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Found 14 results

  1. I need people to test out my new mod pack and tell me what I should add I am not looking for likes but more of testing tell me how it runs and different things I can do to better improve my mod pack this is the link to my mod pack: https://www.technicpack.net/modpack/the-great-beyond-power.1374986
  2. Welcome Fellow Modder/Player! This is a WIP Modpack That includes Up to 34 mods at this moment! I am working on uploading new mods almost every day! We have ProjectE, Quark, Redstone Arsenal, Industrial Craft and Much Much More! Come join this happy and fun ride with me! (I may Hire Experienced Modders)
  3. I am currently running a two-player Tekkit Legends world, but I have encountered a problem I can't seem to tackle. am using a coke oven to convert my coal into coal coke. I have handled the output of creosote oil, but the output of coal coke forms a problem. I'm using a wooden transport pipe and a redstone engine connected to cobblestone pipes. Those cobblestone pipes then are connected to the bottom of a generator, but the coal coke won't end up in the lower slot; only in the top one. Does anyone know a solution to this?
  4. Hi guys, I hope somebody can help me. I'm playing Tekkit Lite and I need some help with redpower. What I want to do: I want to build something like a clock. I want a redstone signal which is active for about 5-10 seconds (can be also a bit more, must not be exact) which is toggled all 5 minutes. So easily explained: how to build a clock which activates all 5 minutes and sends a 5-10 second active redstone signal. I've also tried it with the timer but the redstone signal which it gives out only is like half a second long. Ty so much!
  5. I found a vanilla zombie spawner on the server I play on. I like to build "old school" type water elevator + drop-damager (along with some redstone controlled pistons and lighting to turn it off) mob farms, and built a number of bases in SP around such spawners. The spawner gets a sealed chamber that is 9x9 and 6 high, the water slide, water elevator, and drop are all sealed up too. The ride the elevator up 12 to 15 blocks then back across the top of their spawner and then drop 19 to 21 blocks and are sealed up with only their feet showing through half block gap. I use all the space around this "contraption" for my base: labs immediately under the spawner chamber (which has a two or three block thick floor to prevent drips), logistics storage area whereever, farms, etc. I just stack it all up on top of and underneath as well as around the spawner, trying as much as possible to make the areas where I work and linger be within 16 blocks of the spawner. It is a lot of fun to build these, and yes I know there are auto-spawners in tekkit and TL, but these are fun to make too. I've done this a half-dozen times or more in both tekkit and tekkit lite worlds. I got the basic design from this guy ToZaTop, who has a tutorial video here: So, in sum, I (pretty much) know what I'm doing. But I'm having two issues I've never seen before. I have installed Minefactory Reloaded Road Lights with redstone wiring to turn them on off (and they do turn on and off), as well as pistons to turn the water flow off (which also work). I have not yet completed the upper works (water elevator, water slide and drop) because I've encountered these two issues: 1. Even when the spawner chamber is dark inside (I can see red hatching on the floor with F7 activated), and I'm standing just outside the chamber peeking in a window (so only about 6 tiles from the spawner) no zombies are spawning. I noticed this last night and have fiddled with it a bit today but I still cannot get it to work. Maybe the chunk isn't resetting? Is it possible for a spawner to "malfunction" somehow? 2. I'm seeing a strange effect with the Road Light blocks that I had not noticed before. When I turn off the redstone power to the light circuit, the do get dimmer, but they do not go all the way "off." I don't know if there is a delay maybe or what, but I've noticed if I just tap on each Road Light block it goes completely "out" (meaning it stops emitting low light. Immediately after I flip the switch, the chamber is still sufficiently lit up that there are no red hatchings on the floor. When I go around the tap on all of the Road Lights it goes completely dark inside (except for the light from the window where I'm peeking in which is minimal) and the red hatching appears. So basically the problem is the Road Lights do not go completely "off" when they no longer have redstone power, they seem to remain half illuminated for a while, though I don't know if they eventually go completely dim on their own or not. I had a fully functioning spawner in a Tekkit SP game (but I deleted it) in which I used the Road Lights to turn the spawner on/off and did not see this issue there. Anyone have any ideas?
  6. i'm trying to make a gate that moves left and right no idea how to code with lua. Anyone have any ideas
  7. On YouTube I posted a question to +Generikb about transporting lava directly from the nether into the over world. This method I seen done on Tekkit LP's before I ever got it; all I ever did was dream of it. Now someone answered my post saying we might be able to send lava to the over world using tesseracts as send and receive. I am a redstone dummy and not afraid to admit it, but if there is a way to do infinite fuel using the tesseracts someone please help me by posting a vid or a detailed description on how to do it. Having a infinite fuel source would be awesome, it would benefit us all.
  8. 1. You must be 14 or older. 2. If a guy you must have a deep enough voice where it is not annoying. 3. If you are a girl , same age restrictions required. 4.You Must Speak English. 5. If you want to setup an interview Contact me by Skype. Skype - Username - KZStrive My age :16 Gender : Male >>>>>>>>>>>>>>>>>>>>>>If you would like to know more contact me through skype
  9. 1. You must be 14 or older. 2. If a guy you must have a deep enough voice where it is not annoying. 3. If you are a girl , same age restrictions required. 4.You Must Speak English. 5. If you want to setup an interview Contact me by Skype. Skype - Username - KZStrive My age :16 Gender : Male >>>>>>>>>>>>>>>>>>>>>>If you would like to know more contact me through skype
  10. Server Owners are AFRAID (and I mean it!) to UPDATE to the latest Voltz versions... the main reason would be "Voltz 2.x.x" worlds would be WAY messed up. Removing Mekanism causes some problems to server owners. Still, Voltz 3.0.x would be a chance of starting brand new, so you don't have to be afraid, Server Owners! There is another excuse for NOT updating to Voltz 3.0.x, and that is.... the "It's not the recommended version of Voltz!" excuse. WELL JUST TELL THEM HOW TO UPDATE TO VOLTZ 3.0.x! Dudes! We can update our servers, we just have to update to Minecraft 1.6.4! It is that simple! Yeah, it kind of sucks that Voltz 3.0.x has no Mekanism at the moment, but I am sure they are testing it and will come back in the future. I hope I have helped the rage with many players that currently play Voltz 3.0.x (No Voltz 3.0.x servers, THAT IS A HUGE RAGE TO CURRENT PLAYERS TOO!)
  11. So I've built a fission reactor and for some reason when the temperature rises above the warning level, there's no redstone signal emitted. Anyone know if this is a bug? Been fiddling around with it for hours. If i remove and then re-add the redstone wire, the redstone signal is emitted. then once it returns to the base 22 degrees, it won't switch off to let the water heat up again. Any help much appreciated * I meant AS, not AE
  12. I have tested this problem multiple times, in many different scenarios. Well, actually, let me explain my problem. If I place any form of redstone current to a redstone engine, it does not do anything or make any movement. I have tested this on a 1.3.9 AND 1.3.13 server, and it does not work on either. I have also tested this in singleplayer, both versions, and still nothing. I even tried multiple ways of applying a redstone current to the redstone engine. Please help me! I don't know if it is a bug, glitch or what. Thank you!
  13. Our IP is RSGTekkit.net <-- Connect for 24/7, lag free fun! Our Website: redstonegaming.enjin.com <-- RSG = Redstone Gaming! What can RSGTekkit.net offer YOU? We have a multitude of features which make us not only unique, but the best choice when it comes to having the ultimate Tekkit Classic experience! Seperate Worlds For Different TastesAnarchy World For Super Chaotic Fun Economy World For Building and No Grief PvP World for Griefing and Raiding Shop Plot World to Drive the Inter-World Economy Mini-Games to Keep You Entertained! Our main world is our economy world. This has proven to be our most popular over time. However with RSGTekkit.net, you are not limited to just this play style! In fact, you can just jump over to /warp hub, and go through one of many portals giving you an amazing and new experience in just seconds! The beauty of RSGTekkit.net is that you can build safely in our economy world, utilizing strong anti-grief tools to keep your base safe. When you get together with friends, you can hop onto the anarchy world to wreak some havoc - and when you are done you safely return to your base in the economy world! Economy based play not your style? Then make our PvP world your home-world! Our PvP world offers factions to band together with friends, to fight off enemies and claim your land. All while knowing not only can you take a step to the more extreme side of anarchy whenever you wish without risking your PvP world belongings and knowing you can still access the inter-world mall to take part in the economy! RSGTekkit.net offers this unique experience that no other Tekkit Classic server can. We have 100 slots, guaranteeing that we will won't ever fill up completely! Economy World: Use Grief Prevention To Protect Land Griefing is Prohibited Players Revolve Around Building and Trading PvP is Allowed, But No Raiding PvP World: Factions is Used To Make Groups Griefing and Raiding is Allowed Players Revolve Around Battle and Pillaging Still Have Access to The Mall Anarchy World: All Out War, With No Rules Grief, Raid, Pillage, Who Cares! Map Reset Every So Often To Regenerate Is Here To Let Out Stress & Have Fun Basic Universal Rules: It Is Never OK To Spam or Use Caps Respect Staff and Other Players Any Hacks or Exploits = Not Allowed Creating Lag Machines = Ban Advertising Other Servers = Ban So What Are You Waiting For? Join IP: RSGTekkit.net Today!
  14. Due to the fuel problems with Galacticraft in the Attack of the B-Team modpack, i was re-visiting the Lapitos Galacticraft Modpack. I'm just collecting resources and haven't gotten beyond the standard furnace and crafting table stage. I'm down in a strip mine at level 53 when I uncover a cluster of REDSTONE FURNACES! They seem to have spawned as if they were a group of ore blocks. Anyone else encounter this? I just dug down lower and found 3 more cluster of redstone furnaces! As amusing as this is, there must be some ore that was replaced by these furnaces so I think Lapitos Galacticraft modpack is also a bust.