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Found 7 results

  1. Hai! =) I'm trying to look for some quest modpacks on technic, and I'm having a hard time trying to find a good one. Any suggestions? C= - Assertive_ | Bella
  2. So I had a mixed feeling on the new update. From its problems and now hidden features has really made it kinda a mess with a nicer look. - Discovery page.. why cant we add these modpacks while IN the launcher? Why isn't there a "add modpack"? You have to click the modpack THEN go to the web browser THEN go back to the launcher and the modpack. - Why are adding modpacks a hidden feature it seems now? Before for people who didn't know there was a nice thing that says to click to add a modpack but not everyone knows just to add the parse to the search bar.. make it easier for the newer u
  3. Hello minecrafters! I've been working on my first modpack for 1.7.10! It's my first modpack ever! I was looking for some mod suggestions to help me out with cool mods that I never heard of. Here's the link to my modpack: http://www.technicpa...radox-ii.371082 It would be great if you could read the mod list and tell me what you think I should add in to build 2.2! Thanks everyone! Manny
  4. Hi guys, been playing AoftBT for about 3 weeks now and iv gotta say I'm loving it! I think its got the balance spot on so far! moved over from a big dig server, and a voltz before that and iv gotta say the only mod i feel i really miss is Applied Energistics. would love to see this included in a future release. imagine dropping down in your airship with your portable ME system. lovely! Have found storage is the biggest challenge on the game, especially on server with teams. Even with deep storage units from factory mod, so being able to build a centralised unit and have mobile interfa
  5. I was trying some Moonquest mods and they seemed all glitchy or missing stuff, or buried in the untested pages. This one looks promising. And I don't like mining too much either. But, I did want to experiment with some minecarts and such. I noticed on the main page there was no Railcraft, or Steve's Carts. Is there any mod in here that adds to the minecart system in any ways, or plans on adding those mods? Is this mod pack sorta like Moonquest but with more ores and things?
  6. In this mod pack, its super easy to become VERY powerful quite fast. I think a good mod to help balance things would be the mutant creatures mod. It could add a bit of challenge and very much fit with the 'mad scientist, evil' theme. I would also like to hear what suggestions other users have.
  7. Hey guys! First off, let me start by saying the mod pack is AWESOME. It fits my needs perfectly and I love it. Been playing it for dayz! I never used a Technic pack before because all the mods were so... industrial and complex! Too much work to figure out and everything. This one is the perfect balance of fun and complexity! But, I have some suggestions! I almost wrote this on GenerikB's video but I figured the forum was a better place. First: CraftGuide- There are so many mods in this pack and not everyone knows how to craft everything. There is probably a way to find the item in NEI or
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