. Will this bug affect any of my save data for my saves or render them unplayable permanently? I have another small, optional complaint. When I use a Transporter Beacon, sometimes it spawns me halfway in the ground. Usually I hold jump to counteract this issue, but sometimes I have to dig out the block I'm in and replace it. This is especially a big issue when you accidentally spawn near hostile mobs, as you have to dig the block while being hit or fight them off while bugging out. Also, when I go to the Jaded, sometimes I spawn inside of one of the pillars and suffocate ~3 hearts before it ejects me into the room, which could potentially kill someone unfairly if they weren't ejected. Finally, there was a minor bug in my biodome (Beta) where I accidentally broke one of the glowstone railings under the Beacon, and even when I replaced it, it no longer worked. There were no visual changes when I 'fixed' it, but the Beacon then no longer worked, and I had to reload the world to make it work again, but I was scared I would no longer be able to travel efficiently from my biodome. These are pretty much the only three issues I have with Blightfall at the moment and I hope to see them fixed. Best wishes, Raremelon
  3. So I have recently opened a server for my custom modpack, and its been acting very odd. sometimes (maybe 1/3 of the time), I log in, and it works as expected. most of the time though, when I try it freezes on loading terrain, goes to not responding, and I have to force quit M-I have allocated 7GB to the launcher, and 4GB to the server. -I am running on 1.12.2. -Here's the server logs: https://pastebin.com/K8XnSFQs -and heres the Modpack: https://www.dropbox.com/s/4iwqn2xhzefy558/Noodles and Compay Sucks.zip?dl=1 -Heres a list of mods if you cant be bothered Autoreglib Bibliocraft Biomes O Plenty Block Armor Buildcraft Mr. Crayfish Furniture Code Chicken core CoFHcore CoFHworld Comforts Compact Machines Galacticraft Core Galacticraft Planets Globe Mod HarvestCraft iChun's hats mod iChun Util Mantle Mcjtylib Micdoodle Core Moar Tinkers Modern Warfare OpenBlocks OpenModsLib Placebo Portal Gun Mod Quark Redstone Flux Roguelike Dungeons Secret Rooms Serene Seasons Subcommonlib Telepads Thermal Expansion Thermal Foundation Tinkers Construct Tropicraft Wither Skeleton Tweaks CLIENT ONLY, removed from server mod folder: BetterFPS Optifine JEI Damage Indicators \]\'
  4. So Im pretty sure I did everything correctly, but whenever I load this pack on the launcher, it launches in Vanilla Minecraft. https://www.dropbox.com/s/wk9ug3kdnsm1fyu/modpack.zip?dl=0
  5. Hello! My problem is, when i start a modpack (now the Ultra Modded-Survival) it starting loading but after it, crashing with no message. I give 4GB RAM for the Mods (so i have 64-bit Java of course). I put the crashing report to the attached file. I hope someone can help. ^^ Have a good weekend. crash-2018-01-21_10.55.54-client.txt
  6. Hi guys I've just made a modpack and we both downloaded it with my friend it's name is : start again however my friend gets "fatal error occured connection determined" both in single and multiplayer.could you help me please? I upload his crash log folder crash-reports.rar
  7. Whenever i press play the launcher loads at the bottom then goes away and quickly come back... i have tried for all packs and cant get anything to work! I have tried deleting all packs and still nothing! Help would be greatly appreciated
  8. I can't tell you exactly what happened but I'll tell you what I remember. I downloaded mineout 2 and played it, the game crashed right when I looked around in the spawn area on multiplayer. Since that happened I decided not to play that mod and wanted to look for something else, but when I search something now, nothing pops up at all. Bottom Line : Searching for mods doesn't load the mod list. I've tried : Restarting Technic Launcher, Logging out and signing in, deleting the technic folder in %appdata%
  9. Alright, so my friends and I wanted to start playing some Attack of the BTeam again, this time on an unlaggy server (the last time it was hosted on my computer). Sooooo, I've turned my Bukkit server that is no longer used (hosted by OwnageHosting) into a BTeam server... or atleast attempted to... I deleted all the Bukkit files and made it vanilla again before adding the extracted BTeam files. Everything went fine but the server will just not start, no matter what.Console: http://pastebin.com/PJQsRGF6 After waiting forever for that one mod to load this pops up... Spoiler: Console Part 2 http://pastebin.com/LRxWvMvN FileZilla: ((apologies for the awkward formatting...I've been copy&pasting this around websites, as I've gotten no responses yet...)
  10. So I made my own modpack- and when I load up the modpack it shows this forge loading screen with the little hammer (I attached the file). Can someone tell me how to change this so I can put my own logo there? I know that I have to make a file and name it mojang.png or something... but I don't know how big it should be ( what x what) and where I put it before archiving the modpack folder
  11. I made my own custom modpack and I searched this online but no one actually gives you an answer- when I load up my modpack it gives me the default forge loading screen (as seen in the image below). I know I can change this for ME, but how do I make it so everyone who downloads my modpack has it already instead of them having to change the mojang.png themselves. I'm using technic launcher and my modpack is called "Modernization Pack" With the little astronaut as the logo. Also if you get the chance, how do I change the icon on the "hotbar" or whatever the thing on the bottom of the page is called when you load up the modpack (Hexxit's is a little skull)
  12. So I'm going to keep this short and to the point. My friend created a modpack and shared it with me, and I've encountered a problem. The downloading of the pack goes smoothly, but when I click the play button, it loads, closes the technic window, then just loads it back up again without ever loading the modpack. I've searched google for a while and none of the answers have solved the problem, so I decided to bring it to you guys. For some reason the link button isn't working for me, so I'll leave you with the relative urls. Link to pack: https://dl.dropboxusercontent.com/u/41847767/modpack.zip Link to modpack on technic website: http://www.technicpack.net/modpack/explate-10.789264 Thanks! If there is any other info you need let me know. (Also first time posting, so I hope I got this in the right forum) EDIT: I just looked at previous posts and it appears someone else is having this problem, however he is having it with ALL modpacks (to my understanding). My error only happens with mine. Tekkit, etc, load fine.
  13. Hi Everybody, I have been having this problem for a while now about 2 or more years. I am able to download the recommended version of hexxit and play it but im not able to play any ones above or below the recommended version. Any time i install the latest version of hexxit 3.0.0c it just keeps re appearing the technique launcher. Could you try and help me out with this problem as i would like to play with my friends on lan with the latest version. Thank again, Smileybabes
  14. My Tekkit(main) world won't load! I've been using Tekkit and the Technic Launcher for a year or two now and everything else works fine. But, for some reason, it refuses to load my world. My creative world works fine so it wasn't an update issue or anything sensible like that. My world's .dat fine is still in my tekkitmain>saves folder; and inside it looks completely normal-identical to my working world's file. I'm not too far in game so its not like I was doing anything extremely taxing on it other than a couple of ComputerCraft things; which disable at logoff anyway ... Also, I have pictures of the files being in place and Minecraft not detecting the world at the 'Select World' screen but can't figure out how to add them to my Media Library thingamabob. So, any ideas? Has this happened to anyone else or am I missing something obvious?
  15. Hi Guys, I recently have downloaded Technic and Attack of The B-Team onto my new PC running Windows. I have installed Java 8 JRE, but only after discovering that AOTB wouldn't start the Java VM. After I installed the JRE, Technic would start and begin the loading process but after it would complete, revert back to the launcher. Do I need to re-download AOTB or re-install Java? I have read a thread posted earlier on V1.0.9a on AOTB but it did not help at all. Please Help & Thanks, Hitler Wasn't A Christian (He wasn't.)
  16. Every time i go to load thew world, it gets to the worls loading screen then exits back to the tekkit launcher CRASH DETAILS: ---- Minecraft Crash Report ---- // Would you like a cupcake? Time: 5/30/14 10:18 PM Description: Exception in server tick loop java.lang.NullPointerException at StevenDimDoors.mod_pocketDim.core.PocketManager.createAndRegisterBlacklist(PocketManager.java:697) at StevenDimDoors.mod_pocketDim.saving.DDSaveHandler.loadAll(DDSaveHandler.java:59) at StevenDimDoors.mod_pocketDim.core.PocketManager.loadInternal(PocketManager.java:442) at StevenDimDoors.mod_pocketDim.core.PocketManager.load(PocketManager.java:263) at StevenDimDoors.mod_pocketDim.EventHookContainer.onWorldLoad(EventHookContainer.java:114) at net.minecraftforge.event.ASMEventHandler_50_EventHookContainer_onWorldLoad_Load.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39) at net.minecraftforge.event.EventBus.post(EventBus.java:108) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:85) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_60, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 506307896 bytes (482 MB) / 1022988288 bytes (975 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024m -XX:MaxPermSize=128m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
  17. Hey, Yesterday my friends decided they were going to find a Voltz server to play on, but as I loaded up my launcher it didn't take long to realize that it wasn't working. All the launcher displays is the normal launcher with you game profile, but it doesn't load any of the selectable modpacks at the side, it just says 'Loading', it also only comes up with the java logo on my hotbar. So I saved my Tekkit let's play and deleted the launcher and it's .jar to see if that would help, then reinstalled it, but still the same. It was working a few weeks ago so I'm not sure why it doesn't work now... Please help? MinePhysics Jay
  18. When I try to play Attack of the B-Team, my client doesn't load. Here is what happens: 1. I open Technic Launcher 2. I click "Play" on Attack of the B-Team 3. The Technic Launcher disappears as usual 4. The mojang symbol appears(client) 5. After about 20-25 seconds, the client just disappears! ------------------------------------------------------------------------------------------------------------------------------ PLEASE HELP ME! I WANT TO PLAY THIS MODPACK SO BAD WITH MY FRIENDS! ------------------------------------------------------------------------------------------------------------------------------ Sorry, but I can't post the log because of the fact that since it is so huge, my internet browser literally crashes. But I can tell you this, at the very end of the log, it says this: [b#431] 2014/03/27 17:36:00 [iNFO] Maximum usable memory detected: 1024 mb. So I'm thinking it might be because I don't have enough RAM installed on my computer. Here are my specs: Processor: Intel Pentium Dual CPU E2200 @ 2.20 GHz RAM: 2.00 GB System Type: 32-bit Operating System Service Pack 2 I know, it's the junkiest computer you could ever buy.
  19. Hello, recently when I try to load Attack of the B-Team, it shows all the stuff loading in, then it closes the launcher screen like it should, but instead of opening the Minecraft screen, the launcher just appears again. This only happens with versions for 1.0.9b and higher. What could my issue be?
  20. Attack of the B-team is available for quick installation on this server hosting site (version 1.0.5). But it doesn't seem to implement properly. Too many items, the minimap, and a few others seem to load. But Morph mod, the new blocks, and swaths of other mods don't seem to load at all. Is this an issue with Wrench? When I download the server files and run them from my computer, everything works flawlessly. I'm just wondering if anyone has ever had the same issue from MPserv, and I can't seem to get any answers from them. They've literally directed me to you guys. "Unfortunately, MPServ did not create this mod pack or the mods inside. We simply added the download link to wrench. If there is an issue with mods not working, your best bet would be to search the forums for that particular mod or pack" Z
  21. Hi. I had come up with a very good idea for modpack loading. Currently when using forge or something, you put it as modpack.jar the only problem is if you want another mod that requires to be in the jar, but with error with forge. So I had the idea where you could have multiple jars. The first would be modpack.jar(would be the main, primary focus in case the others error out). The second would be modpack2.jar and so on.
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