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Found 5 results

  1. so this is my 1st modpack, a list of the mods in it are https://www.technicpack.net/modpack/europa-odyssey.1185384 Aether II Applied Energistics Baubles Better Storage Big Reactors Buildcraft Ender IO Mo' Creatures Extra Planets Fossil & Archeology Galacticraft Industrial Craft Iron Chests Legend Gear MCA Natura Tinkers' Construct Camping Mod Weeping Angels Witchery there is also a server that has just been opened EuropaOdyssey.mcserver.ws I tried to include something for everyone so I hope you enjoy! If anyone has any advice or tips please let me know =)
  2. Hello, Welcome to my second modpack avilable here, on technic launcher - Click Here If you're interessted to play my older pack follow this link... - Click Here Modpack based on technology. Don't be sad there is a couple magic mods as Witchery, Reliquary, Tropicraft etc... Also a couple biomes mods as Biomes o' Plenty, ExtrabiomesXL. This modpack currently has no official server. Some of the mods will be.. Example: Biomes o' plenty - Forestry - Tinker's Construct - Natura All together: 120 mods! Also if you're interessted by contacting me add me on skype: - marko.balasko2 Or twitter: - @markomafia1
  3. Here's the first video in a new series I'm starting, where I want to focus on some of these modpacks in the launcher that aren't in the limelight:
  4. For a while, I've been bothered by incorrect item/block names in NEI (not a bug, but just stuff not properly identified in the 'en_US.lang' file, I believe). For example: in Natura, the Blaze Hopper from the most recent Tekkit version (1.2.8e at the moment) shows up in-game as 'tile.nether.hopper.name'. I'm currently in the process of trying to make some additions to the 'en_US.lang' file, because it just keeps bugging me when things don't properly identify in NEI or WAILA. BUT... while looking up item IDs in Natura, I came across the Flint and Blaze. The in-game ID is 12715 (I can 'give' myself that item in Creative) and yet the ID in the config is 12459. Guess I've never needed to know this before, but how does that happen? What's going on? Ultimately, that may not even affect what I'm trying to do, as it appears the .lang files only create 'nicknames' for the underlying block/item identifiers, so IDs aren't important for what I'm trying to do. I just was completely befuddled that an ID number could change like that. I might have thought that somehow another mod was automatically correcting an ID conflict, but there appears to be no other item in-game with and ID of 12459... so there's no reason for it to have been changed. Am I just losing my mind?
  5. Error message reads: "Forge Mod Loader has found ID mismatches. ID ___ from Mod Natura is missing. (Missing ID numbers are: 12662, 3284, 12663, 3285, 3286, 12660, 3287, 3280, 12658, 3281, 12659, 3282, 3283, 12657, 12670, 3292, 12671, 3293, 12668, 3294, 12669). Do you wish to continue loading?" I've tried reloading the mod pack to no avail. I tried replacing the mod JAR file to no avail. I am not a computer person by any stretch; I just like playing Hexxit and I miss my Natura stuff. Pls help?