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Found 6 results

  1. About Us Otherside is a reiteration of an old group of the same name, focused on starting up a community of friends who enjoy playing Minecraft and other games as well. We have no age requirement, but we are looking for players that are mature. Maturity doesn't necessarily depend on age, so we'll be looking at how well written an application is and how you are during our initial interview/event. We do also like sharing memes and music, as long as they are tasteful. Our current map was started on June 11, 2016. Other Games Besides Modded Minecraft, we also play games such as Overwatch, Cards Against Humanity, GTA V, and others. Mods You can find the list of mods on the server here. Don't worry, there's nothing for you to put together! One of our members has graciously put together the pack and uploaded it to the Technic Launcher for easy installation. Rules No Griefing - This rule is pretty much self-explanatory. Pranks that do not involve uncontrolled fire, lava, explosives, and anything generally destructive are alright, however. No Bullying - There's a thin line between joking with someone and bullying them. Jokes are wonderful, but sometimes they can be taken too far. No Hacking - Clients that provide any unfair advantage over other players are not allowed. No Stealing - This community is being built on trust, so we expect players to not steal from one another. Keep the World Looking Nice - If a creeper blows up; properly fill the hole. Do not leave floating treetops, pillars, etc. Application Your application will be looked at and considered within 1-3 days after you send it. We will contact you via the site you're applying on or on Skype and schedule an interview/event. If you are contacted, we will schedule an interview/event with you (which usually consists of playing some games with a number of our members): don't be nervous! We just want to get to know you more and see if you get along with the other members of our group. Link to the application cab be found here.
  2. I was using a rancher to shear some sheep. It was working fine when I first put it down, however it is not working anymore. I tried changing the position of it and everything. It just isn't work. When I first put it down it sheared a few and then just completely stopped. Does anyone have any information or advice that I could have? Thank you.
  3. PACK INFO MC V1.7.10 // Pack V1.2.2 // Forge V1291 Support & Feedback site: RebirthGaming.org/Rebirth Search "Rebirth Gaming" in the launcher. Our modpack's primary and ONLY power type is Redstone Flux. No more mucking about with multiple power systems to perform simple tasks. This has allowed us to focus on where mod integration matters - between mods that were MEANT for each other - mods that developers created to specifically be compatible with RF. We are tired of trying to power Thermal Expansion machines with IC2 power, and we know you are, too. Seriously, why force a square peg in a round hole? This pack also includes a wide array of various hook-ins and addons for RF based mods, such as Draconic Evolution, Technomancy, Solar Flux, Fluxed Feeder Unit, & more! Our mod list has been carefully pruned and tested to ensure that all mods are compatible with each other to a point where they actually FEED off of each other! Have you ever wanted to charge your Thaumcraft wand using your Blood Magic blood network? How about boosting your Botania mana output using Redstone Flux? Perhaps you are tired of having a thousand Essentia Jars near your altar, & prefer to store it all in your ME network. Speaking of ME storage, who has ever dreamed of storing FLUIDS in it? Yes, all of this is possible and SO MUCH MORE. You will be able to create entirely new and unique setups utilizing the deep cross mod integration that this modpack offers you. No more mod compartmentalization. This pack focuses on 5 key aspects: Redstone Fluxed Material Processing & Production - Mekanism, Thermal Expansion, EnderIO & MineFactory Reloaded Magnificent Magical Mystification - Thaumcraft, Blood Magic, Botania & Witchery Integrated Inventory Management - Refined Relocation, Applied Energistics 2, Steve's Factory Manager, Iron Chests Awesome Agriculture & Breeding - Agricraft, Pam's Harvestcraft, Forestry, Biomes O Plenty Integration & Supplementation - ~~Large list of mods the supplement the ones listed above, such as Forestry Extras, ProjRed, Draconic Evolution, Forbidden Magic, Technomancy, Gany's, Another One Bites the Dust, and many more~~ Because our modpack includes a lot of newer or otherwise unfamiliar mods that are not typically found in standard "kitchen sink" packs, we wanted to assist players with becoming familiar, and help them get out of the rut of the ye olde. Our quest system is designed to help you explore new mods. Not only that, but these quests will also help give you inspiration as to how to mix mods to yield new, exciting outcomes. Our modpack offers both new, unique mods as well as some familiar classics. This healthy mix of old and new will keep you familiar enough to make progress, but surprise you around every corner with new ways to do old things. For starters, we don't have BuildCraft. Wait, what!? How will you transport items and fluids, you ask? Refined Relocation and EnderIO, of course! This is just one of many examples. Note: Quests are work in progress and will be released in stages. Find the latest version of the quests at www.rebirthgaming.org/rebirth, or posted here. Version 1 - (Included in modpack) Version 2 now available! www.rebirthgaming.org/rebirth Our pack was designed with server hosting in mind. We have an official server that has been online for several months. Many of the choices we made during modpack development was based on how stable mods & configs were for servers. If something resulted in incompatibility or crashes, we either removed the source of the issue, or contacted appropriate development teams to resolve the issue. We are proud to announce that as of version 1.2.0, there will be a server pack download available. Feel free to grab it, drop it on your server, and host a party for your friends! We offer full support for our modpack. If you run into any issues with either single player use or server hosting, feel free to contact us! Your bug finding helps us keep our server stable as well as delivering the most stable versions to the public. ADDITIONAL INFORMATION ABOUT OUR SERVER Official Server IP: Rebirth.RebirthGaming.org Hosted via OVH.com 7GB allotted + custom arguments to increase performance and ensure 24/7 uptime. Uses server side mods to ensure stability and lag free play. Officially supported - find us on our website or Teamspeak! World, Nether, and Twilight Forest worlds are pre-generated to eliminate chunk loading lag. Very few banned items (we only ban items to resolve conflicts or balance issues) Server configs are tweaked for max performance. Player economy has been established. Coins!!! This server is whitelisted, and will take requests for being added. Simply reach out to us on our website or Teamspeak and we will most likely add you. We have a one strike policy. We *expect* players to be respectful and mature. There is no grief protection, and we don't need it. Trustworthy players will not ruin gameplay for others, and griefers will simply never be allowed on our server. Our server's configs and settings runs almost identical to that of our pack's server/client downloads. I will, however, point out some key things that people usually want to know: All chunk loaders are disabled except for Railcraft's personal anchor. Requires ender pearls to load chunks. Requires the player to be online to load chunks. We utilize ZERO plugins. Why? Cauldron stopped being updated in Dec '14. That means it can only get buggier! We do, however, use AdminCommandsToolbox, Opis, and Forge Essentials. Basic permission system to keep certain mod commands off limits (or allow players to use certain commands, like cofh friend list) and set custom spawn location. Players also have access to some quality of life commands like /back and /tpa player. Regarding player ranks: To comply with mod developer licenses and wishes, and to comply with the Minecraft EULA, we do not sell items and features, and never will. KNOWN ISSUES Draconic Evolution wireless energy transceivers crash servers and clients. Has been resolved in latest DE snapshot, and will be included in next pack update. THE MODLIST CHANGELOG
  4. A custom modpack I've created is having a few problems with Recipe for blocks and items. Thermal Expansion machines can request Grapes from Growcraft as a substitute for copper. Super Heroes Unlimited Armour is requested for certain items where dye should be. MFR Rubber trees drop wolverine leggings instead of rubber. These are only a few I know off. Is there anyway of fixing these problems on mass? I know of minetweaker which would let me edit the recipe but there are too many to do this. Link to modpack: http://www.technicpack.net/api/modpack/super-happy-fun-time-forever
  5. Hi Everyone, I just thought I would share a couple of videos on building a working target range I created based on the Programmable Rednet Controller and the Openblocks Target. These were inspired from the Pungence / Keralis shooting range build off in their Attack of the B-Teams channels. The first two videos go through the process on how to create a single shooting range. They are constructed to let you create each lane side by side so to let you build a row of ranges for friendly competition. Hope you like the idea! Thanks Wayne. Working Target Range - Part 1 - Building Lane Basics Working Target Range - Part 2 - Program Logic
  6. Okay, now I'm feeling stupid. I'm almost certain I connected the itemduct properly to the back of the harvester * Set to "output" (red) mode * Lever is on * Works when the other end of the duct is a chest And I'm pretty sure that I set up the item router correctly: * All output ducts set to red, with levers on * Works when I throw the items into it manually (Apples, Saplings, Logs to the appropriate places, other items spewed onto the ground) But for some reason, when I connect the output of the harvester into the top of the router, it does something weird. The FIRST item gets routed properly. Everything after that goes into the router, then comes back out the top, goes back, and clogs the pipe at the harvester. The harvester then "shuts down" (idle bar stops decreasing) until I break the duct off the back, when it springs to life and spews tree detritus all over me... Did I screw something up, or is this something I should report as a bug?