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Found 9 results

  1. Hi i'm trying to make my own modpack for me and a couple of friends, client side the mods are running fine. however, when I try and start/load the mods on the server it keeps crashing here is the report any help is appreciated! ---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 12/5/16 6:03 PM Description: Exception in server tick loop java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP at mod_MouseTweaks.load(mod_MouseTweaks.java:23) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContaine
  2. Hello, my name is SealTeam06. Many of you may know me as the creator of CTA Reloaded on the technic platform, but for those of you who don't you will now. Many pack creators that do not want to enter the realm of solder and whatnot use 'direct' link method of setting up the modpack. Finding a reliable and cost effective host is difficult, even more so for people with limited technical skills. I am here to offer direct pack hosting, that uses SSD's to store your modpack DL file, unlimited bandwidth to ensure the growth of your technic pack and no modpack data limit (be sensi
  3. hey guys i recently made an modpack just to play with friends, and everything runs and stuff but the fps is still very low and i already gave it more RAM so can annybody look at it and give me some tips or help to make it run smoother? http://api.technicpack.net/modpack/waffleschnitzelcraft
  4. Hello, I am writing to inform all readers that I am in need of a server owner. I have recently started gaming again and have taken interest in Tekkit Classic. I have put together an empty spawn that can be worked on further when uploaded to a server directory. I have also created a decent Enjin website with custom user tags and donation store graphics, the website is already payed for 37 advanced days. It just needs a paypal to be hooked up to the donation store to collect all donations, and to be synchronized to a server via the Enjin plugin. Speaking of plugins. to speed up the process I hav
  5. Here at OGCraftingDead, we aim to bring you an awesome experience full of zombies, guns, minigames, and a whole lot more. We currently have a small server running the latest crafting dead modpack available from this link: http://www.technicpack.net/modpack/official-crafting-dead-mod.41792 We have multiple plugins, a custom map, a gunmaze and daily drop parties for all of our players. All that is missing is you! So why not join us and our community through our forums and our IP address in-game. Our forum: http://www.originalgamingcdc.enjin.com/home And our IP: mc.ogcraftingdead.com We hope t
  6. Recently, I tried to update my modpack by adding 1 mod, a minimap mod. My modpack was all fine and dandy before I updated it. I haven't updated it since 115+ days ago. Now, as soon as the update was supposedly setup, my modpack just does not work. Ironically, the Technic servers went down as well meaning I could not fix this until now (since it obviously is up). When I start Minecraft with my later version (the one before the update that is was working perfectly fine) it loads the three default mods which are by forge, as if the modpack never really downloaded but forge did. I know the link is
  7. You probably came here thinking, what's this post about? Well I'll tell you! Its about a new modpack that has every mod you can think of from industrial mods, magic mods, and tons of extra mods just to make the experience that much better. The modpack is currently in beta stages and looking for players who have skills they think they can give to the server, such as builders, staff, and so forth. We would also like to add a few new players to the testing stages so we have more people finding the bugs. If you're even remotely interested in this modpack just reply to this post saying you'd like t
  8. I have made a working version of my custom modpack- compatible with Windows, Mac, and Linux. I am trying but failing to create a server for the modpack. Take note of this: I had to remove bspkrsCore, Armor Status HUD, Status Effect HUD, and Treecapitator (the last 3 mods are dependent on bspkrsCore) to get the modpack to work on Macs and Linux. The modpack worked on Windows with all these mods, but for some reason when these modpack contained these mods and was running on a Mac, the game crashed. I'm stating this because I think a problem of a similar nature might have to do something with
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