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Found 10 results

  1. When trying to download my modpack. Me and my friends download percentage hits the negative max 64-bit integer value. Any ideas to this? Everything seems to be in order
  2. EpicSilvahGaming

    Technic Launcher Wont Load Modpacks

    Whenever I Try To Load Any Modpack, This Is What I Get. Any Help Will Be Appreciated Pastebin: crash-2018-08-25_13.31.04-client.txt
  3. haleyeahedits

    Won't launch modpacks

    I've been having this problem for forever. Every time I try to load up a modpack, the launcher goes away for a sec and then comes back and the game doesn't load up. Any help would be much appreciated. Log: https://pastebin.com/Y6wY5i0f
  4. hello i am Toy and i have some bugs with my technic like,i can download all the modpacks but they dont open,i think its because i installed cracked version and used it but now i have the original one,but i removed the technic and reinstalled it so... somebody HELP ME link of the logs:https://pastebin.com/DwDFijeT PLEASE
  5. Hey Technic, My friends and I can't figure out why my Tekkit won't open. We have tried deleting the modpacks in .technic , re installed minecraft and technic launcher, change the memory size at Launcher Options and it still doesn't work. Can someone provide me with a solution to my issue. Here is my log file: https://pastebin.com/EUpzJ55g Thanks.
  6. Hello Everyone! Greetings everyone, it's your pal Gucci, and i'm looking for some help testing my modpack that is soon being turned into a server. My computer seems to run it fine, but I would like some help testing it with other people. I have a server up for it that comes when downloading the pack. This is one of the alpha versions of this pack, so there may be a few problems, but that is where you lovely people come in ! The pack is called Trouble In Twawki Town, and it can be found at this address: https://www.technicpack.net/modpack/trouble-in-twawki-town.1193167 . I'd love to hear anyone's imput on the pack, including players, modders, server hosts, and anyone else that would like to help out. Blessings, GucciBear P.S. The pack runs alot better when allocated 4.5+ GBs in Java settings, so thats what causes the initial lag. .
  7. Uene_

    Modpacks wont launch

    Whenever i try to open a modpack it pops up with an error saying it cant find the "main class" along with this "net.minecraft.main.Main." Any ideas on what's going wrong?
  8. Hello. I have a problem... I can't launch any modpacks I install from the technic launcher. I get a crash log with some different messages. I tried looking for help on here and other posts and the internet but unfortunately there is nothing I found that has helped with this. Note: I found that it could be that I have an old integrated video card and cpu (i3-2350m Intel Integrated 3000) that is interfering with Windows 10 or isn't compatible with this version of windows/does not have any current windows 10 drivers. I can't downgrade to windows 7 or 8 and can't find any drivers for windows 10 so that is out of the question. I would like to try and resolve this. Down below is the log and the error I get when starting any modpack. I do have the newest Java, I have tried to reinstall both launcher and modpack and Java. No luck. Please help! I found that "Pixel format not accelerated" is the main issue. Thank you! ---- Minecraft Crash Report ---- WARNING: coremods are present: Contact their authors BEFORE contacting forge // Quite honestly, I wouldn't worry myself about that. Time: 3/31/18 6:17 PM Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:644) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:457) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:644) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:457) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_161, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1505827040 bytes (1436 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): Launched Version: 1.12.2-forge1.12.2-14.23.2.2611 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown> OptiFine Version: OptiFine_1.12.2_HD_U_C8_pre Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: null OpenGlRenderer: null OpenGlVendor: null CpuCount: 4 If more info is needed please let me know!
  9. I'm trying to create a modpack of just some of my favorite mods but every time I launch it on the Technic Launcher it just launches Vanilla Minecraft 1.5.2! I've tried everything I could think of, googled many things but nothing works. Some help would be much appreciated... Modpack: https://www.dropbox.com/s/2ny3qi38wqil97z/modpack.zip?dl=1 https://www.technicpack.net/modpack/the-nutty-fun-pack.493601
  10. A little background story first: I have been hosting packs and servers for the last few years. A few years ago Technic added support for allowing us to host custom modpacks. This was awesome and I went ahead almost the moment it happened. This was still the time of big and heavy zip files. Then came along Solder. Solder helped us destributing files one at a time. It took me almost a year to get it working from when I started attempting to use it. I did however get it working, back in June I think it was. All was well, though I quite quickly discovered that packing files for Solder was quite the hasle. So being the enormous lazy guy I am I sat down one Tuesday and made a script that could pack all the files for me. Nice i thought, the only problem was that I had to enter modname, modversion and minecraft version for each and every mod... And having a 150 files modpack that certainly wasn't boring So I had what the h**k and turned it into an actual program, that could figure out most of the important stuff like name, version and mcversion. Since then I added quite a few extra things I thought was necesarry, like only packing updated mods, checking permissions, including forge and configs. So enough with the story: Solder Helper The result of all this is something I thought others could make use of, so that's why I decided to share it with you guys here, since i'm likely not the only one who has been pretty bored with updating. Core features: Create packs for either Solder or just normal zip packs. Create FTB Packs and get permission lists Include any forge version you wishes, just choose from the application. Include configs Check permissions if you wishes so (Highly encouraged) Both private and public. Get permission list in a nice text format Get a list nice and simple list of all packed mods Runs on both Linux and Windows Get modlist Include unarchieved mods Include stuff like the script folder from Minetweaker Automatically upload Solder Files to an FTP host Automatically update your modpacks on your solder install Automatically upload Solder Files to Amazon S3 services With all the improvement it's shouldn't take more than a minute to pack all your files for distribution. The program is OpenSource and can be found on github. For Windows the installer can be found here. This installer also included an autoupdater for when I add additional features. This uses about 10 MB of space total. For Linux just do the following and you can find the program in your home directory: curl https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/TechnicSolderHelper/install.sh | bash It can be done from from anywhere, though you have to use the terminal, then the installer script takes care of the rest. WARNING: It will use quite a lot extra space, since it requires mono to be installed, about 250 MB. However the installation of mono is included in the script. To run the program just navigate into the install directory and look for the file called "Run SolderHelper.sh" To update it just run the "update.sh" file. Planned features: Support for FTB packs Added Support for AT Launcher packs Autoupload to FTP servers Added Autoupdate of the actual Technic Solder installs, so you don't have to enter versions each time. Added Creation of a modlist you can paste in places like Technic ads Added Creation of a complete permissionlist. Added (Would be nice if we could format things in the pack configs, but that's for another time) Bugs I expect a few bugs here and there. If you happen to stumble into any the program will create a crash report on your desktop. If you could report the issue on github and include the crashlog, and what you were doing I would be very grateful, and will try to fix issues ASAP. There shouldn't be any dangerous bugs, but incase anything goes wrong I'm not responsible for it. Warning: If you decide to use the mysql function of the program, be warned: You have to open a port to your MySQL server, which is a major security risk. It is recommended you create an ssh tunnel to connect to the remote server: ssh -L 3306:hostname:3306 [email protected] The syntax is ssh -L <localport>:hostname:<remoteport> <username>@<servername> The you can point Modpack Helper to localhost and everything should work securely. Contact If you have a question to ask, just write in this thread, or find me on the Technic Discord Server.