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Found 22 results

  1. bumped computer power button while playing now technic wont load worlds then after closing modpack wont load that modpack. i know i need to put my logs in pastebin but don't know how pls help
  2. This is the issue im getting, it just stops on an random part always on the ModelManager phase, not loading, this happens when loading random blocks, happened before on knightmetal block, and iron ladder from the twilight forest mod. Modpack link: https://www.technicpack.net/modpack/magic-tech-and-other-stuff.1386871
  3. So I made a custom modpack, but whenever I run it, it doesn't load the mods. Here's the dropbox link: https://www.dropbox.com/s/651qofj5ii60ros/mods.zip?dl=0 Please Help! Thanks
  4. [B#353] 2017/12/26 17:49:16 [INFO] Console Mode Activated [B#353] 2017/12/26 17:49:24 [INFO] Expected MD5: 94a9d4cbcb9ceaa25000fa303fa81acc Calculated MD5: 94a9d4cbcb9ceaa25000fa303fa81acc [B#353] 2017/12/26 17:49:25 [INFO] Expected MD5: b62087eb4b11746987c800c0512890ef Calculated MD5: b62087eb4b11746987c800c0512890ef [B#353] 2017/12/26 17:49:25 [INFO] Expected MD5: EBF34784444ABCB976F77C9E23692057 Calculated MD5: ebf34784444abcb976f77c9e23692057 [B#353] 2017/12/26 17:49:25 [INFO] OS: windows 10 [B#353] 2017/12/26 17:49:25 [INFO] Identified as windows Mod Edit: Don't post walls of t
  5. Alright to make this simple I was making a mod pack with friends and I had a completely working install on the vanilla Minecraft launcher, everything was sorted out and working. The issue came to when I moved it over to a technic pack, big mods like buildcraft, tinkers construct and a few others, they error on startup saying that dependencies of the mod are missing but everything for them is including and working on the vanilla MC launcher. I have included a screenshot of what it says, this is the general message I got for the other mods too. Also the logs are no use, they just say something i
  6. Hey there mates, Just had this issue where launching a modpack does not work anymore. It loads the modpack, closes out of the technic launcher, and in about 5 seconds or so, the technic launcher window pops back up. Very strange, and I don't think it's a RAM allocation or performance issue, as with 8GB of allocated RAM, an i5 4570, and a GTX 1070, this shouldn't be an issue. I've tried reinstalling the modpacks, reinstalling the Technic Launcher, and reinstalling Java to no avail. The only modpack that works is the Vanilla one. Attached are the log files I have in
  7. For some reason none of my modpacks will open. They act like they will, the launcher disappears but comes right back. I've set the ram allocation to the full 7 gigs, tried uninstalling and reinstalling minecraft and technic, and I've tried rolling java back to 7 and then returning to 8, nothing seems to work. Any ideas would be useful. Log to follow : http://pastebin.com/pVnutK6R thank you
  8. Whenever I go to load up a modpack, it goes up until "Installing Minecraft Assets" and then the launcher disappears for not even a second and it goes back to my modpack list. I have the most recent version of Java 64bit and I am allowing the launcher to use 3.5GB of RAM but it still won't work, somone please help.
  9. So i have been playing for like a week and now that i had made a lot of progress i made an Electric Enchanter and i was testing it up until i placed a ruby sword on it as soon as i clicked to place it inside it crashed my game so i decided to load it again, however, without success and i don't know what to do about this error. http://pastebin.com/jcREHwgD Maybe by removing the ruby sword from my inventory data or by modifying the map data to remove the block (Electric Enchanter) would fix it, but i don't know how to do that so i need help on it, thanks.
  10. I made my own mpdpack. It installed with no problems. http://www.technicpack.net/modpack/ilife-official-modpack.873337 But when i try to load it: [B#347] Expected MD5: 94a9d4cbcb9ceaa25000fa303fa81acc Calculated MD5: 94a9d4cbcb9ceaa25000fa303fa81acc [B#347] Expected MD5: b62087eb4b11746987c800c0512890ef Calculated MD5: b62087eb4b11746987c800c0512890ef [B#347] Expected MD5: EBF34784444ABCB976F77C9E23692057 Calculated MD5: ebf34784444abcb976f77c9e23692057 [B#347] OS: windows 10 [B#347] Identified as windows [B#347] Starting download of http://crafatar.com/avatars
  11. When i click play on a modpack it just stays on the launcher and nothing else happens. Can somebody help me with this? This is my log: http://paste.ubuntu.com/19067507/
  12. So i recently downloader Tekkit again, to try and play it for the good old times. But, as i suspected, there's a problem when i try to launch it, i can't seem to find the error or the reason for crashing, it loads the assets, the launcher dissapears from my screen, the console displays everything that is loading and then BAM! Back again on the launcher. Down below i will leave the Crash report. Thanks for the help. ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 07/07/16 05:08 PM Description: Initializing game org.lwjgl.LWJGLException: Pixel format not a
  13. My friends and I are attempting to create a custom modpack, but for the life of me I cannot see why its not working. It loads directly into vanilla minecraft of the correct version. I've looked back and forth between the files from my not working modpack and my friends working one and everything is identical, except for names and versions of course. The problem to me seems to be that its not loading the mods and other files from the <modpack name> folder. Note: These are both private packs. Working friends: http://api.technicpack.net/modpack/pixel-game-monthing Not Working mine: http:/
  14. so i just made a modpack called the dino project beta 1 and after a lot of work it now works, but whenever i load it all the text in the minecraft turns into a purple mess thats ALL the text. plz help thanks
  15. I have made a modpack and added 50 mods, I uploaded it to dropbox and put the link! I press play and it loads up, fairly quick, but once it gets to the FML loading screen and finishes with that, it just goes back to the Technic Launcher! Does anybody know why it is doing that? The modpack is: --> Modpack Please help.
  16. Since the latest update, I have been having problems getting my world to load on Attack of the B Team. Any suggestions to help fix it? I already reinstalled both technic and the mod pack itself multiple times, setting it in beta instead of the stable build, deleted my resource pack (it was causing issues anyway), uped my java memory (at 4gb) but it still doesn't load my world. Everything is blank like the chunks aren't loading but everywhere not just one little location like normal chunk loading errors. I can see the sun when its day, the moon at night, and clouds, but no ground. Please help
  17. I am trying to load a modpack and when I click play it scrolls through the norms but then I get this message in the console: [b#439] 2014-11-05 16:26:44 [iNFO] [ForgeModLoader] Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [b#439] 2014-11-05 16:26:44 [iNFO] [ForgeModLoader] Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker [b#439] 2014-11-05 16:26:44 [iNFO] [ForgeModLoader] Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [b#439] 2014-11-05 16:26:44 [sEVERE] [ForgeModLoader] Unable to launch [b#439]
  18. I'm using a Mac and downloaded the technic launcher to use the "Attack of the B Team" modpack. I opened the launcher and it ran, loaded up the modpack, and opened Minecraft like it should. The first time it opened Minecraft it said "106 mods loaded." After playing in single player I noticed that the morph and hat mods were not present, among others. I closed Minecraft and the launcher and reopened the launcher. I hit play again, and it seemed like it was downloading all of the mods for the pack again like it did the first time. When it opened Minecraft, it said "118 mods loaded" and my sin
  19. I downloaded a 1.6.4 Heavyfall modpack from a person I know and its installed fine but whenever I click play on the launcher, it just says 0% Verify (Not exact copy but the idea is there) and then launches the game whilst at 0%, the game then opens in the dock then closes after 2 seconds.
  20. I try to open Voltz, and it loads the mods and stuff but it doesnt open the game. Ive tried relogging, downloading a new pack, and everything else but nothing works. please help me if you can
  21. Hello, recently one of my Tekkit worlds has been crashing the game. I am able to go onto other worlds and I set my graphics to the bare minimum to play the game. I have a pc with 8gb of ram, runs on windows 7, and is 64bit. I'm pretty sure I have the latest version of Java and am running tekkit on the latest version. I haven't attempted to change any of the coding or add any mods, everything was running fine till recently. The problem is, after I set the game up and click single player then play on my world the game closes to my desktop. Please help.
  22. Hello, recently one of my Tekkit worlds has been crashing the game. I am able to go onto other worlds and I set my graphics to the bare minimum to play the game. I have a pc with 8gb of ram, runs on windows 7, and is 64bit. I'm pretty sure I have the latest version of Java and am running tekkit on the latest version. I haven't attempted to change any of the coding or add any mods, everything was running fine till recently. The problem is, after I set the game up and click single player then play on my world the game closes to my desktop. Please help. These are the last 6 lines of code on
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