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Found 6 results

  1. The reactor is based on few mods: Industrial Craft, Red Power, MFFS(Modular Force Field Systems), TubeStuff. Anything that is need is only quad uranium cells and nothing else. Reactor creates coolcant itself. Its coolcant is lapis, you may already get the idea (LZH condensators cooled by coolcant injector from MFFS. This is the total schematic of reactor, producing 10k EU / tick,storing total 32 MFSU's. Blucricity is the near heart of not letting the reactor explode, because Retrievers will not function. And also, some energy total is consumed to produce mass, and convert it to lapis
  2. Tried to look for other threads, couldn't find any.. I'm on a tekkit server with a friend, and we're building a large underground base. We would like to use lamps like the Cage lamps and Lanterns from ProjectRed, and that all of these are powered by reactors/dynamoes. So that we would always need legit energy for them to illuminate, and not a simple minecraft redstone line which basically gives infinite power. For now we're using a simple steam dynamo from Thermal Expansion, but i cant seem to get the cage lamps or lanterns to light up. We tried both energy conduits from Thermal Expa
  3. It took me forever to figure out how to get my fission reactor to drain, unfortunately there is little to no in sight in this around the internet. So I am sharing my discovery with those of you who are having difficulty draining the toxic waste from your fission reactor. You know that little block called "reactor drain"? Don't use it. There's a couple reasons why Number one you don't need it Number two its a waste of space Number three I don't even know how its properly used. Anyway, here's what you'll need. Mechanical pipe A properly set up Dynamic tank A co
  4. As you are seeing on screen shot, it is not disabled, and it is default setting.. However, When I check creative or NEI, Fission Reactor is GONE, Not there.. Any solution to problem?
  5. Hi guys. I have a yellorium reactor with a redstone port. I need it redstone controlled. I need it controlled (on/off) depending on the state of 2-3 resonant energy cells (a buffer). When they are empty I want the reactor to start and when they are full - to stop. For now I've just connected a vanilla comparator to one cell and put a ProjectRed NOT gate to the redstone port. When the cells drops below 13MRF it starts the reactor an if it goes above this value it stops it again. For now the change is sudden, the reactor just blinks with power before it gets hot enough and already
  6. I can't find a solution, and would really like some help. My thermometer wont move from 100000+k which activates my control rods and stops my reactor, but my reactor is completely cooled off. So it can't run. I've tried replacing everything, but with no luck. Any advice?
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