Search the Community
Showing results for tags 'missile'.
Found 4 results
Hello! A few days ago I created a voltz server together with my friends. Now i have a problem: I want to create a missile module, and I took all items I need, but: The fuel canister should only loose one fuel, but it dissepears! If anyone has an Idea how I can fix this, please answer! Thanks.
My name is David and I run a server from home with various mods, something for everyone. The goal of the modpack is to be like the world around us. Wars, allies, trading, threatening your enemies, backing up your friends, etc. If you're interested in creating this community and having a lot of fun, contact my Skype at "davidwill.iam". Full list of mods included: Treecapitator Buildcraft Carpenters Blocks ComputerCraft DefenseTech ExtraBiomesXL Forestry GregsLighting InventoryTweaks IronChest JourneyMap Mekanism MekanismGenerators MekanismTools NEI OpenModularTurrets OptiFine Pam's HarvestCraft Railcraft RedLogic SolarFlux Thaumcraft 4 ThermalExpansion ThermalFoundation Balkon's Weapon Mod Tinkers Construct Secret Rooms WAWLA All mods compatible with MC version 1.7.10
Okay well essentially what is transpiring is that my t3 missile launchers are having some issues. I get them set up. I have my power source running from underneath coming from Solar Panels. I place the missile in the silo, set my lock height to 70 and enter coordinates. Then I try to launch and it blows up within the silo. It can't be sabotage, it isn't an AA or anything like that either. For example exothermic missile caused an exothermic explosion there.