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Found 20 results

  1. Whichever mod pack I want to download, this problem comes up at the end of the download. can you help me how can i solve this problem? eror downloading file for the following pack: Tekkit failed to download https://launchermeta.mojang.com/v1/packages/770572e819335b6c0a053f8378ad88eda189fc14/legacy.json please consult the modpack author
  2. When I download launcher , i open it and i don't have tekkit modpack. I need help!!!
  3. I try to install tekkit but it won't install. Any help?
  4. Please help me if you can, I can't play any modpacks no matter what they are or what size.
  5. So I have tried every video and tutorial but can't get this to work. I was hoping that someone amazing could help me out. if you could possibly add the tardis mod, superheroes unlimited mod, orespawn and optifine all in 1.7.10 provide a link to the technic page maybe as well? also I can't stress enough how thank full I am if you can help me out with this. Thanks
  6. I have created a custom mod pack and whenever I try and install it I get an error saying error unzipping a file for the following pack: (pack name) error in opening zip file Please help
  7. So I downloaded a mod pack from i Brazilian youtuber but i can`t open it. Whenever i try, the mojang box just stays black for 4 min and after that it says "installing mods" and after that it just closes it self. I`ve leaving it there for 30 min straight but the thing didn`t seem to work... (and yes, the mod pack is a quite popular mod pack with 6000 users) please help ! thank you!
  8. Hi, I have a problem with technic launcher. I had it working perfectly since today, that, I don't know why, whenever i touch the play or install button, it simply flashes for a moment, and then it doesn't do nothing else. What's more, if I press the install button it appears the Delete pack button, but the install button is still there. There are no crashes, no blank screens, and I haven't found any similar case. Hope someone could help me
  9. Please visit our 1.7.10 forum post for the modpack! http://tinyurl.com/nemamon2 Nemamon - Modded 3.3.5 Pixelmon server IP: nemamon.nemalands.co.uk Website: http://www.nemalands.co.uk/nemamon [uK][MODDED][3.3.5][OPEN SURVIVAL SERVER][TOWNY][GP][Keep Inventory][Legendary spawns!][NEW][32Gb Dedicated][Family Friendly] [PLAYER SHOPS][Great community!] Please be aware this is the best 1.7.10 Pixelmon modpack and you will need the technic launcher Download the modpack through the link below http://www.technicpack.net/modpack/details/nemamon.414369 This is a modpack specifically made for our Nemamon (Pixelmon) server - part of the NEMALANDS network - to let our players enjoy it from a little bit of a different perspective. We, the owners, personally selected the mods included in it, with the help of a few dedicated players who wished to share their thoughts on it. ---- WE ARE CURRENTLY RUNNING PIXELMON VERSION 3.3.5 ---- ** This is still in testing, and there might be little bugs here and there! ** Who are the owners? We’re a couple who love playing games together (Netty & Matty), we started out playing a few first person shooters then Netty heard about Minecraft on the 360, This was where Netty's obsession with Minecraft began.. I'll admit that I never really liked the game as I could never get into it, there just wasn’t anything drawing me to it but as Netty loved it I used to put up with playing it. Then we bought our XBox ones with the intent of getting Minecraft but the wait was too long for Netty so she convinced me to buy a laptop to play so we could play on the PC. This is where we sold our souls as we haven’t even touched our XBoxs since getting Minecraft and I actually really started to enjoy playing the game as the game was so much better and it was a lot more than just building in a single player game. After a while on a vanilla server we decided we wanted to try something new so we got into moded minecraft and we fell in love with it all as there was just so much to do but we just couldn’t find a server or community that we liked so we had to make a choice. What is our goal? In the end we chose to start our own server with a vision to have a great community where everyone who plays on our servers enjoys their time and always wants to come back as we noticed a lot of servers where the staff just didn’t care about the community as long as the server had enough players. We don’t just want to have the best servers but the best community run by players for the players as we're on playing all the time as well. This isn’t some server run by a 14 year old, I can safely say we offer a fair, stable and enjoyable experience although we’re starting out small it has to start somewhere and we can’t grow without you so I encourage you to be part of this at the beginning. We only have one server at the moment but once we’re in the right place we want to offer as much as possible for everyone so you can always try something new if you fancy a change or just want a little break from the norm. What does the Server currently offer? We have just launched our Pixelmon server which has a great variety of plugins to ensure you the safest time in game as we use Grief Prevention which is the best protection plugin out there! So you can always feel safe that your builds remain safe while you're not around. Keep inventory is on as well as legendaries. We have also added towny as our players wanted this put on the server so you can now start a poketown with your friends! Also in this update we have added player shops available at spawn so you can sell all those extra pokeballs or start a business with your friends. List of mods of included: Pixelmon 3.3.5 Buildcraft Chests+ IronChest BiblioCraft Carpenter's Blocks CraftGuide extrautilities Forge_NBTEdit Metallurgy 4 MrCrayfishFurnitureMod Pam's HarvestCraft Reis-Minimap MoreFurnaces We currently also have 2 Attack of the B-Team servers, a custom 1.7.10 modpack server & a hermit modsause server which all have a wide array of plugins to offer support for your protected areas, PvP, Ranks, Economy and all the stuff you’d expect a good server to have. We’ve even spent tireless hours working on the auction plugin so it’s fully compatible with the servers as currently on most servers they don’t register the mods items but ours does! Join our AOTB v1.0.12a server - IP: play.nemalands.co.uk Visit the Technic forum post for details - http://tinyurl.com/nemateam Join our 1.7.10 Nemalusion custom modpack server - IP: nemalusion.nemalands.co.uk Visit the Technic forum post for details - http://preview.tinyurl.com/nemalusion2 Join our modded 1.7.10 Pixelmon server - IP: nemamon.nemalands.co.uk Visit the Technic forum post for details - http://tinyurl.com/nemamon2 Join our modsauce 1.7.10 Nemsauce server - IP: nemasauce.nemalands.co.uk Visit the website for details - http://www.nemalands.co.uk/nemasauce How to install our modpack! Download the Technic launcher from here: http://www.technicpack.net/download Once you have installed the launcher follow this: MODPACK LINK: http://www.technicpack.net/api/modpack/nemamon And you're ready to go! Drop the modpack a +1 to help us get more popular! http://www.technicpack.net/modpack/details/nemamon.414369
  10. After weeks of trying to build a mod pack on my mac with little help from confusing guides that one has to translate to mac-terms, I finally received help from one guy who throughly explained everything easy- peasy. Which is what I'm trying to do here: I SHOULD MENTION THIS DOES NOT INCLUDE THE CONFIGURATION FOR MODS LIKE FLANS! But flans is buggy at best, so don't feel left out. This works for other mods. Here are a few main issues I came across with my mac: I could not use the default zip-program installed on my computer. I had to go and download a new one, which BTW is about 40 times cooler. I recommend Keka, it's free, It's simple, it has a little roll-polly bug on it. You will need a file sharing website. Dropbox refused to work for me, but it may for you. I recommend "Copy.com" as it's very simple to install, use, and it works. Make sure you are using the ORIGINAL and LATEST download for your files. The best way to check this is to simply type in "(Modpackname) minecraftforums" and that will bing up the MCF page for it, which typically either has the right download, or it will link you to the right download. I should mention: You shouldn't be using Safari for your downloads, as some files will not download as .zips or .jars and will automatically decompress into folders. You can NOT use folders. Now, the ORIGINAL and LATEST version of the files can be downloaded as the correct .zip or .jar files from safari for many mods like "dimensional doors", "tinker's construct", "Galacticraft". However some mods, like the Ichun mods and mystcraft. Just do not download correctly. So While safari is good for finding the RIGHT files, it does not work for ALL mod files. WIth that let's get started!: To begin, and once you've acquired everything you need (file share-et (copy.com), new .zip-ing program (keka), and a mindset of which mods you want), you will likely want to start with the latest mine craft forge. Or if you want to do things easy and just bypass NEI configuration, use this: https://copy.com/z8rGwlb6nnaR That was created for me by the guy who helped me. It includes the basics: NEI, WAILA, Current version of FORGE (as of May 17th 2014), and it's configuration. (If you need a more current version people of the future, just replace the mod pack file, under .bin, with the instructions on it's site.) Now, once you've got the files downloaded, I'm guessing you don't want a mod pack called "base" so change the name of the file to whatever you want it to be. CAPITALIZATION AND SPACING IS IMPORTANT! Ok, the first thing you should do now is compress it WITH THE KEKA, and put that file into your copy folder. Make sure that the name of the .zip matches the name you want (with a .zip at the end) for example: Waffe-craft= Waffe-craft.zip Wait for it to sync with the internet, and then from there click the share button. Copy extension… Should look something like this: https://copy.com/z8rGwlb6nnaR and head for the "technic platform" button above. Click that, and find your account, access it, and get to the page where it says create new mod pack. You can create it, add some info about it, what mods are in it, a few colorful pictures, the licensing and agreements so mod authors get their deserved rights. Anyways, you will finish and the pack will be incomplete. Go back into it via the edit button and NOW you should see a little empty text box to put "file location" in. What you want to do, NOW LISTEN HERE THIS IS IMPORTANT! Is paste the copy.com sharing link in the box, then at the end add a ?download=1 to the end of it, so it will look like: https://copy.com/z8rGwlb6nnaR?download=1 when you're finished. Make sure you're also using the correct version of mine craft too with all your mods (for example: this one is set up for 1.6.4 ) MAKE SURE YOU CLICK THE GREEN SAVE-MODPACK BUTTON AT THE bottom before leaving, then make sure you have the mod pack address (aka the url code you put into your technic launcher to activate the pack) Put that code in the technic launcher and run it. It should create a regular 1.6.4 version of MC with WAILA, NEI, through forge. (You'll know by the little button on the menu saying "Mods") Issues: The 3 mods aren't downloading. I keep getting some nonsense text: 99% of the time this has to do with your sharing site, if you've linked it as I have shown you. The other 1% is you're not zipping your files correctly. You must use KEKA or something other then the simple zip archiver. If you don't see the little white box appear in the lower-center-left of your screen, it didn't work. Make sure you fallowed ALL the steps. (oh and if you clicked a little box that said "Force directory change", yeah don't do that…) Now you need to add your mods! This is a very simple process: Download, Add, Compress, Check. The DACC process if you will. D: First download the CORRECT version of your mod (meaning if you got a 1.6.4 mod pack you need the latest 1.6.4 version of the mod, not all mods have this and thus can't be used… Sorry) From the ORIGINAL author. A: If all goes to plan you'll have a .jar file or a .zip file. Put this file into the mods folder, (NOTE: Some mods, like galacticraft, Ichuns, and TMmech works require other mod files to operate. Make sure you have all the files needed downloaded!) C: Now compress the bin, config, and mods together again, with the mods added. This will give you a .zip . Remember to rename it! Then put that file into your copy folder! (Pro tip: for faster linking, if your file already matches the name of the last file you can replace it. By replacing it you don't have to go through the hastle of changing the sharing URL from copy.com, it's much faster.) C: Wait for everything to sync and then DELETE the old mod pack from your technic launcher. If you just try to update it nothing will change. Instead just re-enter the URL code (It shouldn't change BTW, so just keep a little tab open to where you can access the same text) then run the new mod pack. If all is well and good you should have the new mod installed! Make sure you go in and check to see none of the features of a mod crashes the game. That is common and VERY unwanted. Issues: My mod didn't load in, but NEI and everything is still there. WTF?: You're still using the same mod pack from the first session. From the technic launcher, press the little red button under your old Mod pack, then click "add new mod pack" and input the URL code again. It may work now. If it didn't check to make sure you have all the mod files needed for that file to run, for example: TMmech works can't run without tinker's construct. There are no mods, just mine craft version 1.6.4: Simple, either how you set up your sharing file, or how you set up the mod pack is flawed. Make sure you still have the ?download=1 at the end, and that the file still has the same code: https://copy.com/z8rGwlb6nnaR Repeat: Now, you have added one of your mods! Cool! Now, continue to add the rest of your mods through the same process. I recommend you go one or two mods at a time so if your game breaks you can find the source easy. If you have any questions, or anything, feel free to comment it below. I didn't add the name of the guy who helped me to avoid people constantly bombarding him for help. That'd get annoying real fast, and I don't want to do that to him. Enjoy your modded mine craft mac community! If your mod pack is still not working it may be a config issue! -To properly deal with configs: Your best bet is to run the game, which will then fail, then look at the crash report (little gear under the mod pack logo, then click open folder-->crash reports) The first general section (paragraph, whatever you want to call the initial chuck of text) will say something like: -Missing class directory-XXXX: Your missing a file for mod XXXX. -ID conflict: 2 mods have item IDs set for the same thing, to fix this there should be a file marked "id conflicts" (nifty) which you can open with text edit. Now, that list shows you all the items that are conflicting. With that open head into the config folder (should be right near the crash reports folder) and open the file of one of the conflicting mods ( EX: XXXX---Id 115, YYYY---Id 115, open either the XXXX or YYYY folder) Once open, find the item id that matches the one in the conflict text. It may not be word-for-word the same so find the NUMBER not the name.. (Pro tip: command-F) Once you have the number, look back at the list.. It should say a section of numbers that aren't occupied by other IDs. Change the number to one of those numbers. --- NOTE: You can not re-use numbers, one number, (1115) then it can never be used again, I suggest going in order: 1116,1117, 1118….. ​Make sure to save your file then try to run the pack again. If it works, place the changed config folder into the ORIGINAL config folder (The one you created your pack with, don't mind if it's not an EXE file.) Then compress and start again. Dimension ID: There's always the off-chance you'll run into a dimension ID error. Where two mods have generated dimensions in the same location, it's solved much like the ID conflict issue, only the crash report will tell you where to go, and what to change.. Should be simple, just use text edit in a config folder to change dimension ID from, oh say, 20 to 21. Never let two dimensions be set at the same Diminsion-ID so always use different numbers. Save-->re-run the pack--> If it works put that in the original config folder-->then re-compress and start again.
  11. Hello me and my friends just started a minecraft server with the ultra modded survival. we played on a life in the woods server before this, and we really miss the growthcraft mod, but it does not seem to work, how can i fix this ? i am the one hosting the server so i could rly use some advice how to add this mod, when i load the mod pack it either says that forge mod loader has found a problem with your minecraft installation, or it just crashes at 54%
  12. On my Attack of the B-team world in got a few dinosours and I found a problem, when I wanted to ride a pterosaur I crashed and every time i load the world I crash. Does anyone know how to fix this?
  13. I have re-did my whole mod pack, and now it has gotten a little bit further, now instead of just re-opening the Technic Launcher immediately it goes to the Mojang screen then closes and re-opens the Launcher. Mod Pack: http://www.technicpack.net/api/modpack/turbo-modded-minecraft I can't get the paste bin, because my file exceeds 250 KB.
  14. Hey all, I try to add a background to my mod pack but it keeps saying you must provide a valid link to your custom .zip does anyone know why? thanks
  15. hey everyone, I created a mod pack right and in the drop box folder I have provided a config folder right, but when I load up my mod pack it will rename that config folder to 'conifg' and create a new one with all of the config folders in it... Does anyone know how to fix this? thanks The Mod Pack: http://www.technicpack.net/api/modpack/liamd2001s-original
  16. i tried to download my mod pack and i got a message saying " Invalid technic platform delivery url ". my freind is waiting on me and i cant find how to fix it plz help.
  17. Hey there, Is there anyone out there that can help me figure out on why my mod pack isn't picking up all the mods that i have provided in my 'mods' folder for a mod pack. Here's the link on my mod pack if that helps you... http://www.technicpack.net/modpack/details/liamd2001-original.346993 I am only a beginner at this my mod pack has 49 mods and yeh... please keep me updated with this post... thank you all...
  18. For Some Reason Iv'e been Banned From Your Pixelmon server. I don't Know why but the reason was Grief well, yes I took loots from my friends roby113, but I did give it back I was banned like 2 weeks after The Incident and asked Roby if he will for Give me and He said Yes so Please Help me I wanna Play The Pixelmon with my Friend so we can Make a Lets Play.... on CastrumGamings Server ! I want to change the ways I Have done Wrong I just want to play Pixelmon sincerely, DragonGamer_671
  19. Hi guys, when i try to open certain mod packs on technic launcher they come up with an error saying that minecraft has crashed. Some of the packs are: A Era do Futro and the diamond dimensions. It is really frustrating as these are two of the ones i really war to play! Also i am on mac if that has anything to do with it! Please help me fix this asap, thanks guys! Oh and this is the message it comes up with: Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Failed to start game A full error report has been saved to /Users/General/Library/Application Support/technic/modpacks/a-era-do-futuro/crash-reports/crash-2014-05-10_09.14.28-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT fc43a696 -------- Full report at: /Users/General/Library/Application Support/technic/modpacks/a-era-do-futuro/crash-reports/crash-2014-05-10_09.14.28-client.txt Please show that file to Mojang, NOT just this screen! Generated 5/10/14 9:14 AM -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Mac OS X (x86_64) version 10.9.2 Java Version: 1.6.0_65, Apple Inc. Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc. Memory: 16633440 bytes (15 MB) / 87617536 bytes (83 MB) up to 1069416448 bytes (1019 MB) JVM Flags: 2 total; -Xmx1024m -XX:MaxPermSize=128m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: LWJGL: 2.9.0 OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.24.11 310.90.9b01, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null org.lwjgl.opengl.OpenGLException: Invalid value (1281) at org.lwjgl.opengl.Util.checkGLError(Util.java:59) at org.lwjgl.opengl.DrawableGL.checkGLError(DrawableGL.java:82) at org.lwjgl.opengl.Display.swapBuffers(Display.java:617) at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:518) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Thread.java:695) --- END ERROR REPORT edac5959 ----------
  20. Ok, so the launcher loads up fine and I can select and play any of the predefined mod packs just fine. However whenever I go to add a new mod pack the launcher locks up and I have to task manager the thing to close it. The same thing happens when I choose to select the options menu but not any of the web links (Steam, forums, etc.). Any help would be much appreciated, thank you!
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