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Found 14 results

  1. Hello there, I have a question about my quarry. I've never seen this problem. So my quarry is powered up by a reactor and the power is sent wireless with the power teleport pipe. The Quarry works fast and fine but whenever I get close to it, it stops. The quarry works only when I am not near. It is a bit far from my house but not really that far. Let's say 256 blocks or something like that, even more. My items are also sent wireless with the item teleport pipe and I already built some Teleport Tethers and put them on the road to the quarry, thought it would help.
  2. hello, EpicrafterHD here I have some problems with my tekkit server... I have been looking on google for days... Problem 1: When i add any plugin(does not matter wihich plugin) my quarry stop working... Problem 2 my console is spamming slotchanging... even if I have not added a plugin. (Some of the console log) 01.03 18:42:24 [Server] INFO slotChanging(21) 01.03 18:42:20 [Server] INFO slotChanging(19) 01.03 18:42:19 [Server] INFO slotChanging(0) 01.03 18:42:19 [Server] INFO slotChanging(22) 01.03 18:42:18 [Server] INFO slotChanging(21) 01.03 18:42:17 [Server] INFO slotChanging(20) 01.03 18:42:15 [Server] INFO slotChanging(0) 01.03 18:42:14 [Server] INFO slotChanging(0) 01.03 18:42:13 [Server] INFO slotChanging(0) 01.03 18:42:12 [Server] INFO slotChanging(0) 01.03 18:42:11 [Server] INFO slotChanging(30) 01.03 18:40:01 [Server] INFO slotChanging(28) I hope some one can help my! You can give a feedback on this form or you can add my on skype: EpicrafterHD HD Thanks! 0
  3. I have no idea what I am doing wrong here. In the first image, I am inside my base/factory/building; whatever you want to call it. EU should be flowing from a full MFE into the Big Flux Generator, and from the Big Flux Generator into the Wooden Kinesis Pipe and finally into the Power Teleport Pipe. The Power Teleport Pipe is linked to the quarry shown in the second picture, which also has an Item Transport Pipe (the Item Transport Pipes are not yet linked). I previously tried to use Power Converters, but my High Voltage EU Consumer exploded as soon as I plugged it into the system. EDIT: I have also tried not using a Wooden Kinesis Pipe whatsoever. Please help me! P.S. Sorry about the image quality, I had to keep scaling each of them down until I was allowed to upload them both. SOLVED: I was using a Big Flux Generator, and not a Big Electric Flux Generator. Silly mistake, sorry everyone.
  4. Hello, So, I haven't played tekkit in a while(A few years), and last I played I did not have this issue. When trying to power my quarry, using three Stirling Engines, I get one engine holding a steady green with 10 RF/t output, but the two others quickly turn read and break down, while only outputting 3RF/t. The quarry also mines increadibly slow, I do not know whether this is because of the engines ouput or because I placed it in a body of water. Is there a cap on how much the quarry can take at once, or is my setup wrong? All response is greatly appreciated.
  5. Me and my friends are having a Nitrado Server, with 6144MB RAM, and we have just finished building a quarry... as we tried to put it up and transfer EU into RF, which we have done successfully, the quarry keeps on bugging around... first of all, as u can see in the pictures... the quarry is literally only digging random holes which is completely strange... 2. it's throwing out cobblestone (no real items) in form of a laser which is randomly flying around ... anyone know's why and how i can fix this? (cant upload the other picture cuz they are too big :/)
  6. Hello! I have a private tekkit legends server that I play on with my friend. We built a quarry and there seems to be some sort of bug, I connected 3 stirling engines and the quarry receives energy only from one. I have also tried connecting the engines with kinesis pipes and the total energy received by the quarry is 9rf/t and the output of each engine is 3rf/t. Am I missing something or is this a bug?
  7. Greetings, Tekkiteers! When I started using the Buildcraft Quarry, I ran into many small problems and annoyances that were not covered by any wiki or guide. So now that I have largely mastered that art, allow me to share my insights in a concise and (hopefully) compact manner. 1. Why Quarry? Mining is tedious. Really tedious. It may be exciting to hunt for The Shiny at the start, but after doing it over and over again, it eventually loses its luster. Especially when you need to ramp up your production in mid-to-late game to feed that ravenous machinery. There will come a point where even for the most medieval of us, a robot that does the manual work will be a welcome relief. Buildcraft has you covered. The BC Quarry is a machine for strip mining, that means it will remove (almost) anything in its path, block for block, layer for layer, until it reaches bedrock or an obstable that it cannot mine. 2. Make One! You will be ready to make a quarry once you acquired 11 diamonds, 8 gold ingots, 28 iron ingots, 28 cobblestone, 1 redstone dust and 30 sticks of wood. Most of that goes into crafting BC gears, and the rest into a diamond pickaxe. All of this will be consumed in the making. As always, I rely on your ability to use NEI or the wiki for the actual recipe. 3. Power It! The quarry runs on Minecraft Joules (MJ). In Tekkit, use any kind of Redstone Flux (RF) production and connect the quarry via Thermal Expansion conduits, which will automatically convert to MJ. It is highly recommended to use at least one energy cell as a power buffer, and using at least Hardened conduits and cells. The quarry uses lots of power, so Leadstone-level gear is too weak. Using Redstone-level is recommended. A small, early Yellorium reactor will power a quarry easier and quicker than any other setup, but you are of course free to design your own. 4. Place It! As a quarry will strip-mine, you may want to place it out of sight from your home/base, to avoid looking (or falling) into a square pit later. On the other hand, you might want to use it to excavate a space for your future underground base, and cover the pit with a filler later. Note that when placed and powered, the quarry will start building a 5 block high frame in front of it, inside and below which its mining arm will then operate. All blocks obstructing this space or the frame itself will be destroyed (not mined!), so take this into consideration. Especially make sure to not place your power source or any related machinery inside the frame area. 4.1 But Where? If you dislike disfiguring the Overworld with large rectangular pits, you could opt to disfigure a random Mystcraft Age instead. Choose one you don't like, but that is safe enough for you to do maintenance in if needed. Or quarry the Nether right away - instructions on the special requirements for this included >further down in the thread. Or just place it in the Overworld, but far away from your base. No matter where you decide to set it up, keep in mind that the Quarry does its own chunkloading. So as long as you put the power feed and output processing within one of the loaded chunks, you should be fine. But better check chunk boundaries to be sure. 4.1 Landmarks If just plonked down, the quarry will default to a 9x9 space right in front of it. You can modify this area with Landmarks, which are just Redstone Torches re-crafted with Lapis Lazuli. Landmarks are glitchy, so don't be surprised when they malfunction. It will often suffice to just repeat what you were doing, or moving everything by one block, to make them cooperate. Place three Landmarks defining a rectangle, all on the same height level, to claim the area you want to quarry out. You are marking the lower corners of the frame this way, so keep the block destruction in mind. Once all three necessary corners are marked, right-click the middle Landmark (I think any of them works, but middle works best). Red lines should connect them and visibly frame the rectangle you defined. If not, check if you actually made a rectangle or maybe went off by one block. Try breaking and placing all Landmakrs again. Also don't right-click before all are set. Keep in mind that the frame will extend to five blocks above the Landmarks. The maximum space possible is 64x64 blocks for the frame, i.e. 62x62 blocks enclosed. 4.1.1 Landmark placement beams It may become tedious to correctly place Landmarks for larger pits. You can get some placement help if you apply a Redstone signal (Lever or Redstone Torch will do) to an inactive Landmark. Blue "ghost beams" will emerge in all directions and extend 64 blocks, which is conveniently identical to the maximum frame dimensions. So for max-sized Quarry, place one Landmark, activate the blue beams, place the other two exactly at the ends of the beams, return to the first Landmark, turn the blue beam off (remove Lever) and activate the read beam (right-click Landmark). Then place the machine against that Landmark from the outside of the rectangle. Note that it needs to face the Landmark directly, otherwise it will ignore your rectangle and default back to its 9x9 scheme. 4.2 Call it Bob if you like If the quarry accepted your framing and is powered, it will form a yellow-and-black pre-frame, and a little robot cube will laser the actual (orange, non-mineable) frame onto it. The Quarry will also announce how many chunks it will keep loaded. Or none of this happens, and it will tell you that your frame is out of boundaries or too small. This sometimes occurs even when you did it right. Try breaking and re-placing the Landmarks, or maybe reduce the size by one block. Sometimes the pre-frame will not show although everything is correct. This is just a visual glitch. Oh, and the Landmarks will drop when the quarry accepts them, so you can run and recover them now. 4.3 Maintenance Shaft The quarry will proceed into an ever-deepening rectangular pit. Do yourself a favour and dig at least a 1x1 ladder shaft next to it, ideally starting directly under the frame. You will likely find yourself down in the hole at some point, and having a ladder to get back up is vastly preferable to the alternatives. Unless you can already fly. 5. Loot! Don't power the quarry before you placed a chest on top or next to it. If powered sufficiently, the quarry will mine quickly and spout lots of blocks out of its top side. With the 9x9 default size, quarrying from sea level to bedrock will roughly fill one diamond chest. Most of which will of course be cobblestone, followed by dirt, sand and gravel. I recommend Reinforced Strongboxes for their portability, so you can easily swap them out if they are full. Later in game, you can hook your output to whatever automated sorting pipe and factory you are building. 5.1 Fillers Ahead A great mass of rubbish, mostly cobblestone and dirt, will choke up your storage if not dealt with. An elegant way to handle it is compression. Use the Compressed Cobblestone (and -Dirt, -Sand, -Gravel) recipe from Extra Utilities to stow it all away. Pipe the stuff out of your buffer chest with itemducts and route it into Cyclic Assemblers, which will dump the compressed stuff into long-term storage. Note that there are two compression levels for sand and gravel, while there are four for dirt and eight (!) for cobblestone. Makes for interesting decoration, if nothing else. Of course, you could just opt to void-pipe the mass items, or stack them in Deep Storage Units. Especially a Cobblestone DSU may be useful once you decide to visit the Deep Dark dimension. 6.Oil This is annoying. Oil is quite abundant in Tekkit right now, and most quarry sites will hit one or more deposits at some point. The quarry cannot mine oil, and will ignore all blocks covered with it, which somewhat defeats the purpose here. There is no elegant solution that I know of, so this is what I do. 6.1 Suck It First, stop the quarry when you see that it hit oil. This will usually require cutting the power - I usually place a lever on the energy cell to do that quickly. The quarry seems oblivious to redstone signals. Then get yourself a Buildcraft Pump if you don't have one already (mostly iron needed). Also craft yourself a handful of Portable Tanks, ideally Reinforced ones. Grab those, along with a small energy cell, some conduits and fluiducts, and get down to the oil. The deposits are usually orb-shaped with a single topmost block. Dig that top oil block free, unless it already is visible, then place the pump directly above it. Wire it up and attach fluiducts with portable tanks to one side, then start pumping. The pump will extend its nozzle directly downward, remove the oil blocks and fill the tanks. Continue until the oil is gone, then remove your stuff, climb back up and power the quarry up again. Once you get a little practice, these little excursions are quite simple and quickly done. And they get you oil, which could be useful for power generation. 6.2 Stuff It If you really don't want that and just need the oil to be gone, grab a stack or two of sand (or gravel) and simply fill the deposit in. The sand will displace the oil and leave only air when mined again. Be smart - let the quarry do the removing. 6.3 Kill It With Fire! I never tried this, but supposedly placing lava above oil will make the oil respond like water. This means it turns into solids (cobblestone or obsidian) and can be mined by the quarry. Unfortunately, lava obstructs the quarry just like oil does (see 8), so you would need to place/remove the lava often for this to work. I don't see this working faster than pumping or sand-filling. 6.4 Invoke Higher Powers I heard that at least one server community was so annoyed with the overabundance of oil that they had an admin remove it from chunk generation. It can still be generated with Oil Fabricators to fuel those rockets. Also, it might be enough to just disable Galacticraft oil, because that is what you will find underground. Regular old Buildcraft oil usually only forms in and around desert and ocean biomes, you can identify it by the surface geysers. 7. Water The quarry mines fine through any amount of water, so it can basically stay. However, if an oil deposit is uncovered below a water source, it will mix in funny ways and make the methods from 6.1 and 6.2 very difficult. So I actually recommend removing water when it is uncovered, unless you know there is no oil, or don't care if all the blocks below any potential oil will remain unmined (note that this often affects the most worthwhile ones, like diamonds). 8. Lava Lava stops the quarry from mining anything beneath it. This will often completely block off diamonds from your reach, so you want to solve this. 8.1 Water After All It is recommended to flood your quarry. Yes, I said above that you should remove water, and I stand by that. But once the quarry is down between height level 20-30, it will be past any oil that might have been there, and nearing lava levels. That is the time when I recommend flooding your quarry with water. If there is a flow covering the mining level, any uncovered lava will turn into obsidian immediately, which can be mined fine by the quarry (you did sacrifice a diamond pickaxe when you built it, remember?). Works also for lava blocks in the side wall, so you can even drill through an entire lava lake. Note that this will put quite a lot of obsidian into your buffer chest, which might choose to overflow at this point. 9. Bonus Tip: Water Curtain With all this, you should be ready to make a big, clean hole in the ground. But there is one more thing that might help. Flooding a pit of this size (9x9, and even more so if you go larger) is tedious both when placing and removing those water blocks. But due to the way water works in Minecraft, you can actually get away with placing just a single source block. Just place the water in one corner of the pit, right on top of the edge. Let it flow for a second or two, then put it back in your bucket and quickly place it one block further along the edge. Repeat for a few blocks until it has "wandered" for a bit. Then look into the pit. You will notice that you are creating a "curtain" of water that still encompasses all the area where your one block has been. Do this for one complete edge of the pit and leave the water block in place when reaching the end. That one block will keep the whole curtain up, until you remove it. 10. Enjoy! Where to go from here? I recommend not going 64x64 in a hurry, as you will want some hands-on practice before you scale up. I like making 60x10 pits, so flooding is easy by just going along one of the long sides. After that, just do another 60x10 right next to the existing pit ("Stripe Quarrying", if you will). But at this point, you should be equipped to make your own decisions. I hope this helps the newbies, and maybe even some more seasoned players. Read on >here if you are also interested about the additional pitfalls and windfalls when quarrying in the Nether.
  8. So I am making a sorting room/storage room made from obsidian chests and dsu's, i need a list of everything a quarry will pick up so i can get all the stuff and sort it so i can start my quarry, thanks!
  9. Does the pump "drain" quarries or any large body of water any more? I've got one set up over a source block of water in a quarry filled with water (and other unwanted fluids) but the level of the quarry is not dropping. 1. The pump is working as I can see water in the transparent fluid duct. 2. The exact area I am pumping from is just water - not oil or sludge. It remember that it used to be that the rate of water depletion was so quick and dramatic that the server lagged so back that I would get kicked. Now I don't see anything happening to the level at all. Thank you.
  10. Ok so I have some questions. 1) whats the best way to a mass resources? In ftb I generally went the UU mater rout but thats not in tekkie so I'm not sure what to do. I generally don't like quarrys because I have to re plant them :/. Ive heard (seen on some servers) some kind of device that gigantic and basicly cuts a path through the world eating everything up but I'm not sure how I would search for its design much less if its in this modpack. I "think" it used redpower but I"m not sure. 2) Any way to generate lots of XP? I'm currently in the "playing like vinila minecraft" stage, where I'm trying to find some damn dimands. Enchanments would help. 3) power? I'm thinking magmatic engines with endothermic pumps in the nether, pretty much a set up and forget senario (my favorite) but I'm wondering if there is another semi hands off method thats better.(currently I'm using oil) 4) Whats the best way to move mob spawners without a portal gun? I know there is the thing in minecraft reloaded but its a once use item that reqiures a nether star, I need lots of spawners for mob essance lol. What are some other tips to get lots of stuff supper powered like. I miss the ars magica 2 stuff where I could mine a quarry sized area in a few min :/
  11. I have a problem with Quarries on my server which has Towny installed. Unfortunetely Quarries won't work even in the wilderness. I have made them a group in permissions and made them fake accounts but still won't work. Please help. Thanks - Kloklok
  12. Hello to you all! I have a slight problem with quarries on my server that me and a friend is using. I´m not very familiar with modding, editing code or any of this sort, just how to use the console to the server. Now, my issue is that i tried to make a quarry the other day, but all it did after setting the landmarks and powered it, was to build the orange frame. after it finished the frame, it didnt start digging or do anything. it simply stopped. Is there any known solution to this? Anything that failed in my server that i need to edit? Im using tekkit server version 1.1.10 Many thanks! Sjotrik edit: I found on the internet that /op [buildCraft] could work, and i have tried. Didnt work for me.
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