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Showing results for tags 'promised land'.
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I started an attack of the b team server a couple months back and my particular world is acting extremely strange. Currently, the spawn area is using its own world generation (chunk boundaries) even though it and all the world immediately surrounding it was generated in the same version of the modpack. This leads to the first MAJOR problem of these particular chunks behaving as if they are the promised land. By this, I mean they are the only chunks spawning promised land mobs (No one has even created the promised land portal yet). I have had to forcibly disable the pixie ID in the config because they are constantly spawning in these chunks to the point where there were over 2000 visible by a single player (I'd guess close to 3000-4000 total in the entire spawn area). Also, after noticing that blue birds were only spawning in these chunks as well, I looked them up and found that they are also exclusive to the promised land. Any help would be great on how to reverse this if possible. Tonight I plan to try removing those particular region files and allowing them to regenerate (local copy) to see if this resolves it (before I start developing the spawn area) but in the event that someone has built within 1 of these regions (512x512 blocks) that won't be an ideal solution for the actual server. PS: The spawning persisted through the update to 1.0.9c
For some reason, when ever I try to goto the Promised Land with the Biomes o' plenty mod. I get a HUGE lag spike and usually it crashes the game. Anyone have an idea why I can't do anything. I would hate to see my work to find all those gems goto waste...